See I. and P. Opie, Children's Games in Street and Playground (1969); A. Milberg, Street Games (1976); G. Chanan and H. Francis, Toys and Games of Children of the World (1985); V. Sernaque, The Classic Children's Games (1988).
This restriction was overcome by the work of John F. Nash during the early 1950s. Nash mathematically clarified the distinction between cooperative and noncooperative games. In noncooperative games, unlike cooperative ones, no outside authority assures that players stick to the same predetermined rules, and binding agreements are not feasible. Further, he recognized that in noncooperative games there exist sets of optimal strategies (so-called Nash equilibria) used by the players in a game such that no player can benefit by unilaterally changing his or her strategy if the strategies of the other players remain unchanged. Because noncooperative games are common in the real world, the discovery revolutionized game theory. Nash also recognized that such an equilibrium solution would also be optimal in cooperative games. He suggested approaching the study of cooperative games via their reduction to noncooperative form and proposed a methodology, called the Nash program, for doing so. Nash also introduced the concept of bargaining, in which two or more players collude to produce a situation where failure to collude would make each of them worse off.
The theory of games applies statistical logic to the choice of strategies. It is applicable to many fields, including military problems and economics. The Nobel Memorial Prize in Economic Sciences was awarded to Nash, John Harsanyi, and Reinhard Selten (1994) and to Robert J. Aumann and Thomas C. Schelling (2005) for work in applying game theory to aspects of economics.
See J. Von Neumann and O. Morgenstern, Theory of Games and Economic Behavior (3d ed. 1953); D. Fudenberg and J. Tirole, Game Theory (1994); M. D. Davis, Game Theory: A Nontechnical Introduction (1997); R. B. Myerson, Game Theory: Analysis of Conflict (1997); J. F. Nash, Jr., Essays on Game Theory (1997); A. Rapoport, Two-Person Game Theory (1999).