In the game, Brother-Captain Gabriel Angelos is the commander of the Blood Ravens' 3rd Company. He carries a guilty conscience for destroying his homeworld Cyrene and agonizes over this continuously, though he does not often speak of it. Only his battle-brothers of the Blood Ravens truly understand his feelings on the matter. Gabriel himself, like most Imperial Soldiers, distrusts aliens immensely; it is for this reason he shows incredible disdain for the Eldar in his encounters with their leader, Farseer Macha (though in the novels, his disdain for them gradually lessens). He has also grown up with Librarian Isador Akios, whom he trusts immensely. Captain Gabriel Angelos was armed with a Power Sword and Bolt Pistol, but was given a Daemon-Hammer by Inquisitor Mordecai Toth. His Bolt Pistol was also upgradeable to a Plasma Pistol.
Brother-Librarian Isador Akios was the present Librarian of the Blood Ravens 3rd Company, and a secondary character in Dawn of War.
Much like Captain Angelos, Isador was born and raised on Cyrene, and became a Blood Raven around the same time as Gabriel because they were brought up together. Isador met Gabriel 30 years before the events on Tartarus when Gabriel was still a battle brother. Although his homeworld was destroyed, Isador did not blame Gabriel for his actions on Cyrene, since it had to be done. While the Blood Ravens 3rd company was on the doomed planet of Tartarus, Isador slowly succumbed to the powers of Chaos, tempted by the traitorous Sorcerer of the Alpha Legion named Sindri Myr, telling him of the "Key", and tempting him to use it. When Inquisitor Mordecai Toth arrived, he detected a Chaotic taint and came up with the assumption that it originated in Gabriel. Because of this, they were blinded to Isador's corruption and thus could not stop Isador before he finally seized the Maledictum and turned to Chaos, bringing Gabriel's trust in his old friend crumbling to the ground.
Isador was killed in a duel between himself and Gabriel, and Gabriel used his death as an example of the fate of Space Marines who fell to Chaos. Isador was armed with a Force Weapon and Bolt Pistol. He was able to be upgraded with a Plasma Pistol later on in the campaign.
Mordecai Toth is a member of the Inquisitorial sect known as the Ordo Malleus (or Daemonhunters), having been sent on assignment with some knowledge of Tartarus's dark past and a powerful daemonic artifact sleeping there. Toth's mere presence indicates something dark afoot on Tartarus, and none dare cross Toth directly.
Toth, upon landing, immediately suspects Brother-Captain Gabriel Angelos, the Blood Raven Force Commander, of being tainted by Chaos, citing that Gabriel willingly put his own world to the torch. As an Inquisitor, Toth has authority to seize command of almost any Imperial force, including the Imperial Guard. Toth realizes later, to his horror, that it was in fact Isador, not Gabriel, who had contracted the taint of Chaos. When the truth is known, Toth apologizes, and to steel Gabriel for the final climatic battle ahead, bestows upon Gabriel his holy Daemonhammer, Godsplitter- a weapon of the Inquisition consecrated and imbued to defeat Daemons- to crush the sorcerer-turned-Daemon Prince Sindri Myr- and those who would associate with Chaos. Toth was equipped with Godsplitter and a Plasma Pistol throughout most of the battles on Tartarus. In the final battle of the campaign, Toth was equipped with Gabriel's Power Sword after giving the Space Marine his Daemon-Hammer.
In the prologue for the novel Dawn of War by CS Goto, Toth was involved in an Ordo Xenos mission on Tartarus in the year 999.M38 where he and a Deathwatch Kill-Team secured a piece of the Wailing Doom sword of the Biel-Tan Avatar following its duel with the Daemon Prince (which was entombed in the Maledictum stone after its defeat). It is revealed that this fragment of the sword was forged into the Godsplitter to use against Chaos. It is also worth noting that a member of his Kill-Team was Captain Trythos of the Blood Ravens (who would later serve on as a Dreadnought of the 3rd Company by the time of "Dawn of War"). In the epilogue of the book, it appears that Toth was either in league with the Daemon and was possessed by it (or possibly this was merely the Daemon taking Toth's form). If this is correct, then the reasons that Toth wanted Gabriel to break the Maledictum Stone entombing the Daemon and why he became involved on Tartarus on both occasions become clear. However, it is possible that the Toth we see on Tartarus was loyal to the Emperor but made a miscalculation of sorts; as the Daemon tells Angelos, had there been one fewer sacrifice, one fewer death in the rampaging battles across the planet, the shattering of the Maledictum would have resulted in the Khornate Daemon's destruction.
In Dark Crusade, once the player has finished the campaign as the Blood Ravens, Toth is seen in the ending video questioning Captain Thule, accompanied by a first company veteran and numerous squads of Space Marines.
Carus Brom is an Imperial Colonel tasked with overseeing the 37th Tartarus Planetary Defense Force Regiment, or PDF. Brom accepts commands from Gabriel with little hesitation, having a deep respect for the commander; however the mere presence of Toth is enough to make the veteran Colonel extremely nervous. It is believed Brom escapes off-planet with his remaining troops during the later missions in Dawn of War's single-player campaign. Brom was armed with a Power Sword and Bolt Pistol. He is also able to use the "Rally Squad" ability that Space Marine Sergeants were equipped with.
