640x200 mode has colour attribute byte for each 8 pixels. Difference from Profi (computer) is that ATM has full 16 colour set for both ink and paper.
320x200 mode (16 colours) is ordinary raster mode, but not similar to EGA (it is two-pixel chunky, not planar like EGA). Two games for this mode were converted directly from PC: Prince of Persia and Goblins (computer game), and one from Sony PlayStation: Time Gal. Some other games for this mode exist. The latter one is Ball Quest (August, 2006).
256x192 ZX Spectrum mode.
Palette (16 colours from 64) is set for all modes.
Many models exist, the recent is 7.10 (with some bug fixes by NedoPC). Models < v6.00 are called ATM 1, later models are called ATM 2(2+) or ATM Turbo 2(2+) or simply Turbo 2+. IDE is available since v6.00.
ATM was developed on basis of the famous Pentagon (computer).
ATM was produced until 1994 by ATM and MicroArt, then the firms separated and soon closed the production.
Unreal Speccy v0.27 and higher.