RPG Maker, known in Japan as , is the name of an expansive series of programs for the development of role-playing games (RPGs), first created by the Japanese group ASCII, then succeeded by Enterbrain. The Japanese name, Tsukūru is a pun mixing the Japanese word tsukuru (作る), which means "make" or "create", with tsūru (ツール), the Japanese transcription of the English word "tool".
RPG Maker 95 was the first Microsoft Windows-based RPG Maker game. Despite being an early version, RPG Maker 95 has both a higher screen resolution, and higher sprite and tile resolution than the several following versions. RPG Maker 2000 (also called RM2k) was the second release of RPG Maker for Microsoft Windows. While it is possible to do more with RM2k, it uses lower resolution sprites and tiles than RPG Maker 95. However, it does not have a noticeable limit of 'sprites'. Unlike RM95, which can only use one 'set', RM2k can use an unlimited number of sprite sheets with specific sizes for each type. The tilesets also have a similar non-limitation. However, because tiles must be entered into a database, there is a limit on tiles. This limit however is rarely a problem (normally 5000), and even when it is, an unofficial patch exists which can bump most limits much higher at the risk of potential game corruption.
RPG Maker 2003 (also referred to as RM2k3, and sometimes RM2k/3) is largely an improvement of RM2k. RM2k games can be ported to RM2k3 (but not back to RM2k, the conversion is permanent), and most resources are interchangeable. It does however feature a side-view battle system similar to the Final Fantasy games on the Super Nintendo. This was the first version made by Enterbrain, which had previously been a part of ASCII.
RPG Maker XP (also referred to as RMXP) is the first RPG Maker which can use Ruby, making it the most powerful, programming-wise. However, many normal, simplified features present in RM2k(3) have been removed. Most of these features, however, have been programmed with Ruby, and distributed online. RMXP runs at 1024x768 resolution (though games made in it run at 640x480), while offering four times the playable area of its predecessors. Additionally, it allows greater user control over sprite size (there is no specific image size regulation for sprite sheets) and other aspects of game design. This more open-ended arrangement, coupled with the inclusion of the Ruby Game Scripting System (RGSS), makes RPG Maker XP more versatile than other versions in the series, at the cost of a steeper learning curve.
RPG Maker VX (also referred to as RMVX) is the latest RPG Maker version released by Enterbrain. Its official Japanese release date was Dec. 27 2007, and official release date in America was February 29 2008. In this new maker, the interface is more user-friendly, allowing new users to create games with ease. Frames per second rate was increased to 60, allowing a higher quality of gaming. The programming language Ruby is still implemented. New editor and a new RTP are included.
Also, RPG Maker has been used in studies involving students learning mathematics and programming through the creation of role-playing games.
|RPG Construction Tool: Dante||MSX2||Japan||Feb. 8, 1990||ASCII|
|Dante 2||MSX2||Japan||Feb. 8, 1992||ASCII|
|RPG Tsukūru Dante 98||PC-9801||Japan||Dec. 19, 1992||ASCII|
|Dungeon RPG Tsukūru Dan-Dan Dungeon||PC-9801||Japan||Apr. 28, 1994||ASCII|
|RPG Tsukūru Super Dante||Super Famicom||Japan||Mar. 31, 1995||Kuusou Kagaku||ASCII|
|RPG Tsukūru Dante 98 II||PC-9801||Japan||Jul. 14, 1996||ASCII|
|RPG Tsukūru 2||Super Famicom||Japan||Jan. 31, 1996||Kuusou Kagaku||ASCII|
|RPG Tsukūru 95||Microsoft Windows||Japan||Mar. 28, 1997||ASCII|
|RPG Tsukūru 95 Value!||Nov. 21, 2001||Enterbrain|
|Simulation RPG Tsukūru||Sega Saturn, PlayStation||Japan||Sep. 17, 1998||Pegasus Japan||ASCII|
|Enterbrain Collection: Simulation RPG Tsukūru||PlayStation||Japan||Nov. 29, 2001||Enterbrain|
|Simulation RPG Tsukūru 95||Microsoft Windows||Japan||May. 29, 1998||ASCII|
|Simulation RPG Tsukūru 95 Value!||Nov. 21, 2001||Enterbrain|
|RPG Tsukūru 3||PlayStation||Japan||Nov. 27, 1997||Kuusou Kagaku||ASCII|
|PlayStation the Best: RPG Tsukūru 3||Nov. 19, 1998||ASCII|
|RPG Maker||USA||Sep. 18, 2000||Agetec|
|RPG Tsukūru GB||Game Boy Color||Japan||Mar. 17, 2000||Kuusou Kagaku||ASCII|
|RPG Tsukūru 2000||Microsoft Windows||Japan||Apr. 5, 2000||ASCII|
|RPG Tsukūru 2000 Value!||May. 14, 2003||Enterbrain|
|RPG Tsukūru 4||PlayStation||Japan||Dec. 7, 2000||Enterbrain|
|Uchūjin Tanaka Tarou de RPG Tsukūru GB 2||Game Boy Color||Japan||Jul. 20, 2001||Enterbrain|
|RPG Tsukūru 5||PlayStation 2||Japan||Aug. 8, 2002||Kuusou Kagaku||Enterbrain|
|RPG Maker 2||USA||Oct. 28, 2003||Agetec|
|RPG Tsukūru 2003||Microsoft Windows||Japan||Dec. 18, 2002||Enterbrain|
|RPG Tsukūru α||Microsoft Windows/Cellphone||Japan||Dec. 18, 2002||Enterbrain|
|RPG Tsukūru Advance||Game Boy Advance||Japan||Apr. 25, 2003||Enterbrain|
|RPG Tsukūru XP||Microsoft Windows||Japan||Jul. 22, 2004||Enterbrain|
|RPG Maker XP||Worldwide||Sept. 16, 2005||Enterbrain|
|RPG Tsukūru||PlayStation 2||Japan||Dec. 16, 2004||Run Time||Enterbrain|
|RPG Maker 3||USA||Sept. 21, 2005||Agetec|
|RPG Tsukūru for Mobile||Microsoft Windows/Cellphone||Internet||Apr. 17, 2006||Enterbrain|
|RPG Tsukūru VX||Microsoft Windows||Japan||Dec. 27, 2007||Enterbrain|
|RPG Maker VX||Worldwide||Feb. 29, 2008||Enterbrain|