TOCA is a racing video game series developed and published by Codemasters, initially focusing specifically on Touring car racing but more recently expanding to cover a wide variety of motorsport. Since the series began in 1997 with TOCA Touring Car Championship, the franchise has been released on PC, Sony PlayStation, PlayStation 2 and PlayStation Portable, and Microsoft Xbox, with particular success in Europe and Australia where the motorsports featured are most popular. Since TOCA Race Driver, the fourth title in the series, each new game is released under different titles in different regions, such as Pro Race Driver in the US, DTM Race Driver in Germany, and V8 Supercars in Australia.
The first game of the series was released for the PC and PlayStation platforms in late 1997 in Europe, and in summer 1998 in the United States. Featuring all the licensed cars (not including privateers) and tracks from the 1997 British Touring Car Championship, the game was critically acclaimed by the European games press - especially on console where it was widely considered the best in its genre until the release of Gran Turismo several months later.
The drivers and cars featured in the game are:
Selecting a car places the player in the position of the first named driver for each team. That driver's name would then not appear in the race, and the player's name would appear instead.
There were also the following tracks on this game. They were:
There is also a bonus track on the game but this is only unlocked when you complete the championship and win it. Lavaland
The success of the first TOCA game saw a sequel arrive a year later in 1998. Whilst mainly an annual franchise update of cars and tracks, the game did add more detailed graphics, physics, multiplayer modes and other minor features. Fictional (but realistic) tracks were added, and support races such as Ford Fiestas, Formula Ford and others also arrived. The level of car damage possible during a race was also enhanced, which was a significant selling point compared with the likes of Gran Turismo.
The drivers and cars featured in the main races, (IE - Ones with Touring Cars in them, not the Fiesta support races), are:
* It is worth noting that Nigel Mansell did drive races for Ford during this season, and is also on the drivers page in the in-game options, but does not actually feature racing in the game
Similar to the first game, once you select a car, you replace a driver and partner the other driver. However, unlike the first TOCA game, this time you replace the second team driver, not the first. So at Honda, you replace Peter Kox, at Volvo, you replace Gianni Morbidelli, and so on.
TOCA 2 is also notable for being one of only two Playstation One games (the other being Wipeout 3: Special Edition) to feature a four-player mode using the Playstation's link cable and split-screen at the same time - i.e., four players compete against each other simultaneously using two PlayStation consoles, with two players per console and two television screens.
TOCA 2 for PC also has the ability to edit/download skins for the cars. They can be edited using any paint/drawing program. Simple re-colours can be completed in just a few minutes, adding an engaging and fun diversion to the racing action.
As the title suggests, the series (released in 2000) made a significant advance in featuring various Touring Car championships from around the world, but despite carrying the TOCA name, a fully licensed BTCC series was not included. This upset a lot of fans of the series, but success continued. Curiously, unlike the first two titles in the TOCA series, World Touring Cars was not released in a Windows version.
Once again the franchise was compared to the Gran Turismo series, and once again TOCA was warmly received by much of the specialist press, most notably scoring 10/10 in the UK edition of Official PlayStation Magazine.
Despite this slightly clichéd script, the racing elements of the game continued to receive positive reviews and the game went straight to number one in the UK game charts. Xbox and PC conversions followed in March 2003, with a further Xbox version released several months later at budget price adding Xbox Live support. The game came under heavy criticism because of its inaccurate damage models, in some cases a Mini was able to complete the circuit despite only having 1 wheel and no doors.
Interestingly, the BTCC returned for this game. The real-life championship had undergone a transformation after most of the manufacturers had pulled out, and crowd numbers dropped, so TOCA asked Codemasters to include the series to boost the audience interest. However, the return was short-lived.
