See W. Clark and M. McMunn, Beasts and Birds of the Middle Ages (1989).
Medieval European work in verse or prose, often illustrated, consisting of a collection of stories, each based on a description of certain qualities of the subject, usually an animal or a plant. The stories were allegories, used for moral and religious instruction and admonition. They ultimately were derived from the Greek Physiologus, a text compiled by an unknown author before the mid 2nd century AD. Many traditional attributes of real or mythical creatures derive from bestiaries, such as the phoenix's burning itself to be born again and the parental love of the pelican, which, believed to feed its young by gashing its own breast, became a symbol of Christ.
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A bestiary, or Bestiarum vocabulum is a compendium of beasts. Bestiaries were made popular in the Middle Ages in illustrated volumes that described various animals, birds and even rocks. The natural history and illustration of each beast was usually accompanied by a moral lesson. This reflected the belief that the world itself was the Word of God, and that every living thing had its own special meaning. For example, the pelican, which was believed to tear open its breast to bring its young to life with its own blood, was a living representation of Jesus. The bestiary, then, is also a reference to the symbolic language of animals in Western Christian art and literature.
Bestiaries were particularly popular in England and France around the 12th century and were mainly compilations of earlier texts. The earliest bestiary in the form in which it was later popularized was an anonymous 2nd century Greek volume called the Physiologus, which itself summarized ancient knowledge and wisdom about animals in the writings of classical authors such as Aristotle's Historia Animalium and various works by Herodotus, Pliny the Elder, Solinus, Aelian and other naturalists.
Following the Physiologus, Saint Isidore of Seville (Book XII of the Etymologiae) and Saint Ambrose expanded the religious message with reference to passages from the Bible and the Septuagint. They and other authors freely expanded or modified pre-existing models, constantly refining the moral content without interest or access to much more detail regarding the factual content. Nevertheless, the often fanciful accounts of these beasts were widely read and generally believed to be true. A few observations found in bestiaries, such as the migration of birds, were discounted by the natural philosophers of later centuries, only to be rediscovered in the modern scientific era.
Two illuminated Psalters, the Queen Mary Psalter (British Library Ms. Royal 2B, vii) and the Isabelle Psalter (State Library, Munich), contain full Bestiary cycles. That in the Queen Mary Psalter is in the "marginal" decorations that occupy about the bottom quarter of the page, and are unusually extensive and coherent in this work. In fact the bestiary has been expanded beyond the source in the Norman bestiary of Guillaume le Clerc to ninety animals. Some are placed in the text to make correspondences with the psalm they are illustrating.
The Italian artist Leonardo da Vinci also made his own bestiary.
The Aberdeen Bestiary is one of the best known of over 50 manuscript bestiaries surviving today.
Mediaeval bestiaries are remarkably similar in sequence of the animals of which they treat.
In modern times, artists such as Henri de Toulouse-Lautrec and Saul Steinberg have produced their own bestiaries. Jorge Luis Borges wrote a contemporary bestiary of sorts, the Book of Imaginary Beings, which collects imaginary beasts from bestiaries and fiction. Nicholas Christopher wrote a literary novel called "The Bestiary" (Dial, 2007) that describes a lonely young man's efforts to track down the world's most complete bestiary. Writers of Fantasy fiction draw heavily from the fanciful beasts described in mythology, fairy tales, and bestiaries. The "worlds" created in Fantasy fiction can be said to have their own bestiaries. Similarly, authors of fantasy role-playing games sometimes compile bestiaries as references, such as the Monster Manual for Dungeons & Dragons. It is not uncommon for video games with a large variety of enemies (especially RPGs) to include a bestiary of sorts. This usually takes the form of a list of enemies and a short description (e.g. the Metroid Prime and Castlevania games, as well as Dark Cloud and Final Fantasy).
Willene B. Clark: A Medieval Book of Beasts: The Second-Family Bestiary. Commentary, Art, Text and Translation.(Book review)
Jan 01, 2009; WILLENE B. CLARK A Medieval Book of Beasts: The Second-Family bestiary. Commentary, Art, Text and Translation. Woodbridge,...