AdventureQuest (also referred to by its website name BattleOn or simply as AQ) is an online single-player RPG developed by Artix Entertainment in 2002 and released on October 15 of that year. It is implemented in Flash and uses vector graphics, some of which are animated. The game follows the adventures of a character tied with the town of Battleon (the player) as he or she explores the game world while engaging in combat with various enemies. As of July 22, 2008, aq.battleon.com, the game's hosting website, has an Alexa rating of 938. AdventureQuest and all related games are set within the world of Lore, formerly a tongue-in-cheek reference to the game's original title, Lands of Rising Evil, which has since been explained to refer to Lorithia, a name of the goddess of creation in the game's storyline.
Guardianship, a measure introduced on February 22, 2003 to manage the costs of running the game, added a one-time fee-based character upgrade service. Ownership of the game transferred to the newly-formed Artix Entertainment in 2004, and a server population cap was added for non-Guardian players in May of that year. In June 2004, players of AdventureQuest reached 1 million in number.
By June 2005, the game had 5 million users, an amount which rapidly grew to 40 million by September 2007. As AdventureQuest grew, Artix Entertainment added new methods to pay for in-game content, such as X-Guardianship (in October 2005) and purchasable Z-Tokens (in June 2006), and released other related games, such as DragonFable (on July 26, 2005), MechQuest, ArchKnight and ZardWars.
Main Reference Source:
Much of AdventureQuest's game play revolves around fighting monsters. On the players turn they may attack, equip a weapon shield or armor, drink a potion, cast a spell, call a pet or equip a miscellaneous item. Changing armor, weapon or shield does not use up a turn but equipping certain items, changing pets or drinking a potion does. On an opponents's turn it may attack, though some monsters have special attacks such as healing. Pack monsters and a few other monsters can summon reinforcements, which doesn't take up a turn.
As players defeat monsters, they gain Experience Points (XP), gold, and possibly Z-tokens. The XP is used for leveling up your character for more Mana, Health, etc. The gold is used for buying stronger items. Z-Tokens, not always dropped by monsters, can be used to buy special weapons from Valencia or to buy a house.
A more in-depth Gameplay description under Combat Mechanics.
Several things can affect the outcome of a battle. Both characters and monsters have a "defense modifier" for each of the eight elements; a higher defense modifier means an attack of that element does more damage. There is also a defense modifier for each of the three methods of attacks: melee, ranged and magic; a lower number means greater vulnerability to that element of attack. Players can change their character's weapon, shield and armor according to the monster's defense modifiers. Also, some of the stronger bosses have defence modifiers to the Void element. There are a few other "Hidden" elements that are not shown, but still exist (Confirmed by the KoO, the game's balancing team. Void is an example of such a hidden element.)
Six stats affect the amount of damage inflicted and taken, as well as the probability of an attack being resisted. In addition, pets and guests assist the character in doing extra damage. Strategic use of spells and items will give a character an advantage in combat. The combat system also uses luck as you attack a random number based on your weapon and stats.
When a battle begins, either the player or the monster goes first mostly depending on whoever has the more Luck. When it is the monsters turn, they do their own attack that can inflict different damage and sometimes effect the player's own defenses. The player's turn then would come if it hasn't already. The player could then equip the appropriate armor, shield, etc. The battle would then go on with consecutive Monster then Player turns. The player can have numerous types of attacks depending on what armor is used or if they decide to use their magic attacks. These Magic attacks cost a player MP (Mana Points which is the base of all magic in AQ). Sometimes, the attacks could also vary on what weapon is used. The weapon, depending on what one you are using, can sometimes release its Special attack that does not cost the player MP or HP. The battle would then continue until a monster's HP drops below zero or if the players drops to zero. If the monster dies, the character is awarded with experience and gold. Sometimes, they will also be rewarded with Z-Tokens. If a monster is a pack type (Junior Zard Pack, Orc Horde, Drakel War Party, etc.), sometimes they may summon reinforcements until they run out. Most pack monsters have a pre-determined amount of reinforcements, and will not die until all of them are killed. If a character's HP drops below zero, the character dies, and has to speak to Death to return to town without any penalties. The death is saved in the game's database.
Players may also inflict status effects on monsters such as Freezing and Paralysis using different weapons and other methods with a random chance of inflicting the effects.
When the SP bar appeared, potions started to cost SP. Now you can use two potions at once using less turns to heal.
