Until about 2003, most computer monitors had a 4:3 aspect ratio and some had 5:4. Between 2003 and 2006, monitors with 16:10 aspect ratios have become commonly available, first in laptops and later also in standalone monitors. Productive uses for such monitors, i.e. besides widescreen movie viewing and computer game play, are the wordprocessor display of two standard letter pages side by side, as well as CAD displays of large-size drawings and CAD application menus at the same time. The VESA industry organization has defined several standards related to power management and device identification. Ergonomy standards are set by the TCO.
| Video standard | Full name | Description | Display resolution (pixels) | Aspect ratio | Color depth (2^bpp colors) |
|---|---|---|---|---|---|
| unnamed | unnamed | Various Apple, Atari, Commodore PCs introduced from 1977 to 1982. They used TVs for their displays. | 320×200i (approximately) | 4:3 | 16 to 128 colors. |
| unnamed | unnamed | Commodore Amiga, Atari ST, and others. They used NTSC or PAL-compliant RGB component displays. | 720×480i (approximately) | 4:3 | 4096 colors. |
| MDA | Monochrome Display Adapter | The original standard on IBM PCs and IBM PC XTs with 4 KB video RAM. Introduced in 1981 by IBM. Supports text mode only. | 720×350 (text) | 72:35 | 1 bpp |
| CGA | Color Graphics Adapter | Introduced in 1981 by IBM, as the first color display standard for the IBM PC. The standard CGA graphics cards were equipped with 16 KB video RAM. | 640×200 (128k) 320×200 (64k) 160×200 (32k) | 16:5 16:10 4:5 | 1 bpp 2 bpp 4 bpp |
| Hercules | A monochrome display capable of sharp text and graphics for its time of introduction. Very popular with the Lotus 1-2-3 spreadsheet, which was one of the PC's first killer apps. Introduced in 1982. | 720×348 (250.5k) | 60:29 | 1 bpp | |
| EGA | Enhanced Graphics Adapter | Introduced in 1984 by IBM. A resolution of 640 × 350 pixels of 16 different colors (4 bits per pixel, or bpp), selectable from a 64-color palette (2 bits per each of red-green-blue). | 640×350 (224k) | 64:35 | 4 bpp |
| Professional Graphics Controller | With on-board 2D and 3D acceleration introduced in 1984 for the 8-bit PC-bus, intended for CAD applications, a triple-board display adapter with built-in processor, and displaying video with a 60 Hz frame rate. | 640×480 (307k) | 4:3 | 8 bpp | |
| MCGA | Multicolor Graphics Adapter | Introduced on selected PS/2 models in 1987, with reduced cost compared to VGA. MCGA had a 320x200 256 color (from a 262,144 color palette) mode, and a 640x480 mode only in monochrome due to 64k video memory, compared to the 256k memory of VGA. | 320×200 (64k) 640×480 (307k) | 16:10 4:3 | 8 bpp 1 bpp |
| 8514 | Precursor to XGA and released about the same time as VGA in 1987. 8514/A cards displayed interlaced video at 43.5 Hz. | 1024×768 (786k) | 4:3 | 8 bpp | |
| VGA | Video Graphics Array | Introduced in 1987 by IBM. VGA is actually a set of different resolutions, but is most commonly used today to refer to 640 × 480 pixel displays with 16 colors (4 bits per pixel) and a 4:3 aspect ratio. Other display modes are also defined as VGA, such as 320 × 200 at 256 colors (8 bits per pixel) and a text mode with 720 × 400 pixels. VGA displays and adapters are generally capable of Mode X graphics, an undocumented mode to allow increased non-standard resolutions. | 640×480 (307k) 640×350 (224k) 320×200 (64k) 720×400 (text) | 4:3 64:35 16:10 9:5 | 4 bpp 4 bpp 4/8 bpp 4 bpp |
| SVGA | Super VGA | A video display standard created by VESA for IBM PC compatible personal computers. Introduced in 1989. | 800×600 (480k) | 4:3 | 4 bpp |
| XGA | Extended Graphics Array | An IBM display standard introduced in 1990. XGA-2 added 1024 × 768 support for high color and higher refresh rates, improved performance, and support for 1360 × 1024 in 16 colors (4 bits per pixel). | 1024×768 (786k) 640×480 (307k) | 4:3 4:3 | 8 bpp 16 bpp |
| XGA+ | Extended Graphics Array Plus | Although not an official name, this term is now used to refer to 1152 x 864, which is the largest 4:3 array yielding under one million pixels. Variants of this were used by Apple Computer (at 1152x870) and Sun Microsystems (at 1152x900) for 21-inch CRT displays. | 1152×864 (995k) 640×480 (307k) | 4:3 4:3 | 8 bpp 16 bpp |
| QVGA | Quarter VGA | 320×240 (75k) | 4:3 | ||
| WQVGA | Wide QVGA | 480×272 (127.5k) | 16:9 | ||
| HQVGA | Half QVGA | 240×160 (38k) | 3:2 | ||
| QQVGA | Quarter QVGA | 160×120 (19k) | 4:3 | ||
| WXGA | Widescreen Extended Graphics Array | A version of the XGA format. This display aspect ratio is becoming popular in some recent notebook computers. | 1280×720 (922k) 1280×800 (1024k) 1440×900 (1296k) | 16:9 or 16:10 | 32 bpp |
| SXGA | Super XGA | A widely used de facto 32 bit Truecolor standard, with an unusual aspect ratio of 5:4 (1.25:1) instead of the more common 4:3 (1.33:1), which means that 4:3 pictures and video will appear letterboxed on the narrower 5:4 screens. This is generally the physical aspect ratio & native resolution of standard 17" and 19" LCD monitors.
