The game developed in its current form in 2002. Originally created at the end of a traditional game of Racquetball at Roberts Wesleyan College, the sport followed in the tradition of Rugby by a player blatantly ignoring the traditional rules. The game quickly developed its own traditions and variations, as well as a small, but elite cult following. The games popularity has waned over recent years, but still maintains an affection among former players. The game has struggled to spread beyond its original locale.
Essentials
A racquetball racquet
A racquetball court
A racquetball ball
Encouraged
A glove to be worn on the racquet hand
Protective Eyewear (goggles)
Sneakers
Discouraged
A helmet
A cup
Any padding
Sandals
The goal of a "rally" of rasketball is to obtain "possession" of the ball, then score a goal. Possession is determined by striking the ball so that it contacts the back wall. The player or team must then cause the ball to contact the door in the center of the front wall. Points are given to the player or team who maintained possession of the ball prior to it contacting the door, in accordance with the appropriate variation's scoring. This scoring system is similar to that of half-court basketball.
After this is accomplished, the first server (or serving team) must be determined by the "Whack-Off". During the Whack-Off, each player takes a turn standing one arm-and-racquet's length away from the front wall. The player then bounces the ball on the ground and strikes the ball such that it is propelled towards the back wall, without bouncing on the floor. The player who gets their rebound off of the back wall to bounce closest to the dotted line is the winner. That player then has the option to serve or be served to at the initial jump ball.
An infraction has occurred in the following instances:
There are several variations that have developed depending on the number of players.
Original - Rasketball is played by 3 players. Each player represents their own team. Each goal is worth one point. The game is played until one player has earned 5 points. Though this is the original form of the game, it is not played often because of the difficult nature of facing multiple opponents.
Team - When an even number of players are involved, the game is played with two equal sized teams (generally two or three person teams). Each team scores one point per goal. The game is played until one team has earned 5 points.
Wildman - With 5 players, two equal sized teams are formed (2 players each), with the extra player being deemed the "Wildman". The wildman is determined by a Whack-Off. The wildman rotates between each game (subject to a new whack-off, excluding previous wildmen). Each team scores one point per goal, but the wildman receives two points per goal. The game is played until one team or the wildman receives 6 points. Any stops in play, regardless of cause, will be restarted by a jump ball, tossed by the wildman.
Wildman 3000 - With 7 players, two equal sized teams are formed (3 players each), with the extra player being deemed the "Wildman". The wildman is determined by a Whack-Off. The wildman rotates between each game (subject to a new whack-off, excluding previous wildmen). Each team scores one point per goal, but the wildman receives three points per goal. The game is played until one team or the wildman receives 6 points. Any stops in play, regardless of cause, will be restarted by a jump ball, tossed by the wildman.
Teams - When the game started, it was formed by a close group of friends, many of whom were also related. To start, teams were determined by familial relationships before any other team combinations were considered. After a set of games were completed (generally best of 5, though sometimes more), team combinations were determined by equipment brand (for instance, players using Head racquets
vs. players using Ektelon raquets 
Wildman
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Dead Ball Pile - Though most traditional racquetball players prefer to keep the court free of obstacles, the rasketball community prefers to keep personal items in a pile in one corner near the front wall. Though this will sometimes cause the ball to stop its motion, the added challenge is embraced by the sport's players. Play does not stop when the ball does.
The writing on the wall - Should a player be injured at any time (which often happens) in such a way that blood is drawn, that player is encouraged to leave their mark on a wall (usually with their initials) in blood. Though this is considered disgusting by some, rasketball does not apologize for its traditions.
Postgame - Players will generally convene at an eating establishment of some sort at the end of the game to appease their appetites. Common choices include Nick Tahoe Hots, Wendy's, and Bill Gray's.