is a game developed by Hewson Consultants
for the ZX Spectrum
, Commodore 64
, Atari ST
, Amstrad CPC
-based computers. It was ported to the Mega Drive/Genesis
from the Amiga version by Punk Development for Razorsoft in 1990.
The goal is to free several fairies from the bubbles in which the rotting crone has trapped them. The player can eliminate enemies by throwing a star-like weapon and travel rapidly from place to place by means of the falcon (replaced by a particularly-powerful trampoline
in the Spectrum version). However, sometimes the journeys must be carefully planned out, since the falcon can transport the player on one-way trips, and if all fairies have not been freed from the previous area, it will be impossible to win. The player has a limited amount of time to finish.
An urban legend
surrounds the Sega Genesis
edition of the game. Accordingly to the legend, Sega of America
pulled the game off the market and forced Ravorsoft to given clothing to cover up the faries
breasts. Indeed, certain advertisements for the game often made note of the controversy.
Yet, programmer Kevin Seghetti stated that the changes on the Genesis version were done voluntarily.
However, When Amstrad Action gave the complete CPC version of the game away on their free covertape they edited the code of the game to cover up the fairies with a black square. This was due to avoid controversy with their young readership, or their parents. .
, reviewed the game in their May 1989 issue, giving the game a 'CRASH Smash' award and an overall 91% rating. "Stormlord is immensely playable, highly addictive and a great CRASH Smash." .
Your Sinclair gave the game a 93 rating stating that the game was "Another stormer from Raffaelle Cecco. Buy it!" .
Deliverance: Stormlord II
A sequel was developed and made for release in 1990 titled Deliverance. The story was not very different from Stormlord - there are fairies to free and monsters to mash all the while avoiding the platform traps. Deliverance fared just as well amongst the games critics.
The gameplay did have marked differences, though, as the game becomes more of an action sideways game, divided into 3 levels divided into two sections each, feature bosses and bonus levels in the end of each. All of the puzzle gameplay elements were gone.