The Settlers II is a real-time strategy computer game, released by Blue Byte Software in 1996. Its gameplay is very similar to that of its predecessor, The Settlers, albeit with a Roman theme and improved graphics.
Many fans of the franchise consider this the best game of the Settlers series, primarily because future installments changed the transport management aspect considerably. This popularity was recently acknowledged by Blue Byte's decisions to publish a remake of the game, The Settlers II 10th Anniversary for the PC, and a port to the Nintendo DS more than a decade after the original release.
The player has a limited territory (area of land) upon which he can construct buildings and roads. During the start of the game, the main warehouse is the main building granting territory around a specific radius. Territory can be expanded by creating one of four military complexes (Barracks, Guardhouse, Watchtower and Fortress) near the present territory border. Each complex must have at least one soldier garrisoned to receive the added territory bonus. Soldiers can be created by manufacturing a sword and shield, and using them to upgrade a serf. One "unit" of beer is also required to upgrade a serf to a soldier. Gold coins can also be added to raise the rank of a soldier making him stronger in combat. The player can send any amount of available soldiers to an enemy military complex where the soldier(s) must defeat all enemy soldiers housed in the building. If the player's units defeats all housed soldiers then the military complex is taken over by the player with the accompanying territory of the buildings radius.
The catapult can only attack an enemy's military buildings, such as Fortress, Watch tower, Guard house, or Barracks. As long as stones are supplied, the catapult will fire automatically. The possibility of a successful attack is about 2/3.
The player wins the scenarios once he defeats all opponents by occupying all their military complexes including the main warehouse or, in campaign mode, when he gains control of a specific area of the map that allows access to the next level. At this point, the game gives an option to either quit the game or continue playing even though all opponents are destroyed.
|Fishery||2*board||fish||Fisher||Rod and Line|
|Barracks||2*board||2*soldier, 1*coin||training||Soldier||Sword and Shield|
|Guardhouse||2*board, 3*stone||3*soldier, 2*coin||training||Soldier||Sword and Shield|
|Bakery||2*board, 2*stone||6*flour, 6*water||bread||Baker||Rollin Pin|
|Iron Smelter||2*board, 2*stone||6*iron ore, 6*coal||iron||Iron Founder||Crucible|
|Metalworks||2*board, 2*stone||6*iron, 6*board||tool||Metalworker||Tongs|
|Armory||2*board, 2*stone||6*iron, 6*coal||sword, shield||Armorer||Hammer|
|Mint||2*board, 2*stone||6*gold, 6*coal||coin||Minter||Crucible|
|Brewery||2*board, 2*stone||6*grain, 6*water||beer||Brewer|
|Storehouse||4*board, 3*stone||store, recruit||Worker|
|Watchtower||3*board, 5*stone||6*soldier, 4*coin||training||Soldier||Sword and Shield|
|Pig Farm||3*board, 3*stone||6*grain, 6*water||meat||Pig Breeder|
|Donkey Breeder||3*board, 3*stone||6*grain, 6*water||Pack Donkey||Donkey Breeder|
|Harbor Building||4*board, 6*stone||store, recruit, harbor||Worker|
|Fortress||4*board, 7*stone||9*soldier, 6*coin||training||Soldier||Sword and Shield|
|Iron Mine||4*board||2*fish/2*bread/2*ham||iron ore||Miner||Pick-axe|
Both of the map generators do not provide all the required information in the resulting files, which results the map seem "flat" in the map window when loading the map into the game. This problem can be solved by using The Settlers II Map Editor to resave the map (this tool is provided with the Gold Edition and Mission CD releases of the game).