Disciples of Christ

Group of U.S. Protestant churches that originated in the frontier revivals of the early 19th century. Movements founded by Thomas and Alexander Campbell (1763–1854, 1788–1866) and Barton W. Stone (1772–1844) merged in 1832 and took the name Disciples of Christ. The new denomination grew rapidly. Its goal was to unite all Protestants on the basis of New Testament practices. The attempt failed, and the movement itself split into two major segments: the more conservative Churches of Christ (which rejects any innovation without New Testament precedent, including musical instruments in worship) and the Christian Church (Disciples of Christ). Other conservative congregations separated from the Christian Church (Disciples of Christ) in the 1920s; they established a separate annual gathering, the North American Christian Convention, in 1927. In 1985 the Disciples of Christ entered into an ecumenical partnership with the United Church of Christ. The common Disciples heritage is still manifest in the meetings of the World Convention of Churches of Christ, organized in 1930.

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Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it was a battle for dominance between four races of the world of Nevendaar: The Empire (of the humans), the Mountain Clans (of the dwarves) the Legions of the Damned (of the demons), and the Undead Hordes (of the undead).


Gameplay consisted of three major components: The Capital City, where the player recruited units, constructed buildings, and researched spells, The Adventure Map, where the player led Heroes and their parties to explore the land, and the Battle Screen, where battles were fought whenever hostile parties met on the adventure map.

Key Characteristics of Disciples:

  • Small squads with Experience: As opposed to the rival Heroes of Might and Magic franchise, armies in Disciples were not composed of 'stacks' but of small groups of individual units which could only be recruited at the lowest level and would upgrade as they gained experience.
  • Fixed battle positions: The battles were not fought on a 'map' where units could move about. They had specific stations, but their representation on a plane was purely symbolic, and they could attack any enemy targets (although there were restrictions about ranks and melee attacks), similar to the battle system in some older RPGs.
  • Distinctive Art style: The graphics and art in Disciples, both computer and hand-drawn, have always had a very distinctive style to them, with very dark browns and sombre colours, baroque details, and skewed proportions. The overall atmosphere of the game is greatly enhanced by the characteristic graphics.

Disciples: Sacred Lands has a sequel with similar gameplay elements, Disciples II: Dark Prophecy.

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