Kyle Petty's No Fear Racing is a stock car racing game for the Super Nintendo Entertainment System that is loosely based on the NASCAR fixture that draws in fans from February to November. There is a two player mode but it must be activated in the options menu of the game. This mode allows two players to compete against each other using a split screen. The two player mode allows equal opportunities towards teamwork and competition in the single race mode as well as in the season mode. Players can either race on season mode or exhibition mode.
When the players have mastered all the factory-made courses, it is possible to create an original race course with as many turns and straight sections that memory limitations will allow. Custom decals can also be placed on the course as a way to personalize a course; this can be done to an extent that no two courses will look exactly the same twice in a row. After building the layout of the track, the player can choose to choose a song that will play when they race on their customized track (provided that the music is activated in the options menu). World Grand Prix was one of the first games to have this feature (without custom decals).
Rarely used in other racing games, it allows players to re-create their favorite race tracks to the best of their ability. The object in the game is to get as to close to first place as possible by the end of the race. Practice is also necessary if the player wants to start at the pole position. During the season mode, the player must score points in order to remain in the competition. If he or she fails to do this, then the game immediately ends with no other recourse other than to use passwords to restore a saved game. Even though the cars move slower than today's vehicles (Dodge Charger, Toyota Camry, Ford Focus, Chevrolet Impala SS) and use a smaller tail fin, defeating Kyle Petty and winning the NASCAR championship is still a challenge for fantasy race car drivers.
|2||Rusty Wallace||Retired since 2006|
|3||Dale Earnhardt||Deceased (Basilar skull fracture)|
|10||Ricky Rudd||Retired since 2008|
|17||Darrell Waltrip||Retired since 2000|
|28||Dale Jarrett||Retired since 2008|
|43||Bobby Hamilton||Deceased (Head and neck cancer)|
Some critics of this game state that the artificial intelligence is unfair, resulting in near mandatory use of the turbo booster in order to win races. Kyle Petty would often start out in the lead and would dominate the majority of the race. Bump drafting is not implemented in the game; it is not beneficial to gain speed from being close to AI-controlled vehicles. Nitro is considered to be the way to gain speed in lieu of drafting. Players who attempt to "bump draft" from behind end up banging with the rival car instead; slowing them down and wasting valuable seconds. This also has the side effect of wasting valuable fuel. When the game was released, ConocoPhillips' 76 brand was the official fuel sponsor of NASCAR. Tires can also be wasted due to the cars pressing hard on each other as a result of the collision.
When the game was being developed, the designers were completely unfamiliar with NASCAR rules and regulations. They created the AI-controlled vehicles with the mentality of drivers who race in the open wheel leagues. However, this problem was never resolved through "special edition" versions that used more realistic AI and racing physics. Only die-hard NASCAR fans ever took notice of the lack of realism compared to the actual NASCAR of that era. Since it was meant to be an arcade game loosely based on NASCAR, people from North America (as well as Japan) could play this game without knowing a thing about NASCAR rules and regulations. Bump drafting doesn't work in the game and nitros can be used in lieu of the traditional drafting method used in the Winston Cup (now Sprint Cup) Series.
In the real NASCAR, nitro was banned in the 1950s before ever being used in a single race. This ban extends to all NASCAR-sanctioned leagues worldwide.
The game's lone announcer was also spotty and spoke only when something important happened on the race track, as opposed to doing a play-by-play announcement. Using only the numbers and a very limited vocabulary of mostly nouns, there is only a remotely successful attempt at color commentary. This could be attributed to the limitations in the speech capabilities of games released in the mid 1990s. However, NFL Football '94 Starring Joe Montana for the Sega Genesis was released with complete play-by-play commentary even thought it was released in a earlier year with a system that could handle fewer colors and inferior graphics.
Cars in the Japanese version didn't have numbers while the American version has all racing vehicles with the 00 number. Paint schemes are strangely similar to the ones used by the race car drivers during the mid 1990s. For example, the #17 (Darrell Waltrip) vehicle used the then-current grey-blue pattern while the #43 (Bobby Hamilton) vehicle used the traditional blue-red scheme. Purists would notice that the #3 (Dale Earnhardt) vehicle used the yellow-red scheme for Sterling Marlin's #4 vehicle instead of the traditional black scheme; the colors were intentionally used in order to avoid confusion with Kyle Petty's in-game black scheme . This limitation ignores the player's chosen number except for the color decal and the announcer's sporadic play-by-play. Sponsors are missing in every car except Kyle Petty's.
In both versions, licensing for the Winston Cup does not exist. This is because federal laws (in addition to Nintendo censorship) prevent tobacco and alcohol references from being placed in any computer or video game. However, the words Havoline, No Fear, Kyle Petty, and "racing" can by viewed in the main menu as the words scroll rapidly across the screen from the left to the right. This special effect is only seen in the North American version of the game, and these sponsors were permitted because they did not sell alcohol or tobacco-related products.
There is an unsponsored black car with Petty's number 42 on the game's cover. In reality, it's his Mello Yello car he drove from 1991-1994, minus the drink's decals on the car. There isn't any official reason as to why the Mello Yello car was not in the game. One could guess they did not receive permission from Mello Yello or the Coca-Cola Company. Another possible reason could be that because the game was released during the 1995 NASCAR Winston Cup season. During that time, Kyle's car had changed over to blue and pink colors with Coors Light as a sponsor. The developers could have probably not wanted to even hint that the driver who is on their game was driving a car with alcohol as a sponsor.
Kyle Petty's No Fear Racing was released in Japan as by Virgin Interactive. The tracks are stripped of their realism, giving them more of a the feel of an open wheel racing game rather than the feel of an authentic NASCAR game. Furthermore, its graphics are much cruder than the American version: in track crossings, there are no visible bridges or elevation effects.
In the American version, Kyle Petty is mentioned by name. The Japanese version simply mentions Petty by the number (42) that he used for his race car during the 1995 NASCAR season. Kyle Petty was not considered to be notable in Japan so his name was not used in the Japanese version. However, Kyle Petty is a recognized NASCAR celebrity in North America so his name was stuck on the title of the game with little or no authorization from Kyle Petty himself. Because No Fear was Kyle Petty's sponsor during the development of the video game, it was included with Kyle Petty in the North American version only.
Like Kyle Petty, No Fear was also excluded from the Japanese version because the brand did not have any notability in Japan during the early to mid 1990s.