At the end of Soulstorm, after Eldar take over the planet, Colonel Brom is seen on Kaurava III, after attempts of re-colonizing the planet fail.
In the events of the novelized version of Dawn of War by C.S. Goto, Colonel Brom instead turned to Chaos and attacked Captain Gabriel Angelos during his attack/push to the summit where the Maledictum was located. According to the novel, Colonel Brom was not satisfied being put down on occasion by Gabriel's orders, resulting in Chaos finding its way into his heart. Colonel Brom was nevertheless killed along with the corrupted PDF and Imperial Guard who had turned traitor. Only a handful of loyal Imperial Guardsmen survived and joined up with the Forces of Order (Space Marines and Eldar) in the battle to the Summit.
Macha is armed with a witchblade and Shuriken pistol.
Lord Bale is the Chaos Lord who brought the ruinous powers of Chaos, namely the Alpha Legion, to Tartarus. He was pursuing the Maledictum for himself, and the Chaos gods. He believed he was in control; however, Sindri Myr was actually making all the important decisions. Eventually Sindri left Bale to fight Gabriel Angelos alone so that when Bale was killed in the duel, his "Sacrifice" added to the deaths needed to obtain the Maledictum. Bale was armed with a Manreaper Scythe and a Bolt Pistol.
Bale is believed to be portrayed as one of the Captains of the Alpha Legion in Dan Abnett's novel Legion, the next chapter in the Horus Heresy series, depicting the downfall of the Alpha Legion.
Sindri was a sorcerer of Alpha Legion who came to the Imperial planet Tartarus seeking a powerful Chaos artifact known as the Maledictum, a stone imprisoning a greater daemon of Khorne. Sindri was able to extract "The Key", which was the artifact that allowed him to use the Maledictum to be able to ascend as a Daemon Prince. With the Imperial forces on the planet distracted by the concurrent Ork invasion, Sindri and his nominal master, Chaos Lord Bale, had little trouble reaching the artifact, but they were detected and pursued by a company of Space Marines from the Blood Ravens chapter. Sacrificing the unwitting Bale to the Space Marines' onslaught, Sindri released the stone's power, ascending to daemonhood in the process. Though his daemon form was immensely powerful, he was eventually destroyed by the Third Company of the Blood Ravens, led by Brother-Captain Gabriel Angelos, wielding the daemonhammer, God-Splitter.
The Ork warboss in charge of the invading Ork clans on Tartarus. He is bribed by Lord Bale and Sindri to mount the invasion that will distract the Space Marines from their search for the Maledictum. He was not completely loyal, however, and planned to destroy Bale and the remaining "humies" after the Blood Raven's fall. He was unable to do this as he was killed by Blood Ravens' forces shortly after his introduction.
General Sturnn is the stern and upstanding leader of the Imperial Guard contingent deployed in Winter Assault's campaign mode. He commands the 412th Cadian Infantry regiment and is assigned to locate an Imperial superweapon, the Titan Dominatus, on the planet Lorn V. He wields a pair of lightning claws, one of which has an integral Storm Bolter mounted on it. He also carries an ornately crafted laspistol, but only uses this for field executions (one of his special close combat kills on defeated foes involves its use). He is accompanied by an unidentified Commissar, who provides counsel on pressing matters and often relays the General's orders to the men of the regiment along with rousing speeches to rally their fighting spirit. An expedient man, Sturnn is willing to forge alliances of convenience with alien races such as the Eldar if it will help his regiment achieve its goals, although he will not hesitate to break that alliance when it is expedient to do so. At the end of the Imperial campaign, with the aid of a small group of Ultramarines, his forces successfully deliver the Titan's Princeps and crew to the ancient war machine, power up its massive Titan weapons, and use them to destroy the attacking Necron force.
He was rare amongst Khorne-worshipping warlords in that he sought the advice and skills of Sorcerers, who are aligned with Tzeentch, though he had an immense distrust of them (at one point referring to them as "vermin").
The self-important warboss who unites the Ork Clans on Lorn V to claim the worthiest of heads, and to destroy the Titan. Due to his habit of collecting heads (because, as he states, he would look stupid with someone's foot on his pointy stick), he was later referred as Warboss Gorgutz 'Ead'unter. If the player chooses to play as Chaos in Mission 4 of the disorder campaign, at the end Gorgutz is shown fighting the forces of Chaos. The WAAAGH! is dissatisfied by the fact they are losing and try attacking Gorgutz. The warboss declares to them, "Ya think ye can stomp me? I'ze da biggest Ork dere is. Show me what ya got!" Gorgutz stomps the rebels, but he is hopelessly outnumbered, and forced to escape (off-screen). If the player chooses to play as Orks, Crull and Gorgutz have a short duel at the end of the final mission, before Crull is stomped and killed.
