Real-time optimally adapting mesh (ROAM), is a continuous
level of detail algorithm that optimizes terrain
meshes. On modern computers, sometimes it is more effective to send a small amount of unneeded polygons to the
GPU, rather than burden the
CPU with LOD calculations -- making algorithms like
geomipmapping more effective than ROAM.
Authors
- Mark Duchaineau
- Murray Wolinsky
- David E. Sigeti
- Mark C. Miller
- Charles Aldrich
- Mark B. Mineev-Weinstein
External links