The amount of SP for a player starts at 50. The player then gains 5 points of SP every time he/she levels up. During a battle, the player starts with how many points he/she had at the end of the last battle. However, if a player just logged in, you start with zero. The player gains SP every time it is their turn during battle until the bar is full.
Another feature of having SP is the ability to flee from battle. There was escape before SP was enabled but no price was paid for escaping. The player would have to have enough SP to flee from a battle. The higher the monster's level, the more SP would be needed to flee.
Further more, if a player loses to a monster, their SP is drained back down to zero regardless of the player's level.
Sometimes certain species will be weak to an additional element. For example, the monster "Undead Horse" has a light modifier of 120% and an Energy modifier of 130%. This is not very typical of undead, as most are weak against Fire as well as Light. There also exists another element, Void, previously known as Element X. Some weapons, when triggered, deal Void damage (such as the Dragon Blade), or in their special attacks (such as the Gauntlet of The'Galin), the vast majority of monsters in the game have a Void resistance of 100%, however, there are handful that have a lower modifier. These monsters are known as the "Unbeatables", and they are coupled with a 0% Modifier to the Element "Death", currently used only by a very strong special in the Weapons of Awe known as PowerWord Die. Its symbol is a question mark. There are other secret elements that certain monsters use but, they are not available to players.
Pets are the second party member a player can have. Pets are obtained by buying them from shops, except for Cudgel, who joins you temporarily during the Drakel vs. Elf saga. Pets can cause status effects like Paralysis, can attack, and some can heal you such as the Fairy Godmother. Pets do not always attack though.
Guests are the third party member a player can have. Guests are obtained during quests, wars, and can be summoned using Summon Spells, completing the "beasts of legend" challenge in the guardian tower and class skills. Some guests can inflict status effects, and a few can even trigger against some enemies. Guests attack rates are also affected by Charisma, unlike Galrick, Diviara or Giliara who attacks 100% of the time regardless of the player's Charisma amount. The player attacks first, then the guest, then the pet.
When characters level up, they are given 5 stat points. They may use these stat points to train their stats by paying a stat trainer and defeating them in combat. There are three different stat trainers in the game. The first is Sir Lanceler. Sir Lanceler can increase all six stats but to a max of 75 points for each stat. Neberon the Mage can train you in intellect, charisma, and Luck. Grimweld the Warrior can train you in strength, dexterity, and endurance. Both Neberon and Grimweld can train each stat to a max of 200 points each. A good thing to note that unlike Sir Lancer, Neberon and Grimweld give specific scenarios in a fight to increase the stat (i.e. training Strength with Grimweld restricts you to only using the attack button)
If a player regrets training a stat, they may un-train their character's stats by doing the "Death's Domain" quest and losing to Sir Pwnsalot in combat. However, the money spent in training the stat will not be refunded and therefore will be lost forever. Once Pwnsalot is found, Guardians and X-Guardians may visit him freely in the Guardian Tower by selecting the Un-Trainer in the teleporter room. The cost of training a stat does not increase each time you level up, rather it increases each time you train a stat.
Note: After the Sweep (a large game update), classes will have level requirements depending on Tiers. This level requirement is not implemented yet.
