computer software

Computer software, or just software is a general term used to describe a collection of computer programs, procedures and documentation that perform some tasks on a computer system. The term includes application software such as word processors which perform productive tasks for users, system software such as operating systems, which interface with hardware to provide the necessary services for application software, and middleware which controls and co-ordinates distributed systems. Software includes websites, programs, video games etc. that are coded by programming languages like C, C++, etc.

"Software" is sometimes used in a broader context to mean anything which is not hardware but which is used with hardware, such as film, tapes and records.


Computer software is usually regarded as anything but hardware, meaning that the "hard" are the parts that are tangible (able to hold) while the "soft" part is the intangible objects inside the computer. Software encompasses an extremely wide array of products and technologies developed using different techniques like programming languages, scripting languages etc. The types of software include web pages developed by technologies like HTML, PHP, Perl, JSP, ASP.NET, XML, and desktop applications like Microsoft Word, OpenOffice developed by technologies like C, C++, Java, C#, etc. Software usually runs on an underlying operating system (which is a software also) like Microsoft Windows, Linux (running GNOME and KDE), Sun Solaris etc. Software also includes video games like the Super Mario, Call of Duty for personal computers or video game consoles. These games can be created using CGI (computer generated imagery) that can be designed by applications like Maya, 3ds Max etc.

Also a software usually runs on a software platform like Java and .NET so that for instance, Microsoft Windows software will not be able to run on Mac OS because how the software is written is different between the systems (platforms). These applications can work using software porting, interpreters or re-writing the source code for that platform.

Relationship to computer hardware

Computer software is so called to distinguish it from computer hardware, which encompasses the physical interconnections and devices required to store and execute (or run) the software. At the lowest level, software consists of a machine language specific to an individual processor. A machine language consists of groups of binary values signifying processor instructions which change the state of the computer from its preceding state. Software is an ordered sequence of instructions for changing the state of the computer hardware in a particular sequence. It is usually written in high-level programming languages that are easier and more efficient for humans to use (closer to natural language) than machine language. High-level languages are compiled or interpreted into machine language object code. Software may also be written in an assembly language, essentially, a mnemonic representation of a machine language using a natural language alphabet. Assembly language must be assembled into object code via an assembler.

The term "software" was first used in this sense by John W. Tukey in 1958. In computer science and software engineering, computer software is all computer programs. The theory that is the basis for most modern software was first proposed by Alan Turing in his 1935 essay Computable numbers with an application to the Entscheidungsproblem.


Practical computer systems divide software systems into three major classes: system software, programming software and application software, although the distinction is arbitrary, and often blurred.

Program and library

A program may not be sufficiently complete for execution by a computer. In particular, it may require additional software from a software library in order to be complete. Such a library may include software components used by stand-alone programs, but which cannot work on their own. Thus, programs may include standard routines that are common to many programs, extracted from these libraries. Libraries may also include 'stand-alone' programs which are activated by some computer event and/or perform some function (e.g., of computer 'housekeeping') but do not return data to their calling program. Libraries may be called by one to many other programs; programs may call zero to many other programs.

Three layers

Users often see things differently than programmers. People who use modern general purpose computers (as opposed to embedded systems, analog computers, supercomputers, etc.) usually see three layers of software performing a variety of tasks: platform, application, and user software.Platform software: Platform includes the firmware, device drivers, an operating system, and typically a graphical user interface which, in total, allow a user to interact with the computer and its peripherals (associated equipment). Platform software often comes bundled with the computer. On a PC you will usually have the ability to change the platform software.Application software: Application software or Applications are what most people think of when they think of software. Typical examples include office suites and video games. Application software is often purchased separately from computer hardware. Sometimes applications are bundled with the computer, but that does not change the fact that they run as independent applications. Applications are almost always independent programs from the operating system, though they are often tailored for specific platforms. Most users think of compilers, databases, and other "system software" as applications.User-written software: End-user development tailors systems to meet users' specific needs. User software include spreadsheet templates, word processor macros, scientific simulations, and scripts for graphics and animations. Even email filters are a kind of user software. Users create this software themselves and often overlook how important it is. Depending on how competently the user-written software has been integrated into purchased application packages, many users may not be aware of the distinction between the purchased packages, and what has been added by fellow co-workers.

Design and creation

Software is usually created (coded, programmed) and designed in integrated development environments like emacs, xemacs, Microsoft Visual Studio .NET and Eclipse that can simplify the process and compile the program. As noted in different section, software is usually created on top of an existing software and the application programming interface (API) that the underlying software provides like GTK+, JavaBeans, Swing etc. Libraries (APIs) are categorized for different purposes. For instance JavaBeans library is used for designing enterprise applications, Windows Forms library is used for designing graphical user interface (GUI) applications like Microsoft Word and Windows Communication Foundation is used for designing web services. There are also underlying concepts in computer programming like quicksort, hashtable, array, binary tree that can be useful to creating a software. When a program is designed, it relies on the API. For instance, if a user is designing a Microsoft Windows desktop application, he/she might use the .NET Windows Forms library to design the desktop application and call its APIs like Form1.Close() and Form1.Show() to close or open the application and write the additional operations him/herself that it need to have. Without these APIs, the programmer need to write these APIs him/herself. Companies like Sun Microsystems, Novell and Microsoft provide their own APIs so that many applications are written using their software libraries that usually have numerous APIs in them.

