Fazuul was adapted as a module for The Major BBS in 1986, however, due to legal issues, was not released as an add-on until 1991, when Stryker and Galacticomm re-acquired the rights to the game. It eventually became part of the Entertainment Edition of The Major BBS along with Kyrandia, replacing Quest for Magic.
Fazuul was an evolving game based upon a number of Tim Stryker's earlier designs (including Fazuul 9001, Freezuul, and Phazuul). Its technology was also the basis for other multi-player text adventure games for The Major BBS from Galacticomm and Moonshae Telecomm. Fazuul's content was also the inspiration for and basis to Logicom's adventure game Zorgon.
A key element to the game is using the alien technology, which consists of attaching strangely named objects together into other (often seemingly unrelated) objects. For example, connecting a snuge (a bright red cube with holes and a button) and a wigglesnort (a hexagonal coin) makes a dampish (a device shaped a ping-pong paddle). Dozens of such objects exist within the game, with names such as torkus, mongoo, zleen (a small furry creature), bilge, kwish, and gwingus. As more complex objects are created, the numbers of "base" objects required to create them grow and grow, making the higher level objects more difficult to construct.
Surrounding the city, and in particular to the south and east, a sprawling and hard-to-navigate jungle can be found, within which further unusual alien machines and artifacts can be located.
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