|Class Name||Role and Stats usually Used||Trained By|
|Fighter||Base melee character; begins with Steel Plate and Long Sword (Guardian Plate and Guardian Blade if Guardian) and uses Fighter Armor to access skills; starts with 10 Strength and primarily uses Strength, Endurance, and Dexterity, though they may elect to use Charisma||Blackhawke in the upper floor of the Battleon Inn|
|Mage||Spellcasting character; begins with Cloth Robes and Wooden Staff (Guardian Robes and Guardian Staff if Guardian) and uses Mage Robes to access skills; starts with 10 Intellect and primarily uses Intellect, Dexterity, and Luck, though they may elect to use Charisma||Warlic in the Battleon Magic Shop|
|Rogue||Specialized ranged character; Begins with Leather Armor and Short Sword (Guardian Leather and Guardian Dagger if Guardian) and uses Rogue Outfit to access skills; starts with 10 Dexterity and primarily uses Dexterity, Strength, and Endurance, though they may elect to use Charisma||Valencia in Krovesport|
|Scholar||Recently-implemented character class; begins with Students Robes and Short Sword (Savant Robes and Guardian Dagger if Guardian) and uses Explorer's Outfit to access skills; primarily uses Intellect, Charisma, Dexterity and Luck||Nel in Deren|
|Class Name||Role||Requirements and Tier||Stats usually Used||Trained By||Storyline Significance & Other Notes|
|Knight||Defensive melee fighter; uses Knight Armor||Requires Fighter level 5; Second Tier||Strength, Endurance, and Dexterity||Sir Tathlin in the Kingdom of Rennd||Non-player knights typically serve a King, and choose one of the eight Elemental Realms to join.|
|Beastmaster||Minion-based controller of beasts, animals and critters; uses Feral Garb or Primal Garb if Guardian||Requires Rogue and Fighter level 5; Second Tier||Charisma and Dexterity||Vephoma and Wandy in the Dark Jungle||Inhabitants of the Dark Jungle, Beastmasters strive to overthrow their tyrant king.|
|Wizard||Element-wielding caster; uses Wizard Robes, though it has been stated that other elemental versions will be released: Pyromancer (Only released one; available only to Guardians), Cryomancer, Hydromancer, Dynamancer, Geomancer, Aeromancer, Lumenomancer, Tenebromancer||Requires Mage level 5; Second Tier||Intellect and Dexterity||Jackel Sano in the Ethereal Realm||Wizards draw the powers of one of the eight Elemental Realms from the game's Ethereal Realm.|
|Paladin||Beneficial magic-wielding melee fighter; uses Holy Armor or Golden Holy Armor if Guardian||Requires Mage and Knight level 5; Third Tier||Strength, Intellect, Endurance, and Dexterity||Artix von Krieger in the Paladin Order||Paladins are warriors of holiness and enemies of the Undead and their Necromancer masters, with whom they were once engaged in a war.|
|Pirate||Seafaring adventurer; uses Pirate Garbs||Requires Fighter and Rogue level 5; Second Tier||Strength, Dexterity, Luck, and Charisma||Captain Rhubarb in the Pirate's Cove||Non-player Pirates may be friendly adventurers or evil mutineers|
|Necromancer||Minion-based wizard with power over the undead; uses Necromancer Cloak or Obsisdian Cloak if Guardian||Requires Wizard level 5; Third Tier||Intellect, Dexterity, and Luck||Obsidia in Obsidia's Lair||Though regularly evil, certain necromancers under Obsidia (and Obsidia herself) are not; Necromancers were once involved in a war with those of the Paladin class|
|Berserker||Damage-geared melee fighter; uses Berserker Hides; does not normally use spells||Requires Fighter level 5; Second Tier||Strength, Endurance, and Dexterity||Eselgee in the Dwarfhold Mountains||Berserkers are known as wild warriors of the Northern Mountains and dangerous if confronted|
|Martial Artist||Versatile melee fighter; uses White Gi||Requires Fighter level 10; Second Tier||Strength, Charisma, and Dexterity||Master Dadric in the School of Crouching Zard||Martial Artists are trained in the fighting art of the Crouching Zard. They are then able to learn 4 advanced abilities which gives even playable characters 25 possible outcomes of abilities|
|Class Name||Role||Trained By||Storyline Significance & Notes|
|Dragonslayer||Fighter with primarily anti-Dragon abilities; uses Dragonslayer Armors||Galanoth in Dragonstone||Dragonslayers once killed dragons indiscriminately and were at war with the Dracomancers; they now only slay malevolent Dragons|
|Dracomancer||Fighter with various Draconic powers; uses Dracomancer Armor||Lord Cyrus in the Dragonspine Mountains||Dracomancers are the guardians of the dragon eggs of the Dragonspine Mountains and have been known to transform into half-Dragon creatures themselves; they were once involved in a war with the Dragonslayers|
|Ninja||Stealthy fighter with various damaging attacks; uses Shinobi Shozuku||Elizabeth at Mount Dajin||Ninjas are known as warriors of the night, attacking unexpectedly from the shadows.|
|Vampireslayer (After The Sweep, this will be known as ShadowSlayer)||Warrior with various anti-Vampire and anti-Werewolf abilities; uses Vampireslayer Armors||Vampireslayer E in the Darkovia Forest||Vampireslayers hunt Werewolves, Vampires, Werepyres, Dracopyres, and Dracowolves.|