Software has special economic characteristics that make its design, creation, and distribution different from most other economic goods.

Software documentation

Most commercial and large softwares have software documentation so that the end user can understand the program, what it does and how to use it. Without a clear documentation a software can be hard to use and especially if it is a very specialized and relatively complex softwares like the Photoshop, AutoCAD, etc.


Computer software has to be "loaded" into the computer's storage (such as a hard drive, memory, or RAM). Once the software has loaded, the computer is able to execute the software. This involves passing instructions from the application software, through the system software, to the hardware which ultimately receives the instruction as machine code. Each instruction causes the computer to carry out an operation -- moving data, carrying out a computation, or altering the control flow of instructions.

Data movement is typically from one place in memory to another. Sometimes it involves moving data between memory and registers which enable high-speed data access in the CPU. Moving data, especially large amounts of it, can be costly. So, this is sometimes avoided by using "pointers" to data instead. Computations include simple operations such as incrementing the value of a variable data element. More complex computations may involve many operations and data elements together.

Instructions may be performed sequentially, conditionally, or iteratively. Sequential instructions are those operations that are performed one after another. Conditional instructions are performed such that different sets of instructions execute depending on the value(s) of some data. In some languages this is known as an "if" statement. Iterative instructions are performed repetitively and may depend on some data value. This is sometimes called a "loop." Often, one instruction may "call" another set of instructions that are defined in some other program or module. When more than one computer processor is used, instructions may be executed simultaneously.

A simple example of the way software operates is what happens when a user selects an entry such as "Copy" from a menu. In this case, a conditional instruction is executed to copy text from data in a 'document' area residing in memory, perhaps to an intermediate storage area known as a 'clipboard' data area. If a different menu entry such as "Paste" is chosen, the software may execute the instructions to copy the text from the clipboard data area to a specific location in the same or another document in memory.

Depending on the application, even the example above could become complicated. The field of software engineering endeavors to manage the complexity of how software operates. This is especially true for software that operates in the context of a large or powerful computer system.

Currently, almost the only limitations on the use of computer software in applications is the ingenuity of the designer/programmer. Consequently, large areas of activities (such as playing grand master level chess) formerly assumed to be incapable of software simulation are now routinely programmed. The only area that has so far proved reasonably secure from software simulation is the realm of human art— especially, pleasing music and literature.

Kinds of software by operation: computer program as executable, source code or script, configuration.

Quality and reliability

Software quality is very important to a software, especially for commercial and system softwares like the Microsoft Office, Microsoft Windows, Linux, etc. If a software is faulty (buggy), it can delete a person's work, crash the computer and do other unexpected things. Faults and errors are called a "bug" and those are eliminated (debugged) through software testing. All major software companies like Microsoft, Novell and Sun Microsystems and others have their own software testing departments with specific goal of just testing. Softwares can be tested through unit testing, regression testing, etc. which are done manually or most commonly automatically since the amount of code to be tested can be quite large. For instance NASA has an extremely rigorous software testing procedures for its Space Shuttle and other programs because a faulty software can essentially crash the whole program and make the vehicle not functional at a great expense.


The software's license gives the user the right to use the software in the licensed environment. Some software comes with the license when purchased off the shelf, or an OEM license when bundled with hardware. Other software comes with a free software license, granting the recipient the rights to modify and redistribute the software. Software can also be in the form of freeware or shareware. See also License Management.


Software can be patented; however software patents can be controversial in the software industry with many people holding different views about it. Some believe that they hinder software development, while others argue that software patents provide an important incentive to spur software innovation. See software patent debate. The controversy over software patents is that a specific algorithm or technique that the software has cannot be duplicated by others and is considered an intellectual property and copyright infringement depending on the severity.

Ethics and rights for software users

Many people have their own understanding about how software should be viewed. For instance, the free software or the open source community operates under the understanding that software freedom is essential. For instance, most of them believe that software should be sold for money, can be edited and copied without a high restriction and are commonly against software patents. Some of them don't like proprietary software like those from Microsoft and Apple. One of the advocates of such view is for instance is Richard Stallman. Companies like Microsoft sell their software to make money and to produce other softwares. In this case license plays a huge role in that the free software communities can use the General Public License (GPL) and Microsoft softwares like Microsoft Word are distributed under a very different license called the Microsoft End User Agreement (EULA).

Being a new part of society, the idea of what rights users of software should have is not very developed. Some, such as the free software community, believe that software users should be free to modify and redistribute the software they use. They argue that these rights are necessary so that each individual can control their computer, and so that everyone can cooperate, if they choose, to work together as a community and control the direction that software progresses in. Others believe that software authors should have the power to say what rights the user will get.

Software industry and organizations

There are many software companies in the world and selling software can be quite profitable industry. For instance, Bill Gates, the founder of Microsoft is the second richest man in the world in 2008 largely by selling the Microsoft Windows and Microsoft Office software programs, and same goes for Larry Ellison largely through his Oracle database software. Also there are many companies and non-profit software organizations like the Free Software Foundation, GNU Project, Mozilla Foundation. Also there are many software standard organizations like the W3 and others that try to come up with a software standard so that many software can work and interoperate with each other like the XML, HTML, [], [] standards and protocols.

Some large software companies include Microsoft, IBM, Oracle, SAP and HP.

See also


Economic Aspects

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