Some features were novel for a game of its type at the time of its release. First there are two "games within a game" that allow the character to permanently increase dexterity or intelligence attributes if completed successfully . Also, various casinos about the towns allow the player to gamble for gold pieces in games of Blackjack, Roulette or "Double or Nothing".
Another aspect of the game is that various monsters and foes are immune or more vulnerable to different weapons. The player would occasionally have to switch weapons depending on which enemy they faced in order to defeat them. Magic spells can also be cast, but only in the dungeon levels.
The original game was written by Charles Dougherty and Gerald Wieczorek and published in 1984 for the Commodore 64 and Apple II computer systems. The structure and style of the game were licensed from Richard Garriott, author of Akalabeth and Ultima. This game was the first foray by SSI into the fantasy RPG genre and its release was followed by the more expansive Phantasie series.
The premise of this game is that the player's character has been sent back in time to defeat six "Mad Sorcerers" before they can create the "Book of Magic" featured in the original game. Computer Gaming World described it as very similar, albeit not equal, to the original.
Game Theorist web page:
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