At this same time Cinematronics was looking for their next game. The timing was perfect for the two: Cinematronics was running out of funds and looking for any deal to land a new game and Rosenthal was selling a game but insisted on a ridiculously high profit share. The deal was made and the game was released as Space Wars.
Space Wars was the first arcade game to utilize black & white vector graphics, which enabled it to display sharp, crisp images. Space Wars had graphics which were far more detailed than the raster displays of the time. Cinematronics shipped over 30,000 units and was a top seller in 1978.
Rosenthal, feeling that he was still not receiving enough money for his innovations, left Cinematronics and formed Vectorbeam. When he attempted to take his "Vectorbeam" technology with him, Pierce and Stroud sued. The men came to an agreement outside of court with Rosenthal selling his technology to Cinematronics.
Cinematronics experimented with color overlays on some of their games. In Star Castle, the overlay gave color to several elements of the game with fixed positions. In Armor Attack, the overlay was itself a part of the game: the overlay was a top-down view of a small set of city streets, and the player drove a jeep through the streets fighting tanks and helicopters.
Cinematronics created Cosmic Chasm, a color vector game. Other games were developed based on the same hardware system (based on Motorola's 68000 chip) but were never released, including a 3D color vector game.
In 1983 Cinematronics released Dragon's Lair, one of the first laserdisc-based arcade games. In order to finish the project they partnered with Advanced Microcomputer Systems (later renamed RDI Video Systems), who later tried to sell a home version of the laser-disc machine. While RDI's home console, the Halcyon, was a failure, the Dragon's Lair arcade was a huge success. Cinematronics followed it up with the similar sci-fi-themed laserdisc game, Space Ace. In about 1985 some prototype animation material for a Dragon's Lair sequel was produced, but due to the lack of an agreement between Cinematronics and the animator, Don Bluth, this material sat unused for years, eventually becoming part of the Dragon's Lair II: Time Warp game in the 1990s.
About 1984, Cinematronics released Express Delivery and other raster games based on a new hardware platform called the Cinemat System, which was designed to be reusable with replaceable software, control panels, and cabinet artwork.
About 1987, Cinematronics was acquired by Tradewest and renamed the Leland Corporation and continued to make arcade and PC game software. Tradewest was bought out by WMS in 1991 to become their console division.
Cinematronics, LLC, a completely separate entity with no connection to the original arcade game creator, was founded in 1994 by David Stafford, Mike Sandige and Kevin Gliner. They primarily developed games for Windows and Macintosh systems, including Full Tilt! Pinball, Jack Nicklaus 4, Tritryst and Marble Drop, among others. Ultimately they were sold to Maxis in 1996 and became Maxis South, the California publisher's Texas-based development studio. David Stafford left Maxis South in 1997. The other two founders, Mike Sandige and Kevin Gliner, left when Electronic Arts acquired Maxis later that same year.
The Space Cadet table from Full Tilt! has been bundled with Microsoft Windows ever since the Windows 95 Plus! pack was released.
on the History of Cinematronics and Vectorbeam by Tim Skelly