The Ultramarines Chaplain who leads the Space Marines who escort the Titan's Princeps (captain) and crew to the Titan. He has great respect for General Sturnn, yet he distrusts the Eldar Farseer Taldeer. At the end of the second mission, Varnus single-handedly defeats a Bloodthirster in hand to hand combat - a notable feat even for a Chaplain. In the guard campaign, he leads his Ultramarines alongside Sturnn and helps restore the planet, leaving Taldeer to die. At the end of the Guard campaign, Ultramarine reinforcements land to escort the Titan crew to the excavation site. Varnus and two squads of his veteran Space Marines are on hand in the final defense of the Titan as the Princeps brings it back online, and provide invaluable assistance to the Guard especially after the Necrons appear. In the alternate scenarios with victory for Chaos or Orks, Varnus and his small Ultramarine force are overwhelmed and slaughtered to a man.
Thule is armed with a two-sided chainsword and bolt pistol at the beginning of the campaign, and when fully upgraded carries a Daemonhammer and meltagun, as well as wearing heavily ornate Artificier armour, with a backpack-mounted teleporter.
When the Blood Ravens finish off the other six races in Dark Crusade, they collect their spoils of war (Tau technology, Chaos artifacts and the remains of the Eldar Avatar of Khaine, to name but a few) and preserve some of the Chapters' secrets on the planet. The Inquisition arrives to question their actions, but the commanding officers manage to finagle their way through the interrogations by claiming they were only 'following orders' from their Chapter Master. The narrator then states that the darkest time for the Chapter begins after they complete their Dark Crusade, it is also implied that the remains of Avatar mentioned above cause trouble after they are shipped back into Blood Ravens fortress.
When Thule's men launch their attack on Victory Bay, he tries to convince Alexander to surrender, but becomes enraged and gives up after Alexander implies he is a traitor. The survivors of the shattered 1st Kronus Regiment bear a deep hatred for the Blood Ravens, even though Thule arranges safe transport for the Guardsmen who actually fought against his Marines, and Thule and the Blood Ravens Chaplain honour the dead body of Governor-Militant Alexander for following his orders so fervently. They also, however, execute every one of the soldiers of the Kronus 1st Regiment 5th Company for their rebellion against the rest of the Regiment.
In addition to this, if the Imperial Guard attacks the Space Marine stronghold. It should be noted that Governor Alexander repeatedly tries to convince Captain Thule to step down and end the purge. Even nearer the end, Governor Alexander tries to talk Thule into giving up, saying "Too much Imperial blood has been shed already."
If another race successfully destroys the Blood Raven stronghold in North Vandea, it shows Captain Thule lying on the ground, as Chaplain Reclusiarch Mikelus of the Blood Ravens 1st Company orders Apothecary Gordian to take Thule's body back to the Chapter's Battle Barge, The Litany of Fury to retrieve his gene-seed. Chaplain Mikelus then calls down an orbital strike on the location, sacrificing himself and remaining marines as well as destroying enemy attackers in an attempt to keep sacred relics and secrets about the Blood Ravens past hidden from other factions.
Interestingly, now that it has been announced that Davian Thule is returning in Dawn of War II as a Venerable Dreadnaught, and the injuries said to have put him there are Tyranid related, this seems to imply that the official continuity of Dark Crusade is for the Space Marines to Win, as Thule would meet his death prior to any encounter with Tyranids if any other race defeats the Space Marines at their stronghold.
If the Word Bearers finish off the other six races in Dark Crusade, Kronus itself is transformed into a Daemon World, the core of a warp/realspace overlay. Most of the population of the planet is either converted to Chaos worship or slaughtered as sacrifices to the Dark Gods. Eliphas ascends to Daemonhood with the favour of all the four Chaos Gods, Warmaster Abaddon the Despoiler, and Lorgar, Primarch of the Word Bearers. Eliphas rules over this Daemon World, and uses this new bastion of Chaos power as a stepping stone to launch further attacks against the Imperium. It should be noted that Eliphas gains Khorne's favor by giving him the skull of Lord Crull, meaning that in the official continuity, Gorgutz was successful in killing him on Lorn V.
An interesting situation arises if Eliphas attacks the Blood Ravens' stronghold or vice versa. In addition to the bad blood and grudges between both sides, from Eliphas' comments during the battles it is implied that the Blood Ravens are indeed a loyalist splinter of a traitor Legion. This is because Eliphas repeatedly mentions they are close kin ("brothers"), which could mean: 1) He meant the common origin of the loyal and traitor Astartes or 2) He is referring to a possible direct link between the Blood Ravens and a Chaos Legion (indeed, Ahriman himself of the Thousand Sons reveals that the Blood Ravens could be a loyalist splinter of his legion). Of greater significance is the aftermath of the Blood Raven's defeat; should Eliphas succeed in taking the Blood Ravens' stronghold, he gains the favor of Warmaster Abaddon, which is noted as odd considering the Blood Ravens are not a First Founding chapter meaning their history should not extend as far as the Horus Heresy, providing no apparent reason why the Warmaster should take a special interest in Blood Raven deaths. However, one of the major plot themes of the Blood Ravens Chapter is their mysterious origin, unknown even to themselves.
When the Chaos army is defeated and their stronghold taken by an opposing army, Eliphas is shown conversing with (and shooting at) an unknown Daemon Prince who appears inside the collapsing Warp portal, come to punish him for his failure. This Prince is possibly Lorgar, the corrupted Word Bearer Primarch himself, or Kor Phaeron, his trusted lieutenant.