|Subrace Name||Acquired From||Description||Notes|
|Vampire||Queen Safiria in the Vampire's Castle of Darkovia Forest||Players with the Vampire subrace and Vamp Armor equipped can steal health during battle and randomly engage in a special attack in which they transform into a batlike humanoid and hit the enemy multiple times, both of which are improved based on Vampire quests completed.||Queen Safiria, the leader of the Vampire subrace, may also be fought by player werewolves in the game's fourteenth "Epic Quest". Vampire players may receive the temporary "Firebat" guest.|
|Werewolf||The Werewolf King in the Werewolf Lair in Darkovia Forest||Players with the Werewolf subrace and Lycan Armor equipped can regenerate health during battle and randomly engage in a special attack in which they transform into a full-fledged werewolf and hit the enemy several times, both of which are improved based on Werewolf quests completed.||When fighting a non-Vampire quest werewolf, the player has a chance to temporarily become one, his or her default armor being replaced with Lycan Armor, making normal Werewolf mechanics applicable. Werewolf players may receive the temporary Brightwolf guest.|
|WerePyre||WolfWing in "The Secret" quest in Darkovia Forest||WerePyre players, though not receiving most of the normal Werewolf/Vampire benefits, have a higher chance of inflicting their special attack, which drains ten hitpoints from the enemy. Only Guardian and X-Guardian characters may become a WerePyre.||Upon the completion of the "The Secret" quest, players may also choose to fight Wolfwing (leader of the WerePyres), though this fight is fixed against the player to be near impossible, due to Wolfwing's regeneration capabilities.|
Other subraces also exist, such as the DracoWolves and DracoVamps, though will not be available to players due to Nightbane (the leader of both factions)'s inability to make more of his own kind. Being the joint leader of both Werewolf/Dragons and Vampire/Dragons, Nightbane is considered a "Dracopyre", which is a combination of Dragon, Werewolf and Vampire. In early 2007, there was war between Wolfwing and Nightbane (depicted by ingame "event" quests) which Nightbane eventually won.
There are eight clans available for players to join, representing the eight elemental realms. The clan names and elements are as follows: Geoto (Earth), Aerodu (Wind), Nautica (Water), Dynami (Energy), Igneus (Fire), Glacius (Ice), Lucian (Light), and Nocturu (Darkness). The clan leaders in the same order as above are respectively: Geoto, Aerodu, Nautica, Dynamo, Igneox, Glaciar, Lucius, and Noctros. To become part of a clan, players may enter Paxia, click on the location of a clan's base and speak to the clan's leader, asking to join. The player is guaranteed entrance in any clan unless she or he is already in a clan, or if a Clan War currently ensues.
Only players that have joined a particular clan and those without a clan may enter a clan's base. Clan bases contain a shop which sells items of its element, as well as (occasionally) clan-unique items. Some of these items are more powerful when used by a member of the corresponding clan, such as the "Gong of the Wind" series of Pets.
Players may leave a previously-joined clan if no Clan Wars or Clan Events are currently active by speaking with the Negatus Statue on Monolith Island, which lies off the shore of Paxia. Also on Monolith Island is Paxus, who provides information about the eight Paxian clans and their creation.
There are a few Clans not available to the General Public. The AdventureQuest Team Clan is used to mark characters belonging to Staff Members. The Test Characters Clan is used to mark characters used by Staff & KoO (Knights of Order) for Testing purposes. Characters in the Test Characters, and the AdventureQuest Team Clans have their equipment hidden on their character pages to prevent normal players from gaining a sneak preview at unreleased items. There is also the C/A/T (Cheaters/Abusers/Time Wasters Clan) where a character, not an account, is sent. This clan however is to stop cheaters. They get items like steal plate, and they will face certain monsters that lowers their exp and gold drastically. Some C/A/T clan members may not be able to log in to that character at all.
Challenges are given by Paxus, and happen in his personal arena which floats above Paxia. They can vary from guessing things to winning battles and so forth. Clans with the highest score gain prizes for this.
These challenges are done in the Octo-Paxi Arena which is the on a little island on the south of Paxia. Most of the time it is a question mark because there aren't any current events. The latest event was the "Chaos among the Clans" event.
Also available in-game is a "Moral Compass", accessible by speaking with Twilly in the town of Battleon. A marker on the compass allows players to see where they currently lie on the Good/Evil/Unity/Chaos axis.
