GunZ: The Duel
(건즈 더 듀얼), also known simply as GunZ
, is a massively multiplayer online third-person shooting game
, created by South Korean
-based MAIET Entertainment
. International GunZ, in its beta
, is currently free to play, and is planned to remain free after its official release. Though the International Edition is still in its beta
stage, the Korean and Japanese versions are considered complete. The game allows players to perform exaggerated, gravity-defying action moves, including wall running, flipping, tumbling, and blocking bullets with swords, in the style of action movies
Scoring kills in GunZ earns a player "bounty", which is the currency unit in the world of GunZ, and experience points, or EXP, which contribute to the progression or advancement of a player's level. In GunZ, when a player achieves a kill, they may receive one or more of five animations that appear above the player's head. The amount of EXP and bounty a player receives for a kill depends on the level of the enemy defeated. There are three ways to lose EXP. Two involve suiciding, falling into a bottomless pit, or killing oneself with their own explosives; typing /suicide does cause one to suicide within 5 seconds of idleness but does not reduce the amount of experience. These deaths will only cause EXP loss if the player is over level five. The third way to lose EXP occurs when one player, over level twenty-one, is killed by another player seven levels lower than them. This only occurs outside of the Expert or higher level channels. When a player's EXP drops to the point in which the player has less than zero EXP for their level, it is possible to move back one level. They will, however, be reverted to the previous level with 99% experience points and are able to increase their level again by attaining experience points equivalent to 1% or more.
Unlike many other common games that involve shooting, GunZ has its own community-introduced gameplay styles that many people use.
"Korean-Style," or commonly known as "K-Style," is a style of playing in GunZ that was introduced by the Korean GunZ community. It is based on animation and gameplay glitches, and is a form of emergent gameplay. Like in several fighting games such as Street Fighter, canceling certain character animations or doing two actions at the same time in a sequence can create complex combos , since it's based on several programming oversights, people using the style were commonly considered to be cheating and bug abuse, but it was never forbidden in any of the versions. In fact, it was featured in the official 2005 trailer released on the official GunZ website. At the core of K-Style is the usage of these animation cancels. K-Stylers most commonly use swords due to its weight to damage ratio advantage over kodachis (two swords), however both are usable.
GunZ Networking System
GunZ's networking system in most parts of the game is peer to peer
, unlike many online shooters. Players connect to other players through their client, instead of through a central server. However, if one player has difficulty establishing connection with another, either the error "Agent Error : Agent not available" comes up, or if network address translation
(NAT) is available on the server, the player will connect through TCP/IP directly.
Although this works well on LANs or within relatively short distances, longer distances between players creates high latency, or lag. Because GunZ relies on the player being hit to transfer a packet back to every other player to inform their clients that they were hit, players who have slower connections are harder to kill, as any packets sent to inform the client that they are being attacked are delayed.
In quest mode players, in groups of up to four, go through parts of a stage for a certain number of rounds, which are determined by the quest level. In each stage players are required to kill masses of creatures The game ends when every member of the player team dies or completes all the rounds. Players can make the quests harder, and more profitable by using special quest items to increase the quest level that can be bought from the in-game store or obtained during a quest. Quest items in-game are stored in glowing chests randomly dotted around the map. Players run through these to obtain an item randomly selcted. The items you obtain depend on the level of your character and what quest items are in use. By using certain items in combination, players can enter a boss
quest, by sacrificing items from defeating monsters in other quests with sacrificing item is a torn page, which you can buy from a store. The GunZ quest system was designed to reduce the amount of time it takes to prepare for boss raids that are typical in many other online games.
Official GunZ versions
- International (IGunZ) - (Open Beta) Hosted by MAIET Entertainment.
- Korea ("KGunZ") - Sponsored by Netmarble.
- Japan ("JGunZ") - Sponsored by Netmarble.
- India ("InGunZ") - (Open Beta) Sponsored by Level Up!.
- North America ("ijji GunZ" or "NAGunZ") - Sponsored by NHN USA via their game portal ijji This version is available outside of North America despite its location.
- Brazil ("BGunZ") - Sponsored by Level Up!, and it was pay-to-play until recently.
ijji/North American edition
On November 8, 2006, the closed beta
for the North American version of GunZ was released on the game portal site ijji
. Upon release, the game surpassed Gunbound in players, ijji's then-most popular game, with more than 5,000 players on at any given time. Special premium items were given out if the user's account was made before a predetermined date. The North American edition of GunZ: The Duel's closed beta ended on November 15, 2006. The ijji/North American GunZ live service was then released on November 29, 2006. The live service included clan wars and quest mode. The premium item shop was opened on January 8, 2007. Quest mode was updated on February 14th
, 2007. New sounds and voice narrations were added to the game on May 9, 2007.
In July 2008, MAIET
signed a contract to release the sequel for GunZ, titled GunZ: The Duel 2
. Although it is stated not to be an entirely new game, there are significant new graphics and other changes. The sequel includes new character models, new maps, redesigned versions of the current maps, a new aiming system and much more. It is scheduled for release in Korea in the second half of 2009.