In this scene, Eliphas makes a reference to a place called the "Basilica of Torments". What can be interpreted is that it is some sort of torture temple, and that Eliphas had been sent there before for some past failure. Eliphas defiantly shouts his refusal to return to the Basilica while shooting at the Daemon Prince; the Prince states that Eliphas will indeed not be sent there, choosing to destroy Eliphas instead; for according to the Prince, "The Basilica is reserved for those who may redeem themselves."
The Prince then lifts Eliphas into the air and makes the Chaos Lord explode into a spray of blood and viscera, possibly as a sacrifice for the god Khorne.
When confronting Eliphas with any of the other six races, he whispers into the minds of the enemy commanders:
Gorgutz, in search for a new place to rebuild his Waaagh!, chances upon Kronus as an excellent starting point due to the fighting occurring there. "Landing" his Rok upon the planet, despite the furious battle between the Tau and Imperial fleets, Gorgutz imposed his leadership upon the local feral Orks, and prepared to launch the Waaagh! upon the rest of the inhabitants of the planet from his stronghold/"landing point" in the Green Coast. As a Warboss, Gorgutz is initially armed and armoured with a standard Mega-Armour suit and weapons, though as the Waaagh! gains momentum, his suit and weapons becomes more "Kustomised" and incredibly powerful. Gorgutz is one of the most powerful commanders (next to Eliphas as a Daemon Prince and the Necron Lord of Kronus as the Nightbringer) in the campaign as his wargear upgrades will eventually increase his damage, health and other attributes so much, he can take incredible amounts of punishment, move very quickly and be a one-man army of his own. (Note that he has more health than the Tau, Space Marine, and Imperial super units.)
Should the Orks manage to defeat the other six races in Dark Crusade, the remnants of all the opposing races are eventually hunted down, and Kronus becomes a major staging point for Gorgutz's Waaagh! upon nearby systems. Gorgutz would use it for years to come, becoming a major annoyance to the bordering worlds of the Imperium and the Tau Empire. Upon defeating each race, Gorgutz takes on new titles. In addition to his original title of 'Ead 'Unter, he is called Daemonkilla, Deathkilla, Bloodspilla, Gunsmasha, Ragescreama and Ghostkilla for defeating Chaos, Necron, Space Marine, Imperial Guard, Tau and Eldar forces respectively.
When the Ork stronghold is taken, it shows Gorgutz escaping with a slugga, just as the explosives he planted in his base/"landing point" go off he comments "Always have yer tunnels dug 'n ready", effectively taking out the attackers. As they flee, Gorgutz promises that his Waaagh! will be rebuilt on another planet. If defeated by the forces of Chaos, the Chaos Marines claim the skull of Lord Crull that was formerly in Gorgutz's possession, and offer it as a sacrifice to Khorne.
Leading her strike force from Ulthwé, Taldeer returns in Dark Crusade with a seemingly deeper voice (much resembling that of Farseer Macha). As on Lorn V, Taldeer is primarily concerned about the re-emergence of the Necrons and will go to any lengths to neutralise their threat to the Craftworld, and to the rest of the galaxy in general, so much so that she is willing to attack anybody between them and the Necrons. As a Farseer, she is initially armed with a standard Eldar witchblade and Laser Pistol. As the strike force progress deeper into Kronus, Taldeer is eventually equipped with a dual-bladed Singing Spear, a dual-barrelled shuriken pistol, the Gauntlets of Isha, a Ghosthelm, Runes of Warding and Witnessing, a Rune Aura, and a full suit of Wraithbone armour.
If the Eldar defeat the other six races in Dark Crusade, especially once the Necrons are defeated, the Eldar abandon the planet, leaving it to its fate. The planet Kronus turns into an unstable world in constant warfare and this state remains for centuries. Although the exact reasons for this behaviour are unknown, the narrator suggests that Taldeer might have foreseen a ruler of Kronus, who would have caused the universe great harm (and indeed, victory by any other faction results in them sending large crusades/waaagh!'s/purges from the planet). This could possibly be why she left a Ranger squad and a single Warlock to keep watch on the Orks, manipulating them into infighting to keep individual clan strength down. The ultimate fate and whereabouts of the Farseer are not known, according to the narrator.
