DVD formats include DVD-Video (often simply called DVD), DVD-ROM, and DVD-Audio. DVD-Video discs hold digitized movies or video programs and are played using a DVD player hooked up to a standard television receiver. In a sense, DVD-Video players are the successors to the videocasette recorders (VCRs) that play VHS tapes. DVD-ROM [Read Only Memory] discs hold computer data and are read by a DVD-ROM drive hooked up to a computer. These disks can only be read—the disks are impressed with data at the factory but once written cannot be erased and rewritten with new data. DVD-ROM also includes recordable variations. DVD-R [Recordable] discs can be written to sequentially but only once. DVD-RAM [Random Access Memory], DVD-RW, and DVD+RW [ReWritable] discs can be written to thousands of times; they differ in their technical standards and, as a result, in the amount of information they can hold. Many DVD recorders can record in several different recordable DVD formats. Some recorders include computer hard drives that allow the user to record tens to hundreds of hours of material temporarily; the user can then select the material that will be transferred to a DVD. When DVD was released in 1996 there was no DVD-Audio format, although the audio capabilities of DVD-Video far surpassed those available from a CD; the DVD-Audio format was introduced in 1999.
The land-based technology was first deployed in Great Britain in 1995, and has since become established throughout Europe. The first satellite-based digital radio system was WorldSpace, which orbited the first of its three geostationary earth orbit (GEO) satellites, AfriStar, in 1998. Each satellite transmits three overlapping signal beams carrying more than 40 channels of programming; most of world (except mainly North America and Australia) is covered. The first satellite-based system to provide a mobile subscription digital radio service covering the United States was XM Satellite Radio, which orbited two GEO satellites in 2001. XM's ground station transmits digital signals to its satellites, which retransmit them directly to radio receivers on the ground. The receivers unscramble the signal, which contain up to 100 channels of digital audio. In metropolitan areas where tall buildings, overpasses, and other obstacles can interfere with the signals when, for example, the receiver is in a moving vehicle, a network of ground-based repeaters retransmit the signals. The receiver also buffers the signal briefly so that if it loses the satellite signal it can use one from a repeater to maintain a continuous broadcast. Sirius Satellite Radio, which launched national service to the United States in 2002, employs three satellites in inclined elliptical orbits instead of GEO satellites.
Presented on video screens, digital works may be created of abstract or figurative forms in the artists' choice of millions of shades of color, and may be manipulated so that the images appear, combine, morph, and/or disappear. Digital art also includes works, many of them interactive, made to be viewed on the World Wide Web. Sculpture, too, can be a digital art as a result of rapid prototyping, a technique that "prints out" three-dimensional forms from computer-designed models. Contemporary digital works range from the shimmering and transforming video paintings of Jeremy Blake to the computer-modified imagery of Carl Fudge's screenprints, the shifting geometric panels of John F. Simon, Jr., and the participatory audiovisual worlds of Janet Cardiff. Among the many other artists involved in the movement, each with his or her own approach to the seemingly infinite possibilities of digital art, are Jim Campbell, Leah Gilliam, Robert Lazzarini, Jim O'Rourke, Paul Pfeiffer, Marina Rosenfeld, Elliott Sharp, Diana Thater, Inez van Lamsweerde, and Adrianne Wortzel.
See M. J. Demler, High-Speed Analog-to-Digital Conversion (1991); K. M. Daugherty, Analog-to-Digital Conversion: A Practical Approach (1995).
Computer capable of solving problems by processing information expressed in discrete form. By manipulating combinations of binary digits (see binary code), it can perform mathematical calculations, organize and analyze data, control industrial and other processes, and simulate dynamic systems such as global weather patterns. Seealso analog computer.
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Camera that captures images electronically rather than on film. The image is captured by an array of charge-coupled devices (CCDs), stored in the camera's random access memory or a special diskette, and transferred to a computer for modification, long-term storage, or printing out. Since the technology produces a graphics file, the image can be readily edited using suitable software. Models designed and priced for the mass consumer market—as opposed to costly models designed for photojournalism and industrial photography—first became available in 1996. They appeal particularly to users who want to send pictures over the Internet or to crop, combine, enhance, or otherwise modify their photographs.
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