Definitions

Zero

Zero

[zeer-oh]
Mostel, Zero, 1915-77, American actor, b. New York City as Samuel Joel Mostel. Mostel made his Broadway debut in Keep 'Em Laughing (1942). A comic actor with an expressive face, he combined a large paunch with acrobatic grace. His major stage appearances include Ulysses in Nighttown (1958 and 1974), Rhinoceros (1961; film, 1973), A Funny Thing Happened on the Way to the Forum (1962; film, 1966), and Fiddler on the Roof (1964). Mostel's other films include The Producers (1968).

See his Zero by Mostel (1965).

zero, that number which, when added to any number, leaves the latter unchanged; its symbol is 0. The introduction of zero into the decimal system was the most significant achievement in the development of a number system in which calculation with large numbers was feasible. Without it, modern astronomy, physics, and chemistry would have been unthinkable as we know them. The lack of such a symbol was one of the serious drawbacks of Greek mathematics. Its existence in the West is probably due to the Arabs, who, having obtained it from the Hindus, passed it on to European mathematicians in the latter part of the Middle Ages. The Maya of Central America and probably the Babylonians also invented zero. With the extension of the number system to negative as well as positive numbers, zero became the name for that position on the scale of integers between -1 and +1. It is used in this sense in speaking of zero degrees on the Fahrenheit and Celsius temperature scales; "absolute zero" is a term used by physicists and chemists to indicate the theoretically lowest possible temperature—a use reminiscent of zero as a symbol for nothing. Unlike other numbers, zero has certain special properties in connection with the four fundamental operations. By definition zero added to or subtracted from any number leaves the number unchanged. Any number multiplied by zero gives zero. Zero multiplied by or divided by any number (other than zero) is still zero. But division by zero is undefined; i.e., there is no number that is the value of a number divided by zero.

See C. Seife, Zero (2000).

is a futuristic racing video game for the Game Boy Advance. Maximum Velocity is one of first titles to be developed by Nd Cube and the game was released in Japan, North America and Europe in 2001 as a launch title for the GBA.

It is the fourth released video game in the F-Zero series and the first to be released on a handheld game console. It allows for competition against simulated opponents or human opponents. The player must race hovering vehicles along long courses at extremely high speeds and win while avoiding crashes.

Gameplay

Every race consists of five laps around a race track. The race will end prematurely if the player lands outside of the track after a jump, destroys their machine by depleting its energy, completes a lap in too low of a rank, or drops to 20th place; all of these conditions necessitate the player using an extra machine (if available in the Grand Prix) to try again.

For each lap completed the player is rewarded with an approximate four second speed boost, one of the "SSS" marks will be shaded green to indicate that it can be used. A boost will dramatically increase a player's speed, but will decrease their ability to turn. A boost used before a jump will make the player jump farther, allowing the player to use a shortcut.

The Grand Prix is the main single player component of Maximum Velocity. It consists of four series (one hidden), each containing five races. The player needs to be in the top three at the end of the last lap in order to continue to the next race. If the player is unable to continue, the player will lose a machine and can try the race again. If the player runs out of machines, then the game ends, and the player has to start the series from the beginning.

Championship is another single player component. It is basically the same as a "Time Attack" mode, except the player can only race on one, special course: the Synobazz Championship Circuit. This special course is not selectable in Multi Cartridge vs. When the player first accesses this track, one player has already set a record. This player is "Megan", the pilot of the Hot Violet craft. The time is usually around 1 minute and 57 seconds.

Story

Maximum Velocity takes place a quarter of a century after Captain Falcon, Dr. Stewart, etc "piloted their way to fame". Due to the aforementioned, it is the only F-Zero game without Captain Falcon, Samurai Goroh, Pico, or Dr. Stewart, although one character's vehicle (the FALCON MK-2), resembles with the original Blue Falcon. The pilot, Kent Akechi, also claims to be Falcon's son. Also, the Silver Bullet vehicle was designed by Dr. Stewart according to the instruction booklet.

Multiplayer

Maximum Velocity can be played in two multiplayer modes using the Game Boy Advance link cable, with one cartridge, or one cartridge per player. Two to four Players can play in both modes. Single cartridge In single cart, only one player needs to have a cartridge. The other players will boot off the link cable network from the player with the cart using the GBA's netboot capability. All players drive a generic craft, and the game can only be played on one level, Silence. Silence is a classical planet in the F-Zero series and is the only re-used course in Maximum Velocity other than Fire Field. Aptly, Silence in F-Zero Maximum Velocity has no background music.Multi cartridge In multi cart, each player needs to have a cartridge to play. This has many advantages over single cart: All players can use any machine in this game that has been unlocked by another player. Players can select any course in this game. After race is finished, all of the player's ranking data are mixed and shared ("Mixed ranking" stored in each cart).

References

External links

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