Rec. 709 refers to HDTV systems having roughly two million luma samples per frame. Rec. 709 has two parts: Part 1 codifies what are now referred to as 1035i30 and 1152i25 HDTV systems. The 1035i30 system is now obsolete, having been superseded by 1080i and 1080p square-sampled (“square-pixel”) systems. The 1152i25 system was used for experimental equipment in Europe and was never commercially deployed.
Part 2 codifies current and prospective 1080i and 1080p systems with square sampling. In attempt to unify 1080-line HDTV standards, part 2 defines a common image format (CIF) with picture parameters independent of the picture rate.
Initial acquisition is possible in either progressive or interlaced form. Video captured as progressive can be transported with either progressive transport or progressive segmented frame (PsF) transport. Video captures as interlaced can be transported with interlace transport. In cases where a progressive captured image is transported as a segmented frame, segment/field frequency must be twice higher than frame rate.
In practice, the above results in following frame rates ("fractional" rates specified in commonly used "decimal" form): 25i, 25PsF, 25p, 50p for 50 Hz systems; 23.98p, 23.98PsF, 24p, 24PsF, 29.97i, 29.97PsF, 29.97p, 30p, 30PsF, 59.94p, 60p for 60 Hz systems.
Rec. 709 coding uses “studio-swing” levels where reference black is defined as 8-bit interface code 16 and reference white is defined as 8-bit interface code 235. Interface codes 0 and 255 are used for synchronization, and are prohibited from video data. Eight-bit codes between 1 and 15 provide footroom, and can be used to accommodate transient signal content such as filter undershoots. Eight-bit interface codes 236 through 254 provide headroom, and can be used to accommodate transient signal content such as filter overshoots and specular highlights. Bit-depths deeper than 8 bits are obtained by appending least-significant bits. Ten-bit systems are commonplace in studios. (Desktop computer graphic systems ordinarily use “full-swing” encoding that places reference black at code 0 and reference white at code 255, and provide no footroom or headroom.) The 16..235 limits (for luma; 16..240 for chroma) originated with ITU Rec. 601.
| Color space | White point | Primaries | ||||||
|---|---|---|---|---|---|---|---|---|
| xW | yW | xR | yR | xG | yG | xB | yB | |
| ITU-R BT.709 | 0.3127 | 0.3290 | 0.64 | 0.33 | 0.30 | 0.60 | 0.15 | 0.06 |
Note that red and blue are the same as the EBU primaries while green is halfway between EBU and SMPTE C.
HDTV according to Rec. 709 forms luma (Y’) using R’G’B’ coefficients 0.2126, 0.7152, and 0.0722. These coefficients are different from those of Rec.601 (for no good reason, according to some experts ). Although worldwide agreement on a single R’G’B’ system was achieved upon the adoption of Rec. 709, adoption of different luma coefficients created a second flavour of Y’CBCR. Whenever SDTV is upconverted to HDTV, or HDTV is downconverted to SDTV, at the studio or at the consumers’ premises, luma-chroma matrixing is required.
Rec. 709 is written as if it specifies the capture and transfer characteristics of HDTV encoding - that is, as if it were scene-referred. However, in practice it is output (display) referred with respect to a 2.4-power function display. (Rec. 709 and sRGB share the same primary chromaticities and white point chromaticity; however, sRGB is explicitly output (display) referred.)
: Poynton, Charles, Perceptual uniformity, picture rendering, image state, and Rec. 709. May, 2008.