AdventureQuest has many shops where players may purchase equipment using gold. Every piece of equipment has a level requirement which the character must meet to purchase it. Equipment may also be sold to any vendor at a defect. Many chests and quest-completion screens in the game offer rewards that must be purchased, and essentially act as a vendor with advanced items. A character may hold up to eight of each type of equipment at a time in battle, while they may purchase storage space with Z-Tokens to hold items outside combat. Most equipment specializes in one of the game's eight elements, but some specialize in more than one element or have no element at all. Not all types of equipment can be bought with gold, as there are equipment that need Guardianship or Z-Tokens to buy.
The yearly "holiday" events in the game are:
Most adverts shown are those for Artix Entertainment's other online RPGs or the guardian aspect of Adventure Quest; other sponsors include entertainment aimed at a younger audience, such as the Cartoon Network or Space Monkeys, as examples.
A new feature was added in July of 08. This update is the estate. This allows the player/owner of the house to add various "add-ons" to their property (a garden, a farmhouse, etc.). These add-ons can be leveled up to strengthen it from monster attacks.
Guardianship is a "premium" version of AdventureQuest, which players can buy for a one-time fee. As AdventureQuest has grown, Artix Entertainment has raised the fee several times; as of 22 October 2006, Guardianship costs $19.95, which can be paid by using one of these 5 ways: Credit card; PayPal; Postal Mail; PayByCash; Upgrade Card. Players who have bought this premium version are called "Guardians," while those playing the free version are called "Adventurers."
This premium version offers players many benefits. It grants access to additional quests, events, wars and locations. Many weapons, armors, shields, pets and other items in the game are only available to Guardians, while some require the player to be a Guardian to fully unlock their power. Besides starting with two health and mana potions (instead of one of each type for Adventurers), as well as being able to receive five potions at strategic points during quests from a potion bag. Guardians also have more powerful starting weapons, and can train up to level 10 in each class (instead of 5 for Adventurers). In addition, they can log in at any time, despite the server cap which limits the number of Adventurers that may play simultaneously.
You may also buy X-Guardianship for around $10 USD, which gives you 10% more experience points for each battle your character wins, and allows you to hold 35 potions, which is considerably more than the adventurer.
Introduced in June 2006 to replace the former system of donating money for items, Z-Tokens are rare coins in AdventureQuest, which players (both Adventurers and Guardians) will occasionally find after winning battles. Guardians may also purchase Z-Tokens with real money, with various exchange rates. Players may use Z-Tokens to buy shields, armour, and weapons - these combat items, tend to be more powerful than normal items, and can be bought with a much lower, relative level. Other things you can buy include; player-owned housing, guards for that housing, and pets and spells which are generally more powerful than those bought with in-game gold. They may also purchase inventory slots with Z-Tokens (at the rate of 200 Z-Tokens per slot), or trade them for in-game gold (at the rate of 200 Z-tokens per 3000 gold). Some monsters give a random amount of Z-Tokens (1 to 8) if you defeat them in battle.
Because of the server cap, it can be difficult for free players to log in, especially because the server limit may occasionally decrease by nearly 50%, and all the available slots are usually taken moments after the server limit is increased.
Free players have tried various means to bypass the server cap. A web browser script that would immediately log a player in once it detected an available slot on the server was once available. In the past, there have been bugs which could be exploited by free players bypass the server cap, but these bugs have been fixed. Some fan sites offer server stats to give players a good idea of when to log in. Some free players, after successfully logging in, leave their computer on continuously to stay logged in (this does not, however, affect free players attempting to log in as any player that idles for more than half an hour does not count towards the server cap until they stop idling).
Free accounts start out with 24 free logins that are used once every time that account logs into the game. AdventureQuest provides a survey that upon completion grants users another 48 hours of unlimited free logins. Additionally, after confirming the account's e-mail address, they get 48 hours of unlimited free login time, to help them become familiar with the game.
Artix Entertainment defends the server cap as a way of controlling server load and covering the cost of running the game. AdventureQuest recently introduced sponsored advertising to allow more servers to be purchased. The advertising is limited to a row of icons on the side of the homepage as to not interfere with the game.
AdventureQuest has been criticised for its repetitive gameplay, which primarily consists of killing monsters to gain experience and gold. Critics say there is little strategy involved in winning battles (Many players who agree hope such will be fixed during future releases).
In addition, AdventureQuest has also been criticised for supposedly lacking basic features present in other RPGs. Artix Entertainment rebuts by reminding critics that AdventureQuest has weekly updates and is ever-changing. Originally intended to be a simple, single-player RPG, AdventureQuest has grown much faster than Artix anticipated, and rewriting the game engine to add extra features is not feasible.