| Name | drivetrain layout | Power (HP) | Weight (kg) | Power/weight ratio (kg/HP) | Class |
|---|---|---|---|---|---|
| AC Cobra 212 S/C | RWD | 450 | 1000 | 2.222 | |
| AC Cobra CRS | RWD | 225 | 1000 | 4.444 | |
| Alfa Romeo 147 | FWD | 270 | 975 | 3.611 | BTCC |
| Alfa Romeo GTV | FWD | 230 | 1050 | 4.565 | Alfa GTV Cup |
| Audi Abt TT-R | RWD | 450 | 1080 | 2.400 | DTM |
| Austin Mini Cooper S | FWD | 130 | 700 | 5.385 | Elite B |
| Chevrolet Cavalier Z24 | FWD | 250 | 1100 | 4.400 | American Series |
| Chevrolet Corvette 1978 | RWD | 400 | 1200 | 3.000 | Elite B |
| Chevrolet Corvette Z06 | RWD | 385 | 1400 | 3.636 | |
| Chevrolet Monte Carlo | RWD | 780 | 1633 | 2.094 | |
| Dodge Charger 1969 | RWD | 425 | 1500 | 3.529 | Elite B |
| Dodge Neon Sedan | FWD | 250 | 1100 | 4.400 | American Series |
| Dodge Viper | RWD | 500 | 1100 | 2.200 | |
| Dodge Viper GTS-R | RWD | 650 | 1100 | 1.692 | |
| Eagle Talon | 4WD | 210 | 1200 | 5.714 | American Series |
| Ford Falcon AU | RWD | 620 | 1350 | 2.177 | V8 Supercars |
| GMD DPRS T-230 | FWD | 230 | 1050 | 4.565 | NEC |
| Holden Commodore VX | RWD | 620 | 1350 | 2.177 | V8 Supercars |
| Koenig C62 | RWD | 800 | 1100 | 1.375 | |
| Lexus IS200 | RWD | 270 | 975 | 3.611 | BTCC |
| Lotus Sport Elise | RWD | 200 | 756 | 3.780 | |
| Marcos LM 600 | RWD | 750 | 1050 | 1.400 | Elite A |
| Marcos Mantis GT3 | RWD | 440 | 1100 | 2.500 | |
| Mercedes-Benz CLK-DTM | RWD | 450 | 1080 | 2.400 | DTM |
| MG Lola EX257 Le Mans | RWD | 450 | 675 | 1.500 | Elite A |
| MG ZR Turbo | FWD | 190 | 1090 | 5.737 | |
| MG ZS | FWD | 270 | 975 | 3.611 | BTCC |
| Mitsubishi Evo VI | 4WD | 350 | 1250 | 3.571 | |
| Mitsubishi Mirage | FWD | 240 | 1100 | 4.583 | |
| Nissan Skyline GT-R (R34) | 4WD | 350 | 1250 | 3.571 | |
| Nissan Skyline GT-R (R34) | 4WD | 620 | 1300 | 2.097 | |
| Opel Astra V8 Coupe | RWD | 450 | 1080 | 2.400 | DTM |
| Peugeot 406 Coupe | FWD | 270 | 975 | 3.611 | BTCC |
| Proton Satria GTi | FWD | 220 | 1050 | 4.773 | NEC |
| Saab 95 Aero | FWD | 250 | 1100 | 4.400 | SEC |
| Subaru Impreza WRX | 4WD | 280 | 1200 | 4.286 | NEC |
| Toyota Chaser | RWD | 276 | 1100 | 3.986 | |
| Toyota GT1 | RWD | 600 | 900 | 1.500 | Elite A |
| Toyota Supra | RWD | 320 | 1400 | 4.375 | |
| Toyota Supra GT | RWD | 600 | 1100 | 1.833 | |
| TVR Cerbera Speed 12 | RWD | 800 | 1088 | 1.360 | Elite A |
| TVR Tuscan Challenge | RWD | 450 | 850 | 1.889 | |
| TVR Tuscan R | RWD | 450 | 1000 | 2.222 | |
| Vauxhall Astra Coupe | FWD | 0 | 0 | 0 | BTCC |
Race Driver 2 was released on Xbox and PC in April 2004, with a Playstation 2 version following six months later. 2 PSP conversions were released in 2005 and 2006; the first being TOCA Race Driver 2 in Europe and Japan and the second being Race Driver 2006 in the US. The game continued to use a scripted career mode as introduced in the previous Race Driver game, but dropped the Ryan McKane character. Story-developing cutscenes were played out from a first-person perspective, with other characters never addressing the user by name (similar to the storytelling method of later Need for Speed titles).
The career mode offered a wider selection of championships than previous games, featuring the likes of Supertrucks and Rallycross in addition to the traditional touring car formats. However, not for the first time in the series, the British Touring Car Championship was not included, yet the franchise continued to license the TOCA name in the title. In addition, online play was featured heavily, with support for up to 8 players on Xbox Live. The game entered the UK charts at number one, and maintained the high review scores of the series, including a 9.2 out of 10 from Official Xbox Magazine.
"Featuring brand new content exclusive to PlayStation 2, V8 Supercars 2 will arrive with a whole new circuit, Catalunya, and an expanded Championship structure allowing 99 additional car and track combinations. There’s also a super hardcore “Pro-Sim mode” for ultimate realism - if you can handle it! Again, exclusively for PlayStation 2, gamers will also be able to save replays, and really drive that victory home.
