AHL:Directors Cut, however, is a project started by the Ministry of Action While this project isn't supported by the A-Team themselves, it has been authorized. Their goal is to take the best features of previous versions to create a final "Director's cut". This includes improving overall accessibility, weapon behavior, and content. The number of players who actively play Action Half-life has waned recently, and this is something the Ministry of Action team hopes to rectify.
The latest version of Action Half-life is Action Half-life: Director's Cut - Release Candidate 2 (RC2). RC3 is currently in development (as of June 2007) and is being touted as the final version of AHL:DC.
Another noted aspect of Action Half-life is the inclusion of several hidden areas that are housed in many of its maps, especially those created by famed map designer Hondo. One map in particular ("5 AM") requires the cooperation of multiple players to access and complete. It is in fact much bigger than the main portion of the map.
A more recent feature addition is the walljumps that were added in Release Candidate 2.
Action Half-Life is the second official mod in the "Action" computer game series. The first was Action Quake 2 and the third was Action Unreal Tournament 2004. There is also a similar mod called Half-life 2: Distraction that utilizes the Source engine. The team of this project consists mainly of fans of AQ2, AHL and The Specialists.
At the start of a round, you must choose a Single Pistol, Unique Weapon, and Special Item. Unlike the buy menu in Counter-strike, these weapons are free and have limited ammunition, which makes tactical usage crucial.
In addition to the usual Deathmatch and Team Deathmatch, a round based game-mode called "Last Man Standing" is also available, which can be described as either Deathmatch without respawning or Teamplay with everyone on their own team. This is very similar to a mode in Unreal Tournament, which also has a game-mode called "Last Man Standing", but players are allowed to respawn multiple times per round.
Though previously broken by Valve updates, Action Half-Life (as of Director's Cut Release Candidate 2) has seen the return of goalplay. A server can set goal maps (typically identified by an ahlg_ prefix in the mapname) to be played as normal (with the cvar: mp_nogoals 1), or to allow the goalplay to take effect (mp_nogoals 0). The Ministry of Action re-worked old goal maps' entities to work with the fixed goal code. Though some of the goal code still seems buggy (as of RC2), it remains functional for implementing goals in maps. Some examples of goalplay in the official maps include VIP escort (ahlg_wikkedcity_dc, ahlg_metro_dc), NPC assassination (ahlg_wikkedkorp, ahlg_plexharbour, ahlg_urban_riot_dc, ahlg_engholm_dc), bomb setting (ahlg_actionrail_dc), and bomb defusal (ahlg_onslaught2_dc). The goal code is designed to allow for mapper-imagined goalplay, rather than stock goals, such as those used in Counter-strike (where mappers have predefined hostage and defusion-related entities).
|Single Pistols||Unique Weapons||Special Items|
|Colt 1911||Akimbo SAA||Laser Sight|
|Desert Eagle||Handcannon||Night Vision Goggles|
|Assault Rifle||Armor Vest|
|SemiAuto Sniper Rifle||Quick-draw Holster|
|50 cal. Sniper Rifle||Grenade|