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Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny

Ultima V: Warriors of Destiny (1988) is the fifth entry in the computer role-playing game series Ultima.

At the start of Warriors of Destiny, the player learns that Lord British has been lost on an expedition into the Underworld, and the throne of Britannia has been usurped by a tyrant known as Lord Blackthorn, while three shadowy figures known as the Shadowlords terrorize the countryside. Blackthorn enforces a strict, fundamentalist version of the eight virtues, which leads to results that are anything but virtuous (for example, citizens are required to give to charity or else face execution). The Avatar is summoned back to Britannia by his friends; together they form the "Warriors of Destiny" in order to eliminate the Shadowlords, undermine Blackthorn's rule, and restore Lord British to his throne.

It can be said that the game deals with the issues of fundamentalism and moral absolutism.

Warriors of Destiny featured much more polished writing (earlier games were riddled with some orthographical errors and uneven vocabulary) and considerably greater detail than previous games. It was the first Ultima to implement a time-of-day system in which the sun rises and sets, and non-player characters follow daily routine schedules. This game has been lauded as realistically portraying a culture living under a dictatorial regime; its tone is much darker than that of Ultima IV.

Version differences

Warriors of Destiny was the last Ultima developed on the Apple II; the limits of that system were increasingly becoming a hindrance to further technological advance, and thus all later games were developed on PC systems. This was also the last time in which Ultima creator Richard Garriott did a major share of the actual coding; in the later parts he acted as a game designer only.

Like the previous two games in the series, Ultima V was also ported to the NES by Origin and published through FCI/Pony Canyon; it was released as Ultima: Warriors of Destiny in 1991. Each of the NES games had significant differences from the originals; this NES version was, however, a less faithful rendition of the source material than its predecessors had been. Introductory parts were cropped; graphics and gameplay were relatively limited (a clear example is that the swamp terrain was represented by magical poison fields); and there were few music tracks.

The Commodore version of Ultima V lacks a musical score when played on a C64, due to lack of available RAM memory. The game's music will only play when it is run on a C128 in the C128's native mode. Additionally, the included fast loader of the Commodore version will only work on (American) NTSC C64s because of its intricate timing, so users of the slightly slower (European) PAL C64s were forced to select a third-party floppy disk drive type at the initial menu and had to live with very slow loading. On the C128, the native fast-loading code of that system is used, so that this problem disappears.

Characters

The Shadowlords

There are three Shadowlords: Nosfentor, the Shadowlord of Cowardice; Astaroth, the Shadowlord of Hatred; and Faulinei, the Shadowlord of Falsehood. Each of the lords represents the antithesis of one of the three principles of Truth, Love, and Courage. Each Shadowlord's name must be learned by the player in order to defeat them.

Interaction with non-player characters

As in Ultima IV, the player can interact with non-player characters (NPCs) by typing a word or phrase that signifies the topic to discuss. The NPCs will say what they care to share about a subject when it is mentioned, and the player can repeat key words used in the NPC's response to ask for further details. Sometimes, an NPC will ask a question of the player, and the player must give an appropriate response to keep the conversation active.

Runic alphabet

Ultima V used a modified form of the Elder Futhark runic alphabet for some game text, adding some letters to make a complete one-to-one correspondence with the English alphabet (plus a few runes to represent some common two-letter combinations). While all the earlier Ultima games since Ultima II had used runes on accompanying material such as maps and manuals and Ultima IV had shown single runes on the screen in specific situations, Ultima V was the first part of the series to incorporate multi-letter runic texts into the actual on-screen display.

Transport

In addition to traveling by foot, the player's party can ride horses, sail ships, and row skiffs. A much less conventional form of travel, moongates are magical portals that appear at night in eight key locations across Britannia; stepping through one transports the player to another moongate, determined by the phases of the two moons. Ultima V added a notable new method of transport: the Magic Carpet. Found early in the game, the Magic Carpet is a handy way of traversing the game world, as it can float over almost any terrain, be it swamp, rivers and coastal waters, or even lava. It is also very useful, though not essential, for recovering the king's sceptre from the Shadowlord's castle. Players could use its speed to avoid the Shadowlords, thus avoiding having to beat them off with valuable and rare glass swords.

Reception

A review in Computer Gaming World described the game as "well worth the wait", citing the improved graphics and storyline of the game. Minor criticisms were directed at flaws in the documentation and combat system.

Ports, mods, and tributes

In December 2005, a fan-made three-dimensional remake of Ultima V called Ultima V: Lazarus was released as a modification for Dungeon Siege.

In 2006, a fan-made computer role-playing game engine called Nazghul was released. Inspired by Ultima V, it is designed to create Ultima-style games.

In May 2008, a complete remake of Ultima V was created for TI calculators (TI-89, TI-89Ti, TI-92+, and TI-V200) . See the Ultima V for TI Calcs project forums.

References

External links


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