31 (32 on the PS2) Licensed and Fictional global Race Locations offering 48 (49 on the PS2) tracks including Hockenheim from the German DTM series and Surfers Paradise from the Australian V8 series." Codemasters
The PlayStation 2 version will also allow up to 8 PS2 on-line players, without broadband Internet service being required, too.
| Name | Power (HP) | Weight (kg) | Power/weight ratio (kg/HP) |
|---|---|---|---|
| AC 289 CRS | 450 | 1000 | 2.222 |
| AC Mamba | 350 | 1400 | 4.000 |
| Aston Martin DB5 | 282 | 1466 | 5.199 |
| Aston Martin DB7 Vantage Volante | 420 | 1875 | 4.464 |
| Aston Martin DB9 Coupe | 435 | 1710 | 3.931 |
| Aston Martin V12 Vanquish | 460 | 1835 | 3.989 |
| Audi ABT Audi TT-R | 450 | 1080 | 2.400 |
| Championship Stockcar | 780 | 1615 | 2.071 |
| Ford 9000 | 500 | 5000 | 10.000 |
| Ford Falcon AU V8 Supercar | 620 | 1350 | 2.177 |
| Ford Falcon BA V8 Supercar | 620 | 1350 | 2.177 |
| Ford GT | 500 | 1500 | 3.000 |
| Ford GT90 | 720 | 1600 | 2.222 |
| Ford Hot Rod Coupe '34 | 230 | 1111 | 4.830 |
| Ford Mustang '68 | 350 | 1615 | 4.614 |
| Ford Mustang Cobra R '00 | 385 | 1628 | 4.229 |
| Ford SVT F-150 Lightning | 380 | 2120 | 5.579 |
| Formula Ford | 152 | 450 | 2.961 |
| Global GT Lights Race Car | 95 | 470 | 4.947 |
| Holden Commodore VX V8 Supercar | 620 | 1350 | 2.177 |
| Holden Commodore VY V8 Supercar | 620 | 1350 | 2.177 |
| Jaguar E-Type Series II '68 | 265 | 1407 | 5.309 |
| Jaguar XJ220 | 542 | 1375 | 2.537 |
| Jaguar XKR Convertible | 400 | 1815 | 4.537 |
| Jaguar XKR Race Car | 650 | 1159 | 1.783 |
| Koenig C62 | 800 | 1080 | 1.350 |
| Koenig Competition 2002 | 1000 | 1300 | 1.300 |
| Land Rover Bowler Wildcat | 298 | 1620 | 5.436 |
| Masters Car | 850 | 500 | 0.588 |
| Mercedes-Benz AMG-Mercedes CLK | 450 | 1080 | 2.400 |
| Mitsubishi 3000 GT | 400 | 1695 | 4.237 |
| Mitsubishi Lancer Evolution VII | 280 | 1440 | 5.143 |
| Nissan Skyline GT-R (R34) | 280 | 1540 | 5.500 |
| Opel Astra V8 Coupe | 450 | 1080 | 2.400 |
| Seat Leon Supercopa | 250 | 1030 | 4.120 |
| Single Seater 1000 Race Car (Indy Car) | 650 | 750 | 1.154 |
| Subaru Impreza WRX | 325 | 3260 | 4.130 |
The third game in the TOCA Race Driver series was released in February 2006, and continued to expand on the types of motorsport available. Open wheel, GT, Oval racing, Rallying and Offroad racing were all featured, and can be raced in either a detailed Pro Career mode or an open-ended World Tour. Up to 12 players are supported via Xbox Live and the PlayStation 2 version supports up to 8 on-line. This series is the only racing simulator that allows PlayStation players to race on-line before Gran Turismo 5 Prologue. It received good reviews, frequently being compared favourably to Gran Turismo 4 and Forza Motorsport, in the aspects of cars on track, damage and AI.
It is the first game in the TOCA Series that is available for Nintendo DS and was released in September 2007. It includes many licensed vehicles and tracks from across the world. It has also the ability to allow players to create their own circuit either using the stylus(albeit rather simply) or by using the custom made pieces made by the game developers. Then you can also exchange tracks online using a Nintendo Wi-fi Connection. It also has career, multiplayer and single-race modes.
The game was released for Xbox 360, PlayStation 3, and Games for Windows. Race Driver: GRID on June 3, 2008, after over one million people downloaded the demo. It featured an improved graphics engine (a common complaint was that even on the lowest setting the graphics couldn't be handled by a normal PC) from Colin McRae: DiRT, has over 40 real life cars and a variety of both fictional and realistic interpretations of tracks.