Sega GT 2002 is the sequel to Wow Entertainment's Racing Game Sega GT, released in Japan late in 2002 as a competitor to the PlayStation 2's highly successful Gran Turismo 3. The game was originally intended to be released for the Dreamcast, but when the Dreamcast was discontinued in 2001, the game was reprogrammed for the Xbox. Following its initial release as a retail game, it was given away on a disk with Jet Set Radio Future in specially-marked Xbox console packages. Sega released Sega GT Online for the following year, with extra cars and an online facility to be used with the Xbox Live, but that could not prevent the majority of critics from savaging the game and as a result retailers ended up reducing the price of the game sooner that most games released at that time-length would.
The game became criticized of its inaccurate portrayal of '60s muscle cars (e.g. Dodge Charger, despite having more than 700bhp, but only capable of performing no less than 11 seconds on a drag strip regardless of the ability of the driver, leading to numerous debates on various enthusiasts sites), limited tuning options and sponge-like handling of the featured cars.
Sega GT 2002 introduced plenty of innovative features, many of which were later adopted by future games of its kind.
The game's cover features a Ford GT40 (called a Ford GT in the game), a Ford GT (called a Ford GT Concept in the game), and a Ford GT90.
- This is the first and only game of its kind to allow you to choose your opponents, and even create races featuring only computer competitors, though this can be found only in the arcade mode and car selection is limited.
- The game makes use of a "damage meter" in lieu of rendered damage, but while it does not affect the handling, it will reduce the awarded prize money at the end of the race. When the player finishes the race with the car unscratched, the game will award a bonus cash prize. In turn, you will either finish with more or less than the prize money advertised, depending on the meter.
- Unlike Gran Turismo, the license tests are merely timed laps, instead of separate tests focusing on specific elements of driving.
- As applies to the real world, it is the only game of its kind that doesn't give the player fresh parts after each race, most notably tires, and encourages them to service the car at a regular interval depending on wear and tear.
- This is the first game sold outside the Japanese market to emphasize largely on pre '80s classic Japanese cars, or "Nostalgic Hero" cars after the Japanese magazine of the same name. An example is the Honda S600.
- It is the first and only GT-style game to allow you to name your price when you sell your car, rather than selling it at a fixed price. A price is named for your car and it then appears outside your garage with a "For Sale" sign. The player must race (ie. passing days) before the car is bought. Setting a higher price will result in a lower chance of your car being purchased, simulating a proper market. Also, only one car can be "For Sale" at a time: a user with a number of cars that must be sold quickly must set comparatively low prices.
- Instead of specific license tests, focusing on a certain element of driving, Sega GT 2002 uses timed laps for its licenses. Each test uses a more powerful car.
Sega GT 2002:- Start with just $13,000 to buy a car then raise money to buy faster cars and become the Official Race champion
Quick Battle:- Race a single race against a CPU or human opponent, or alternatively, watch a CPU race
Chronicle Mode:- Use classic cars from the 1970s, tune them up over time, and try to defeat newer cars.
Time Attack:- Try and beat your fastest laptime on any circuit in the game
Replay Studio:- View and edit saved replays
Sega GT Online was released in Japan in 2003 and the US in 2004. It featured the addition of Auto Union, Bugatti, and De Tomaso vehicles. Unlike the regular version, it was rated T due to the unpredictable multiplayer interactions. Its cover features a Mazda RX-8.