Project I.G.I.: I'm Going In
is a tactical first-person shooter
developed by Innerloop Studios
and released on December 15
by Eidos Interactive
. It is one of the first computer games to feature realistic weaponry and tactical combat situations. Upon release the game garnered mixed reviews due to a number of shortcomings, such as poorly programmed A.I.
, lack of a mid-game save
option, and the lack of multiplayer
features. However it was praised for its superb sound design
, thanks in part to its use of a proprietary game engine
that was previously used in Innerloop's Joint Strike Fighter
It was followed up in 2003 by I.G.I.-2: Covert Strike.
- David Llewllyn Jones - Jones is an agent for I.G.I. (Institute for Geotactical Intelligence) and former British SAS operator. Players control him as the main character
- Anya - Anya is the contact at headquarters who directs Jones via's radio. She appears in the final level to defuse the bomb.
- Josef Priboi - Soviet arms dealer
- Jach Priboi - Josef's nephew
- Ekk - a Russian woman who intends to destroy europe by nuclear warfare
- Captain Harrison -
David Jones is sent off to find Josef Priboi, a Russian arms dealer who is believed to have information on a stolen nuclear warhead. As he helps Captain Harrison, an ex-Green Beret
, apprehend Josef, he discovers that the brains of the operation is Josef's uncle Jach, whom Jones then attempts to apprehend instead. He discovers his location by planting a virus in Jach's communications center.
While Jach Priboi is taken away in helicopter by Jones, he is shot down by Ekk. Jones then has to clear the border and find his equipment. He then hijacks the train carrying Priboi and takes him in for interrogation. Learning about the involvement of Ekk, he sets off to catch her and find the nuclear weapon.
Ekk escapes on her first meeting with Jones, but Jones kills her after finding her second hideout as well as the nuclear warhead.
In Project I.G.I.
the player is required to assess the situation and use the weapon best suited under the circumstances. At his disposal are a multitude of weapons which may include land mines and sniper rifles to captured enemy weapons. Realism was intended to be paramount in the game, and so it features real weapons such as the Glock
and the Dragunov sniper rifle
Knives: Combat Knife
Sidearms: Glock 17, Colt Anaconda, Desert Eagle
Submachine Guns: MP5SD3, Uzi (also in pair)
Assault Rifles: M16A2 Carbine/M203, AK47
Shotguns: SPAS12, Mk3A1 Jackhammer
Sniper Rifles: SVD Dragunov
Heavy Weapons: M249 SAW, LAW80, M2HB
Explosives: HE Grenade, Flashbang, Proximity Mine
Special: Binoculars, Map computer (gives realtime satellite image of the terrain), Medipack