For example, the POSIX standard defines an API that allows a wide range of common computing functions to be written such that they may operate on many different systems (Mac OS X and various BSDs implement this interface); however, making use of this requires re-compilation for each platform. A compatible ABI, on the other hand, allows compiled object code to function without any changes, on any system implementing that ABI. This is advantageous to both software providers (where they may distribute existing software on new systems without producing/distributing upgrades) and users (where they may install older software on their new systems without purchasing upgrades), although this generally requires various software libraries implementing the necessary APIs too.
Other ABIs standardize details such as the C++ name decoration, exception propagation, and calling convention between compilers on the same platform, but do not require cross-platform compatibility.
Microsoft has shown significant commitment to a backward compatible ABI, particularly within their Win32 library, such that older applications may run on newer versions of Windows. Apple_Inc. has shown less propensity to this concern, expiring compatibility or implementing ABI in a slower "emulation mode"; this allows greater freedom in development at the cost of obsoleting older software. Among Unix-like operating systems, there are many related but incompatible operating systems running on a common hardware platform (particularly Intel 80386-compatible systems). There have been several attempts to standardise the ABI such that software vendors may distribute one binary application for all these systems; however to date, none of these have met with much success. The Linux Standard Base is attempting to do this for the Linux platform whilst many of the BSD unices (OpenBSD/NetBSD/FreeBSD) implement various levels of ABI compatibility for both backward compatibility (allowing applications written for older versions to run on newer distributions of the system) and cross-platform compatibility (allowing the execution of foreign code without recompilation).