| 1280×1024 (1310k) | 5:4 | 32 bpp |
| WXGA+, or WXGA, (or WSXGA) | Widescreen Extended Graphics Array PLUS | A version of the WXGA format. This display aspect ratio is becoming popular in some recent notebook computers, as well as 19" widescreen LCD monitors where it is the native resolution. | 1440×900 (1296k) | 16:10 | 32 bpp |
| WSXGA+ | Widescreen Super Extended Graphics Array Plus | A version of the WXGA format. | 1680×1050 (1764k) | 16:10 | 32 bpp |
| UXGA | Ultra XGA | A de facto Truecolor standard. | 1600×1200 (1920k) | 4:3 | 32 bpp |
| WUXGA | Widescreen Ultra Extended Graphics Array | A version of the UXGA format. This display aspect ratio was becoming popular in high end 15" and 17" widescreen notebook computers. | 1920×1200 (2304k) | 16:10 | 32 bpp |
| 2K | DLP Cinema Technology | Digital Film Projection | 2048×1080 (2212k) | 1.9 | 48 bpp - 24 FPS |
| QXGA | Quad Extended Graphics Array | 2048×1536 (3146k) | 4:3 | 32 bpp | |
| WQXGA | Widescreen Quad Extended Graphics Array | A version of the XGA format. This display aspect ratio is generally native to 30" LCD monitors. | 2560×1600 (4096k) | 16:10 | 32 bpp |
| QSXGA | Quad Super Extended Graphics Array | 2560×2048 (5243k) | 5:4 | 32 bpp | |
| WQSXGA | Wide Quad Super Extended Graphics Array | 3200×2048 (6554k) | 25:16 | 32 bpp | |
| QUXGA | Quad Ultra Extended Graphics Array | 3200×2400 (7680k) | 4:3 | 32 bpp | |
| WQUXGA | Wide Quad Ultra Extended Graphics Array | The IBM T220/T221 LCD monitors supported this resolution, but they are no longer available. | 3840×2400 (9216k) | 16:10 | 32 bpp |
| 4K | DLP Cinema Technology | Digital Film Projection | 4096×1716 (7029k) | 2.39 | 48 bpp - 24 FPS |
| HXGA | Hex[adecatuple] Extended Graphics Array | 4096×3072 (12583k) | 4:3 | 32 bpp | |
| WHXGA | Wide Hex[adecatuple] Extended Graphics Array | 5120×3200 (16384k) | 16:10 | 32 bpp | |
| HSXGA | Hex[adecatuple] Super Extended Graphics Array | 5120×4096 (20972k) | 5:4 | 32 bpp | |
| WHSXGA | Wide Hex[adecatuple] Super Extended Graphics Array | 6400×4096 (26214k) | 25:16 | 32 bpp | |
| HUXGA | Hex[adecatuple] Ultra Extended Graphics Array | 6400×4800 (30720k) | 4:3 | 32 bpp | |
| WHUXGA | Wide Hex[adecatuple] Ultra Extended Graphics Array | 7680×4800 (36864k) | 16:10 | 32 bpp |
These prefixes are also often combined, as in WQXGA or WHUXGA.