When the Eldar stronghold in Tyrea is taken, Taldeer is shown telling the remaining Eldar to evacuate and to find refuge in the wilderness. She renounces the title "Farseer", saying her visions have failed them all, before she charges off into the charging attackers, taking a few down before being overwhelmed — her ultimate fate is death with most factions. One alternative possibility is when the Imperial Guard are the victors, Taldeer is taken alive, imprisoned and sent to the Inquisition to be "questioned". Another possibility is when the Tau are victorious, various Eldar (who may include Taldeer) are captured and await trial while the Tau study their technology. A particularly morbid fate for the Eldar comes if they are defeated at the hands of Eliphas the Inheritor's Word Bearers Legion. All Eldar carry a soulstone to trap their souls upon death, allowing them to be recovered and brought back to the Craftworlds. This is needed because the Chaos God Slaanesh, born millenia in the past out of debased Eldar hedonism, wishes to devour all Eldar souls that enter the Warp, and torture them for eternity. Upon defeating the Eldar, Eliphas orders his men to crack open every soulstone from all the fallen Eldar, providing Slaanesh with a feast that grants the Chaos Lord the Dark God's favor. In the scripted defeat scene, if Tyrea is captured by Chaos, the beginning of the scene shows the Avatar falling at the hands of the Bloodthirster. They have a short duel, then the Bloodthirster decapitates the Avatar. If the Necrons defeat the Eldar, then the Avatar falls at the hands of the Nightbringer. If defeated by the Space Marines, the Avatar is defeated by a Librarian. If defeated by the Orks, the Avatar is defeated by a Squiggoth. If defeated by the Tau, the Avatar is defeated by a Greater Knarloc. Finally, if defeated by the Imperial Guard, the Avatar is brought down by massed lasgun fire to its back while it is distracted by a Sentinel.
Taldeer's presence, of course, implies that the Eldar's victory on Lorn V in Winter Assault is the official storyline, as any other story branch other than Eldar victory leaves Taldeer dead.
Alexander formed the 1st Kronus Regiment, naming them "The Liberators", since his soldiers were fighting to free the humans who were living under the rule of the Tau. Unfortunately, his goals soon put him at direct odds with a Blood Ravens task force that arrived on Kronus soon after "The Liberators", trying to uncover mysteries about the chapter's past. The Blood Ravens are then ordered to purge the planet in order to ensure their findings remain secret. They warn Alexander to leave, but he is determined to follow through with his orders and push the other factions off Kronus. Alexander is initially equipped with lightning claws and a wrist-mounted bolter. As his campaign progresses, he eventually obtains a wrist-mounted plasma pistol and power fists, as well as a full suit of carapace armour along with his Symbols of Office and optical implants.
When the Governor-Militant is successful in his task, he becomes one of the most powerful men in the sector with an entire planet at his command. Most of the 1st Kronus Regiment are subsequently sent off to other nearby worlds as reinforcements, while the Governor-Militant himself remains on Kronus to oversee the administration of Kronus and the creation of the Planetary Defense Force. With the ancient Titan cannon safely secured, the Adeptus Mechanicus were able to better study it, eternally grateful to Alexander. With the loss of Tau control on Kronus, the human population, with little encouragement, proceeded to massacre any Tau (or Tau-aligned humans) who did not evacuate along with Shas'O Kais. Finally, with the defeat of the Blood Raven taskforce, incriminating documents and artifacts from their Castellum Incorruptus was found and handed over to the Inquisition, calling into question the history and the "true nature" of the Blood Ravens.
Should the city of "Victory Bay" be captured, after the death of Lukas Alexander, the last of the 1st Kronus Regiment make a futile last stand near the Hellstorm cannon. To prevent the fall of the Titan cannon to the attackers, Captain Gregor Vash orders a Techpriest to "overload the core". The Titan cannon begins to overload and explode, the blasts taking out the nearby combatants. However, if Chaos were the victors, it implies that pieces of the Titan cannon still remain, as Eliphas' sorcerers released a daemon of rot and plague (which means it belongs to the Chaos god, Nurgle) from the cannon through a ritual of sacrificing the corpses from the attack. The daemon likely has resided in the cannon for ten millenia since the traitor Titan Aquila Ignis last walked, during the Horus Heresy, and by doing so, Eliphas gained the favour of that particular Dark God. Also, if Eldar attacked Victory Bay and won, implications of pieces remaining of the Titan cannon are evident as the narrator states that the Farseer ordered warp bombs to be placed on what was left of the Titan cannon and detonated, disallowing the Imperial Guard the chance to salvage anything of the formidable Titan cannon. Another interesting note is after the Guards defeat from the Necrons. The narrator says that the forces of the Nightbringer simply ignored the cannon, implying how advanced their power really is. But if the Orks are victorious, Gorgutz's mekboyz salvage some of the cannons remains and use them for their own weapons. Another interesting point that may be a glitch is that when the Orks defeat the Imperials, the Kasrkin sergeant is left fighting an Ork nob while ordering the techpriest to destroy the cannon and is killed before that same nob kills the engineseer while carrying out the ritual.
It is uncertain why the Imperial Guard would destroy the cannon in such desperation if defeated by the Space Marines, although perhaps Alexander's desperate last shout to his men "(These marines) fight against the Emperor's holy will!" indicates that the Governor-Militant is taking no chances regarding the cannon possibly coming into the hands of traitors. It is most likely after what we see in the introduction of the Space Marines where Davian Thule orders Lukas Alexander to step down while the Space Marines purged Kronus, and Lukas bluntly refused, causing a war between the Space Marines and the Imperial Guard. In the introduction the narrator says: "Captain Thule ordered the withdrawal of the Imperial Guard forces stationed in Victory Bay, but Governor Alexander flatly refused to pull his men back. Thule judged the Governor a good man, but had little choice but to send his Space Marines to battle the Governor's troops along with all the other powers on Kronus. The Blood Ravens' willingness to fight soldiers of the Imperium did not go unnoticed."
