Rise: The Vieneo Province (abbreviated to Rise) is an Internet-based virtual world that has been in development since January, 2003 and was offered commercially beginning in April, 2006. Through a downloadable client program, users interact with each other through motional vehicles and avatars, providing an advanced level of a social network service combined with general aspects of a metaverse.
While Rise is sometimes referred to as a game, in general it does not have points, scores, winners or losers, levels, an end-strategy, or most of the other characteristics of a typical game. Players, often called "citizens", can visit this virtual world almost as if it were a real place. They explore, meet other citizens, socialize, participate in individual and alliance activities, and buy and produce goods (virtual property) and services from one another. As they spend more time in the world, they learn new skills and mature socially, learning the culture and manners of a virtual environment.
The game contains player-driven economics, a dynamic weather system, and a detailed terrain engine. Vieneo, the fictitious moon the game is based on, has all the typical attributes of a planet or moon and was made using StarGen.
The aerodynamic and astrodynamic physics are of the highest fidelity and therefore closely mimic reality. One of the goals of many players is to fly up into orbit and look down at the large gaming arena.
The company originally developed software for a full-scale cockpit enclosure. The only known prototype (called 'Audrey') was lost/stolen. Due to budgetary restrictions, liability, and assembly space required, the firm has now focused on the larger audience of online gaming.
The initial alpha test version, named Planetfall, was made available in 2003 to players with initial release of the proprietary terrain engine. Due to a potential copyright infringement with Planetfall, the game was renamed and the beta version was made publicly available in 2006. The beta versions continued to focus on playability on a long-term basis. The Rise economy was initialized in August, 2006 and has been entirely user-driven since.
Every few days, a new version of the software is deployed, intending to fix problems and make improvements to usability, performance, and security. The Rise user-base is growing rapidly, and this has stimulated both social and technological changes to the world; the addition of new features also provides periodic boosts to the growth of the economy.
Although the company has a form field for referrals, no known bonus system has been implemented.