There are few basic types of 3D displays. Stereoscopic technology separately sends two views of a 3D scene on its screen(s) to the viewers two eyes. Autostereoscopic 3D displays advance on stereoscopic technology without the need for any special glasses or other head gear by using high resolution flat panels to generate a given number of views of a 3D scene through some sort of pixel redirection technology. This solution gives "ok" quality 3D views from predefined sweet points in front of the display, but leaves a tangled image while in between the sweet points. Continuous 3D light field display developed by Holografika generates a glasses free 3D image with no restrictions on the number of viewers, their position in front of the screen and their movement. Holographic 3D displaying researchers are able to create a light field which is identical to that which emanated from the original scene (for the technology, see Computer Generated Holography). This last technology is capable of reproducing horizontal and vertical parallax at the same time, while stereoscopic and autostereoscopic technologies can create horizontal parallax 3D images only. This may seem a limitation of 3D displays, but the longitudinal location of human eye on the head is in perfect pair with the horizontally multiplied views of these displays.
In addition there are volumetric displays, where some physical mechanism is used to display points of light within a volume. Such displays use voxels instead of pixels. Volumetric displays include multiplanar displays, which have multiple display planes stacked up; and rotating panel displays, where a rotating panel sweeps out a volume.
Other technologies have been developed to project light dots in the air above a device. An infrared laser is focused on the destination in space, generating a small bubble of plasma which emits visible light. Up to now (August 2008) the experiments only allow a rate of 100 dots per second. One of the issues which arise with this 3D display system is the use of technologies that could be harmful to human eyes.
| Stereoscopic
| Autostereoscopic
| Volumetric
| Holographic
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| Passive
| Tracking
| Multiview
| Addressed media projection (air or solid)
| Moving lightpoints
| Layered
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| Features
| User Benefits
| HoloVizio -light field
| Lenticular
| Parallax barrier (controlled)
| Different opt. Rasters and filters
| Integral Imaging
| Time-multiplex
| Controlled pixel technology
| Passive (moving screen)
| Active (rotated led matirx)
| Double
| Multilayer
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| Continuous motion parallax
| The 3D image doesn't "jump" between the views, horizontal perspective is perfect
| Limited
| TRUE, horizontal only
| True, also vertical
| True, also vertical
| True, also vertical
| True, also vertical
| True, also vertical
| True, vertical also possible
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| There's no contradiction between eye-convergence and focusing
| No discomfort, seasickness or disorientation
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| Voxels can be individually addressed
| The point of a given view does not move if the viewer is moving and is exactly there where it seems to be
| Limited
| Limited
| Limited
| Limited
| Limited
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| Wide viewing angle, optional viewing distance
| Collaborative use
| Limited
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| No eye or head tracking used
| Not necessary to stand in one point, free motion possible
| Limited
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| No latency
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| No invalid zones in the field of view
| The 3D image can be seen in the entire field of view
| Not relevant
| Limited
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| The points can be generated anywhere in the field of view
| Optional shaped objects or 3D view can be visualized
| In a fixed position only
| In a fixed position only
| Limited
| Limited
| Limited
| Limited
| Limited
| Limited
| |||||||
| Objects could appear behind and in front of the display screen
| Limited with depth
| Limited with depth
| Limited with depth
| Limited with depth
| Limited with depth
| Only with supplementary optics
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| Ability to show hidden edges
| Wide scale of displayed images, textures vs. wire frame images only
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| Direction selective light emittance of each pixel
| Window-like view, all light beams are present as in natural view
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| Full compatibility with optional software environment
| Ability to display any 3D information and to use different 3D sw without restrictions
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| Compatible with current displaying conventions
| Easy replacement of desktop 2D monitors
| Limited
| Limited
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| High refreshment rate possible
| Motion picture, interactivity
| Limited
| Limited
| Limited
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| Brightness
| Visibility under various ambient lighting conditions
| Good
| Good
| Good
| Good
| Fair
| Limited
| Good
| Limited
| Good
| Limited
| Limited
| Limited
| Fair
| Good
| Good
|
| Resolution (X,Y)
| Clear, sharp pictures
| Good
| Good
| Good
| Fair
| Fair
| Fair
| Fair
| Fair
| Good
| Limited
| Limited
| Limited
| Good
| Good
| Limited by speckle
|
| Depth resolution (Z)
| Achievable depth of the 3D image
| Good
| Good
| Good
| Limited
| Limited
| Limited
| Limited
| Limited
| Limited
| Limited
| Limited
| Limited
| Not relevant
| Poor
| Good
|
| Color resolution
| True colours
| Good
| Good
| Good
| Good
| Good
| Good
| Good
| View number dependant
| Fair
| Poor
| Poor
| Good
| Limited
| Good
| |
| Practical display sizes
| System can be built from small to large sizes
| Any
| Any
| Any
| Any
| Any
| Any
| Any
| Limited
| Limited
| Limited
| Any
| Any
| Limited
| ||
| No moving parts
| Reliability, proper lifetime, mobile applications, no noise
| True/Not true
| True/Not true (Scanning)
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| Vision safe technology?
| 3D image generation may involve methods which could be dangerous to human eye, casue strains or disconforts.
| None
| Overlapping reality
| View number dependant visual strains
| Laser and plazma radiation
| Spinning hazard
| Spinning hazard
| Laser
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A wide range of organisations have developed 3D displays, ranging from experimental displays in university departments to commercially available displays. Companies involved include: