See S. L. Kent, The Ultimate History of Video Games (2001); M. J. P. Wolf, ed., The Medium of the Video Game (2002); R. DeMaria and J. L. Wilson, High Score!: The Illustrated History of Electronic Games (2d ed. 2003); E. Castronova, Synthetic Worlds: The Business and Culture of Online Games (2005); H. Chaplin and A. Ruby, Smartbomb: The Quest for Art, Entertainment, and Big Bucks in the Videogame Revolution (2005); J. Juul, Half-Real: Video Games between Real Rules and Fictional Worlds (2005); J. Raessens and J. Goldstein, ed., Handbook of Computer Game Studies (2005); T. L. Taylor, Play between Worlds (2006).
During a case against some Internet café owners who allowed their customers to play online chess and other games, a local court in Thessaloniki declared the law unconstitutional. More than 300 people were gathered outside the court in support of the Internet café owners.
The European Commission sent an official letter to the Greek Foreign Ministry explaining that the law may be in conflict with European legislation. In that case, the European Court of Justice could take action against Greece.
The law would affect both Greek citizens and foreigners.
On September 24, 2002, government officials published a document in an effort to clarify the controversial articles of the law.
After the European Union intervention and debates with the Internet café owners, the government passed a new decision (1107414/1491/T. & E. F.), published in the Government Gazette issue 1827, on December 8, 2003. The new law clarifies some articles of 3037/2002 but it still bans video games in Internet café, and computer software which delete or encrypt files on hard disks of computers owned by Internet café.
The law is currently suspended as unconstitutional; therefore, it is not being enforced.