An unrelated, but similarly named method is the Nelder-Mead method or downhill simplex method due to Nelder & Mead (1965) and is a numerical method for optimising many-dimensional unconstrained problems, belonging to the more general class of search algorithms.
In both cases, the method uses the concept of a simplex, which is a polytope of N + 1 vertices in N dimensions: a line segment in one dimension, a triangle in two dimensions, a tetrahedron in three-dimensional space and so forth.
A linear programming problem consists of a collection of linear inequalities on a number of real variables and a given linear function (on these real variables) which is to be maximized or minimized.
In geometric terms we are considering a closed convex polytope, P, defined by intersecting a number of half-spaces in n-dimensional Euclidean space; each half-space is the area which lies on one side of a hyperplane. If the objective is to maximise a linear functional L(x), consider the hyperplanes H(c) defined by ; as c increases, these form a parallel family. If the problem is well-posed, we want to find the largest value of c such that H(c) intersects P (if there is no such largest value of c, this isn't a reasonable question for optimization as it stands). In this case we can show that the optimum value of c is attained on the boundary of P. Methods for finding this optimum point on P work in several ways: some attempt to improve a possible point by moving through the interior of P (so-called interior point methods); others start and remain on the boundary searching for an optimum.
The simplex algorithm follows the latter method. The idea is to move along the facets of P in search of the optimum, from point to point. Note that, unless the optimum occurs on an edge or face that is parallel to H, the optimum will be unique and occur at a vertex of the polytope. If an optimum is found on an edge or face that is parallel to H then the optimum is not unique and can be obtained at any point on the edge or face. Since the simplex algorithm is concerned only with finding a single optimal point (even if other equally-optimal points exist), it is possible to look solely at moves skirting the edge of a simplex, ignoring the interior. The algorithm specifies how this is to be done.
We start at some vertex of the polytope, and at every iteration we choose an adjacent vertex such that the value of the objective function does not decrease. If no such vertex exists, we have found a solution to the problem. But usually, such an adjacent vertex is nonunique, and a pivot rule must be specified to determine which vertex to pick. Various pivot rules exist.
In 1972, Klee and Minty gave an example of a linear programming problem in which the polytope P is a distortion of an n-dimensional cube. They showed that the simplex method as formulated by Dantzig visits all 2n vertices before arriving at the optimal vertex. This shows that the worst-case complexity of the algorithm is exponential time. Similar examples have been found for other pivot rules. It is an open question if there is a pivot rule with polynomial time worst-case complexity.
Nevertheless, the simplex method is remarkably efficient in practice. Attempts to explain this employ the notion of average complexity or (recently) smoothed complexity.
Other algorithms for solving linear programming problems are described in the linear programming article.
The system is typically underdetermined, since the number of variables exceeds the number of equations. The difference between the number of variables and the number of equations gives us the degrees of freedom associated with the problem. Any solution, optimal or not, will therefore include a number of variables of arbitrary value. The simplex algorithm uses zero as this arbitrary value, and the number of variables with value zero equals the degrees of freedom.
Variables of nonzero value are called basic variables, and variables of zero value are called nonbasic variables in the simplex algorithm. [This definition is problematic, since basic variables can also take zero value.]
This form simplifies finding the initial basic feasible solution (BF), since all variables from the standard form can be chosen to be nonbasic (zero), while all new variables introduced in the augmented form are basic (nonzero), since their value can be trivially calculated ( for them, since the augmented problem matrix is diagonal on its right half).
It is worth noting that B and are the only variables in this equation (except Z and x of course). Everything else is constant throughout the algorithm.