In classical mechanics, an impulse is defined as the integral of a force with respect to time:
A simple derivation using Newton's second law yields:
This is often called the impulse-momentum theorem.
As a result, an impulse may also be regarded as the change in momentum of an object to which a force is applied. The impulse may be expressed in a simpler form when both the force and the mass are constant:
where
However, it is often the case that one or both of these two quantities vary.
In the technical sense, impulse is a physical quantity, not an event or force. However, the term "impulse" is also used to refer to a fast-acting force. This type of impulse is often idealized so that the change in momentum produced by the force happens with no change in time. This sort of change is a step change, and is not physically possible. However, this is a useful model for certain purposes, such as computing the effects of ideal collisions, especially in game physics engines.
Impulse has the same units and dimensions as momentum (kg m/s = N·s).
Using basic math, Impulse can be calculated using the equation:
can be calculated, if initial and final velocities are known, by using "mv(f) - mv(i)" or otherwise known as "mv - mu"
where
Hence: