The GP32 (Game Park 32-bit), their first system, was then being designed. Several iterations of it were developed, including a metallic look, and a style issued from the original Game Boy design, and a flat panel with a screen on the upper part and buttons on the lower part. Those systems were shown at the 2000 Tokyo Game Show but failed to catch attention with their inferior hardware and games. After five years of development, Game Park opted for a more plastic look, a lot like the Game Boy Advance. Game Park's new handheld also had a major internal hardware upgrade making it more powerful than the GBA.
Game Park did make an error: paying a large amount of money to port PlayStation games to their consoles. The porting was handled by Korean developers which had never seen a PlayStation before because of its interdiction in Korea. It was very difficult for them to import games and it ended up that only one ported game was made, Princess Maker 2, a simulation so complicated it never was translated. One had to speak Japanese to play it well.
Initially, the GP32 launched with a 3.5 inch screen, 2 buttons, 2 shoulder buttons, 2 function buttons and 2 integrated speakers for stereo sound. It is almost physically the same as the GBA except for a bigger screen, higher-quality speakers and more ergonomic handling.
In May, the GP32 was presented at E3 2002 where it receives the moniker of "mini Xbox" for its multimedia capabilities. The DivX reader is announced, as well a the GPI, which is a GP32 capable of functioning as a video game console, a cell phone, and a PDA.
The JoyGP was also launched in 2002, a web site to download games for the GP32, both free and for cost. Game Park also made a contest called the ADIC. The contest consisted of making the best open source GP32 game. The prizes were development kits (3 in total), but only one was won. The game, Tie Break Tennis, that resulted from it was quickly forgotten.
Korean sites focused on the Game Boy Advance much more than the GP32.
A problem is that without the back light the screen looks very dark and it's hard to see the image, so the backlight must run continuously except when it's not necessary to look at the screen (for example, when using the console as an MP3 player).
Team 17, the developer of Worms, offered to port their games directly on the GP32 for free. Although most companies demanded financial support, Team 17 only asked for two GP32 units to test their games. Game Park refused, for currently unknown reasons.
In July 2003, GP32News, a French news web site for the GP32 took a personal initiative to show and publicize the GP32 at the Japan Expo in France. Game Park refused to fund the site, which would have helped give the GP32 a publicity boost.
At the Game Convention event in Germany in August, the GP32 was announced with a European launch for Holiday 2003. Numerous distributors, to sell the system, as well as the first editors of European games to start development were contacted.
The company in charge of distributing the GP32, Mitsui (a well known company in Japan) abandoned Game Park for a bigger company, Sony. Mitsui then was in charge of distributing the Sony PSP in Europe, after having no communication from Game Park.
In early 2005, there was an internal disagreement in Game Park about where to take the company. Some former employees split off to form GamePark Holdings, which successfully released the GP2X handheld console in November 2005 and will release the GP2X Wiz in November 2008.
In 2006, the original Game Park officially announced the XGP, the successor to their GP32. They also announced the XGP-Mini, a smaller version of the XGP with half the RAM. Later on, they announced the XGP-Kids, a redesign of the GP32, featuring the same hardware at a lower price for younger players.
None of these consoles were actually released, and in March 2007 Game Park filed for bankruptcy. Gamepark's official website is currently unavailable, and was previously replaced by a website for a shoe store.