Using a XV22 Battlesuit, like the Tau Commander Shadowsun, he is at first only equipped with a burst cannon in his right hand, but as the campaign progresses, at full weapon capacity, he carries a fusion blaster (replacing the burst cannon), subsequently replaced by a plasma rifle, a heavy flamer in his left hand and missile launchers mounted on each shoulder. Of significance is the fact that Kais is the only faction commander without a melee attack. He can also be equipped with Iridium armour, as well as a cloaking field, a jetpack, and an advanced sensors array that allows him to detect stealth units. A combination of Shield and Gun Drones can accompany him once they are earned in the campaign.
If his Tau strike force finishes off the other six races in Dark Crusade, the Tau colony on Kronus is slowly revitalized as more Tau and Kroot begin to move in from other worlds. The defeated human Imperials that fought (and/or betrayed) the Tau were placed in re-education camps. Rumours of a sterilization policy upon the humans abound — as (according to the narrator) the human population starts to dwindle very rapidly as the Kronus colony begins to thrive again.
When the Tau stronghold of Or'es Tash'n is taken, it shows the Ethereal Aun'el Shi'ores being killed. Kais lands with some Crisis Suits, discovers the Ethereal's body, and tells the remaining Tau to evacuate the planet, and that he will return to T'au to give the Ethereal a proper burial. He is one of the few commanders who definitely survives after their faction is defeated.
Though there is no evidence to directly support or deny this fact, it is worth noting that he shares the same name and homeworld as the Tau protagonist from the game Fire Warrior, and may indeed be the same Kais. In the Fire Warrior book, La'Kais is also apparently driven mad by the events. But in the game, Kais is seen to be alive and well, so it can go either way. However, it is also worth noting that "Kais" is the Tau word for "skillful", and it is itself a common name in the Fire Caste, borne by Commander Farsight for instance.
When Kais encounters Space Marines, he also calls out "Space Marines! They will pay dearly for Damocles!" referring to the Damocles Gulf Crusade, the first major conflict between the Imperium and the Tau Empire, during which the Imperium had the populations of numerous Tau worlds eradicated without mercy.
If the Necrons finish off the other six races in Dark Crusade, they deploy their massive Monolith from beneath the surface and proceed on to kill off every single living organism on the planet, eventually drying up the oceans, and turning the resultant lifeless planet into a Tomb World. The Tomb World of Kronus then becomes a thorn in the side of the Imperium for years to come, as more Necrons reawaken and continue their Great Work on nearby worlds.
On the other hand, when the Thur'abis Plateau is taken, it shows the Necron Lord near the Pariah Tomas Macabee, who discovers the planted bomb. He tries to warn the Lord, but the bomb goes off in a massive explosion, collapsing the catacombs of the Thur'abis plateau, and entombing the Necrons under tons of rock. The Nightbringer is seen screaming before the blast consumes him completely. If this was the Necron Lord possessed by the essence of the Nightbringer then is would have left him, leaving the Lord to be sealed off or crushed, but if it was the real Nightbringer then the carapace binding his essence would have been shattered and his essence would have returned to his stasis tomb, where his carapace would have reformed, ready to be occupied by him again. Comments made by the narrator in Dawn of War Soulstorm suggest that the Necrons lost, probably to the Blood Ravens.
Also, if Victory Bay, the Imperial Guard stronghold, is attacked, Gebbet is placed in direct command of the Liberators 5th Company, who's loyalty and resolve in combat was questionable. As the narrator states, "Without Gebbet's whip, the company would surely fold," it makes it clear that he was a fierce leader. This is emphasized when he executes a guardsman during the opening cutscene of the Imperial Guard stronghold just because he stepped out of line to say something, only getting as far as "But sir!"
One of the mission objectives of the stronghold mission is to eliminate the Commissar and his Ogryn enforcers. This will cause 5th company to rebel, although this is little but a distraction for the main Imperial force so that players can ally up as support units because the handful of guardsmen and few chimeras that they build are often ordered to walk straight into the range of the weakened Baneblade's earthshaker cannon.
During the Kaurava Conflict, he was forced to battle against fellow Imperial forces like Sisters of Battle and the 252nd Conservator Regiment of the Imperial Guard due to conflicting interest and each of them acting on their own (such as Canoness Selina Agna's purgation crusade on the Kaurava System). However, after his victory against the Sisters of Battle, Indrick Boreale ordered his Blood Ravens to provide medical aid to the surviving Sisters and arranged transports to ferry them back to the Convent Sanctorum on Ophelia VII, leaving them at the mercy of the Inquisition.
The 252nd Conservator Regiment were less fortunate, as their commander - General Vance Stubbs - was suspected for causing the warp storm in the Kaurava system, thus giving the Blood Ravens the authority to attack them. This is unlike fellow Brother-Captain Davian Thule's previous Dark Crusade on the planet Kronus, where the Blood Ravens had slightly tarnished their reputation by attacking their fellow Imperials. Still, the Blood Ravens provided medical aid to any surviving Guardsmen and treated them as brothers in arms, but unfortunately most of them were later interrogated by Inquisitors in Segmentum Command for their involvement of the Kaurava Conflict - many didn't survive the interrogation.
