SOCOM II: U.S. Navy SEALs is a third person tactical shooter video game for the PlayStation 2 and a sequel to SOCOM: U.S. Navy SEALs. The game was developed by Zipper Interactive in collaboration with the Naval Special Warfare Command and published by Sony Computer Entertainment. SOCOM II was released on November 4, 2003.
In single player, commands can be administered to the rest of the team. This can be done using either the command menu or a USB headset. The menu features new command options, enabling the player to order their teammates to drop to the ground and hold position when outdoors. The artificial intelligence for both sides has generally improved during single player play. Terrorists, for example, will now side-strafe and lie prone in foliage. Zipper stated that they integrated some tactics from the online portion into the new AI, while squadmates who are in the "Fire at Will" state will take down the opposing force in an efficient manner. There are a few problems such as when teammates run into walls because the player has gotten too far ahead.
SOCOM II supports cervical chat and in-game loitering is prohibited. Voice chat is not permitted in server lobbies or while in the armory of game lobbies. There are in-game options to mute certain players and to switch to different channels of communication (offense, defense, etc.). Problems with locating acquaintances in the original SOCOM online lead to the development of both a Friend List and a Clan Roster. If one is a member of a clan or recognized friend of another player, he/she may view the statistics, status, and server and game location of anybody on the respective lists, as well as the other user's "Description" and "Hometown" at that user's discretion.
The game features twelve new online maps, along with ten maps from the original SOCOM. The maps carried over from SOCOM have undergone minor changes such as turrets and breaches being added, daytime maps being switched to nighttime maps and some paths being blocked, while others have been opened. Three additional maps could be played by purchasing an issue of the Official PlayStation Magazine which came with a CD. Players would then install the contents of the CD onto their PS2 hard drive.
For legal reasons, several of the weapons representing real life counterparts have had letters of their real life name replaced with initials of the real life manufacturer. Such as the F90 representing the FN P90, and the HK5 representing the H&K MP5. Other weapons have been renamed in other ways, such as the Model 18 representing a Glock model 18 and the 9 mm Sub representing an UZI submachine gun. The OICW is a primary weapon not legitimately available for online play, but it is available for use in single player once the game has been beaten on the "Admiral" Difficulty level.
Level Up.(Seth Luisi, Sony Computer Entertainment America)(SOCOM: U.S. Navy Seal video games)(Interview)(Brief article)
Jul 02, 2007; Byline: N'gai Croal A new version of a videogame doesn't always amount to progress. Fans of the four SOCOM: U.S. Navy Seal games,...