Sylvester can also hide from his enemies behind lamps or in barrels. Depeding on what difficulty you choose at the beginning of the game depends on how far you can get. If you only put the difficulty at 0% you can only do 1 level. You can also gain points by knocking things off the shelves or from bags of catnip.
Domestic Devils 2- The backyard is full of different challenges. From the picket fence to the clothesline and electrical wires, Sylvester must calm Spike down in order to pursue Tweety up into the heights of his bird house.
Mayhem Express- From the luggage car to the train roof, Sylvester must pursue Tweety out of the train. But beware of freight doors which suck Sylvester back to the beginning of the level. Figure out how Hipperty Hopper actually helps Sylvester out of the level!
Back Alley Blues- A fence and an alleyway hide a huge apartment building which Tweety is trying to get to. Sylvester has to use flag polls and window ledges to trap Tweety and also avoid the alley cats, which pelt Sylevester with boots and books. Rocky and Mugsy can be seen as a silhouette in the apartment windows, as well as Spike the Bulldog and Chester the Terrier and Hipperty Hopper.
Hyde and Shriek- Sylvester has followed Tweety into Dr Jekyll's lab, and Tweety has swallowedsome of the formula which turns him into a giant Tweety. The only thing to use against the monster is a bottle of Antidote potion. Avoid the Tweety monster, but resume the chase when Tweety shrinks down to his original size.
Hyde and Shriek 2- Sylevster has swallowed another of Jekyll's potions which shrinks him down. The smallest of beaks now becomes the biggest of obstacles in this oversized version of the lab. Watch out for bunsen burners and electric sparks. Use the transporter to change locations quickly.
Oceans of Trouble- This is the last level which takes place on a boat. Sylevester must fight his old enemies again for the last time to reach Tweety. Jump from the dock to a maze of portholes. Head up to the deck to eventually capture Tweety.