When all other factions are defeated in Soulstorm, the Blood Ravens will take control of the Kaurava system and train a new PDF Regiment to better protect the system. The region where their stronghold was situated (The Lands of Solitude) adopts a new name - "Borealum", in honor of Captain Indrick Boreale's decisive victory in the Kaurava campaign and becomes the sight of another fortress monastery for the Blood Ravens.
But should the Blood Ravens be defeated by another faction, Captain Boreale himself is depicted being killed in a hail of gunfire from the invading forces, as the Space Marines around him are cut down; thus driving the Blood Ravens from the Kaurava system, and out of the conflict.
If they are defeated by the 252nd Conservator Regiment of the Imperial Guard, any Marines unable to die honourably in battle are given prompt medical treatment and sent to the Imperial Guard Segmentum Command. All dead Marines are given honours and funeral rites due to their station.
If they are defeated by the Sisters of Battle, all survivors are given a battlefield confession and a quick and less painful death.
If they succeeded in defeating the other factions, the Farseer's forces mysteriously vanish, leaving the few surviving Imperial Guard units in the system to re-build. When Imperial reinforcements arrived, they began retaking all planets in the Kaurava system except the planet Kaurava III - the planet where the Necrons lie dormant once again. As a result, the Eldar foiled any human colonization attempts; so much so, that the Imperial Guard eventually decide to leave the planet alone.
When the Eldar are defeated, Caerys, rather than facing death or capture, retreats back to her Craftworld through a Webway Gate, declaring resignedly that if the Necrons ever awaken again on Kaurava III another race must stop them "For we, shall be gone."
His Wargear are quite unique: second range weaponry upgrade doesn't replace the first one (however, his first range weapon upgrade still replaces his initial one), serving as a separate weapon. Also, he can unlock Ibram's Vestment - the ultimate Wargear, which can be obtained only if the other ones are unlocked.
If defeated by the Blood Ravens, any surviving guardsmen are treated as comrades-in-arms. Force Commander Boreale orders the survivors to be given safe return to Segmentum Command, where only a few are likely to survive Inquisitional debriefing. The factories and munitions are then used by the Blood Ravens, who proceed in the fight for the system.
In all cases of defeat, General Stubbs manages to escape from the Kaurava system, stating that he will not forget his enemies, as the last of his forces are cut down.
Should the Imperial Guard manage to win the war, General Stubbs and his men are declared heroes by the people of the Kaurava system. The system begins thriving again thanks to vast rebuilding, mining and terraforming projects. The numerous military academies that are built there, turn out superior guardsmen who are second in quality only to the Kasrkins of Cadia.
As in Dark Crusade, the Imperial factions wage war on each other. The reason in Soulstorm being, the fact the Sisters believe the 252nd Kauravan Conservator Regiment, led by General Vance Stubbs, are responsible in some way for the Warp Storm. This is untrue, and Stubbs believes he is innocent. He therefore refuses to lay down his arms, forcing the Sisters of Battle to wage war against them. For the Space Marines, Force Commander Boreale also stands his ground and refuses to back down, forcing Canoness Agna to wage war on them as well.
Selena is initially armed with a single-sided chainsword and a bolt pistol, and clad in basic power armor. She upgrades her bolt pistol to a plasma and finally an inferno pistol, while her melee weapon is upgraded into a power sword and finally into a Brazier of Holy Fire. She gets a suit of Crusader Armor, and acquires a protective Rosarius as well. Similar to the Chaos commanders, she has an "ultimate" wargear that can be unlocked only after taking the other nine - an aura of fire.
If defeated by the Space Marines, all survivors are treated with the utmost deference, and are given swift medical aid and safe passage back to the Convent Sanctorum on Ophelia VII where they will be at the mercy of the Inquisition. If defeated by the Imperial Guard forces, General Vance Stubbs remarks on his victory as a sign of the Emperor's will for their control over the system.
When the Sisters defeat all the other factions, they began a massive purge to rid the system of anything and anyone suspected of Heresy. The planets of the system become Monastery worlds with one ecclesiarchal citadel for each of the six major military orders of the Adepta Sororitas, where millions Sisters of Battle visit the system as a holy pilgrimage and reminder of their crusade in the Kaurava system and to gather for "Prayer and Preparation".
Her first name, Selena, is derivative of Selene, the moon goddess of Roman mythology; whereas her last name refers to the Hindu fire goddess - Agni - which is fitting, given the Sisters of Battle favour the use of flame-based weaponry in combat. If she is defeated by the other factions, she and her remaining forces offer themselves as martyrs to the Emperor, and shortly thereafter are killed in a fiery explosion.
As an Archon, Tahril can call on Incubi bodyguards, making him technically a command squad as opposed to a single commander, similar to the Imperial Guard hero. Tahril is unique among the other campaign commanders, as two of his wargear options are improvements for his bodyguards rather than himself.
When the Dark Eldar stronghold on Lacunae is destroyed, Vect's Dais of Destruction is destroyed, and Tahril flees into the webway, commenting that were Vect to die, he should take Vect's place upon Vect's death. However it will seem unlikely as he will be tortured and eventually executed for his failure. If defeated by Chaos, the Dark Eldar ironically find themselves in their own cages and torture devices, as the narrator puts it, "A just reward indeed, from the evil to the depraved". If defeated by the Orks, they are placed in the same cages, however the Orks, for sport, simply see how far they can throw the Dark Eldar in the low gravity.
If the other factions are defeated, the Dark Eldar began a massive orgy of bloodshed, destruction and pleasure by hunting or killing all of the civilians and surviving members of other factions, taking them as slaves or drinking their souls and leaving the Kaurava system almost lifeless.
The Shas'O goes to battle in an XV22 Battlesuit. Similar to O'Kais, Or'es Ka's suit can take a flamer, missile pods, a jetpack, a stealth field and a shield drone as upgrades. A multi-tracker, shield generator, and a marker drone distinguish his suit from his predecessor, as well as his main weapon options of a fusion blaster which can stun vehicle crews and a cyclic ion blaster, effective against infantry.
When defeated by the Sisters of Battle, Canoness Selena Agna takes the skulls of Commander Or'es Ka and the Ethereal Aun'Ro'Yr as offerings to the God-Emperor and testaments to her faith.
If defeated by the Dark Eldar, hundreds of Tau Fire Warriors are taken prisoner, destined for the torture chambers of Lacunae and later Commorragh. In the battle's aftermath Asdrubael Vect himself presides over the vile banquet held to celebrate the victory and personally eats the heart of the dying Ethereal Aun'Ro'Yr.
If defeated by Chaos, Carron has cruel torture and foul ceremonies performed on the Tau who are unlucky enough to not to die in battle, and the Ethereal's carcass is hung on the Ar'Ka cannon, the only part of the lunar installation Carron did not see fit to desecrate.
If defeated by the Necrons, the Necrons gather up all of the wounded, dying and captive Tau, Kroot, and Vespid and hand them over to the Flayed Ones to practice on for the next battle.
If successful, Or'Res'Ka passes command of the Kaurava system, which underwent intensive colonization and re-construction, to the Ethereal Aun'Ro'Yr. The Warp Storm which plagued the system, then promptly folds up and vanishes, leaving the Kaurava system free to be built up, and hopefully integrated as a full-fledged sept of the Tau Empire, at a later date.
He is initially armed with a sword and bolt pistol, and acquires a helm and runed suit of armor said to be once worn by Alpharius, Primarch of the Alpha Legion, as well as a Manreaper, a Khornate Chainaxe, a plasma pistol, and a meltagun. He also receives the gift to shoot daemonic fire from his hands, and eventually ascends to become a Daemon Prince.
The Alpha Legion is operating in the heart of a warp storm, using shrines to keep a permanent link to the warp, which can only be stopped by destroying the shrines in the Alpha Legion's stronghold.
When defeated, Carron is shocked at his defeat after all the devotion he has given and attempts to escape only to face the enemy commander in single combat. The outcome is not depicted in-game for certain commanders, although presumably he dies, as the enemy commander would continue to lead his/her forces. As Carron attempts to escape, he is distraught and predicts that "The horrid blossom of Chaos will wither, will die".
Should he be victorious though, the usual fate of worlds fallen to Chaos is self explanatory as the Alpha Legion uses the warp storm to bring forth Daemons and the forces of Chaos alike to harass Imperial worlds and as a place for Chaos to fester and grow.
Most of his Wargear items make him stronger (in matter of health and weaponry), and one allows him to move faster, especially when closing to his enemies.
The Orks of the system are not as "Orky" as the Orks depicted in the other Dawn of War games, and have been routinely beaten by the Imperial Guard, but never entirely put down. However, when Gorgutz arrives, they hail him as a hero, and all "Unorkiness" disappears quickly. Instead of bringing his boyz to the system, he recruits the Orks already living on Kaurava, calling them the Ko-ruvvan Boyz.
When defeated, Gorgutz escapes once more after killing his lieutenant (who planned the whole defense), off to build another WAAAAGH! on another planet.
If he wins however, he takes control of the entire system, using their resources to build another great WAAAGH! and sending all the clanz to galactic conquest. All the Orks in the system begin to respect him and call him the greatest Warboss in the galaxy.
Like the Necron Lord of Kronus, the Kauravan one has no name, and is commonly referred to by his title.
Most of Kauravan Necron Lord's Wargear items are aimed at horrifying his enemies. Also, like the Necron Lord on Kronus, The Kauravan Necron Lord's melee and ranged weapons are combined in one staff.
Unlike the Necrons on other worlds, the Necrons here are converting humans into Necrons, rather than killing them. The Necron stronghold is set in a half-excavated Necron city, in the middle of the deserts of Kaurava III.
Unlike the Necron Lord on Kronus, this one can communicate with other races by itself, rather than relying on a Pariah (though, judging by his deep breath and slow speech, it is extremely difficult for him). These Necrons serve the Deceiver, rather than the Nightbringer (however, the Necron Lord can manifest as both of them).
If defeated, all Necrons (including The Necron Lord) just "shut down", having no Power Resource left. When defeated by the Blood Ravens, all of the Necrons are gathered up and destroyed thoroughly to prevent them from reawakening. If defeated by Chaos, their stronghold is utterly obliterated.