Klik or Click is a term used to describe a software created with one of Clickteam's software products. The term Klik originates from the name of the first product in the Klik range of products, Klik & Play, where the alternative spelling "Click" originates from the name "Clickteam", the creators of the software product range. The Klik range of products provides a more intuitive and high level method over traditional line-upon-line programming languages. With point-and-click there is a more interactive interface, where the user achieves their goal by clicking buttons, navigating menus, etc.
Clickteam became their own distributor on November 1st 1999, announcing through their newsletter that "after a long and hard work to make it safe and powerful, we are proud to open the online shop". They previously required other companies’ relationships with the High Street stores to sell their creations. Clickteam bought the rights for the name of their latest creation from IMSI, which enabled them to continue selling new products in the Click series using the Multimedia Fusion name.
All of the Click products enable people with no coding experience to make their own computer games. The latest products in the Click series are also designed to be able to create utilities and applications. An example of an application would be a calculator designed to project the amount of interest your bank account will receive. This application would only require the end-user to input relevant information, such as their bank balance and interest rate.
In recent years, the Click series has increasingly tried to appeal to the embedded internet applications sector. To add functionality to standard internet web-pages, you can place a file inside a page which can be opened by an “interpreter”. Clickteam has used this system to allow The Games Factory, Click & Create and Multimedia Fusion to have games and applications run inside a web-page, so you could, for example, have a fully animated menu created using one of the Click series. The name for the online side of the Click series is “ Vitalize”, but unfortunately to run any of the “Vitalized” games/applications you are required to do a one-off installation of the Vitalize file interpreter. The new builds of MMF2 and TGF2 are able to build into Java applets, but only MMF2 Developer can build into Java Applications.
Interestingly, the first few hundred copies of Click & Create were sold as “Klik and Create” by Europress. Furthermore, the unreleased versions of MultiMedia Fusion were titled “Click and Create 2”, which may have been the name given to the product as part of a mass-transfer of distribution rights, this transfer resulted in IMSI gaining rights to many Corel products. Similarly, The Games Factory was originally going to be released as “Klik & Play 2”. The distributors of these products had the final say in the naming processes, and decided on the new titles for various reasons.
The Community is currently held together through the game developers' own websites and a very small amount of "Community Sites" that keep viewers updated on newly released games and development logs, maintain forums and occasionally provide time-limited game making competitions. The best known community site is The Daily Click , which maintains constant activity by featuring every game submitted. A newish site especially made for those who aren't too experienced, complete with courses, teachers, and tests is Klik Academy . Notable developers that are still producing include Fallen Angel Industries, Natomic Studios and Apocalyptic Coders
As with many creative internet communities, various trends have occurred in Click, most obviously the more recent preoccupation with making games that feel extremely retro, as though they have been ported from the NES or an arcade game. Members of the Click Community are also prone to begin making games that are far too epic and ambitious in scope (usually action-adventures or RPGs) and thus spend several years developing games that are often never released. The game that has spent the longest recorded time in uninterrupted development is the obscure action-adventure/platformer Tobias And The Dark Sceptres that according to its creator was started in December 2001 and is still being developed.
Some of the more popular games go on to appear in magazines, usually from European, Australian, or US publishers. Most notable developers to achieve this status are Fallen Angel Industries, Natomic Studios, Crobasoft, Starlord Interactive and the now deceased team Newklear .