The player controls a car which must be driven along a road at nighttime without crashing into the sides of the road as indicated by road side reflectors. The coin operated game had a choice of three tracks from which the player could choose at game start. The turns were sharper and more frequent on the more difficult tracks.
Due to limitation of arcade technology at the time, the car the player is driving is not actually drawn by the game. Instead, the car is a printed plastic insert that is laid under the screen.
There were two versions of the cabinet manufactured, an upright and a cockpit. The upright version had a blacklight installed inside the cabinet which illuminated the bezel.
The Atari version uses the paddles to control the vehicle. The player pushes the fire button to accelerate the car forward, and uses the paddle to steer the vehicle, although it was not possible to shift gears in this version. Every frame the program toggles drawing either the vehicle and road hazards or the road posts that defined the track. This causes the game graphics to flicker continually. The game offers eight different levels. Some of the levels are timed, and the player tries to score as much as they can in 90 seconds, and others are not timed. The consumer port also added features not present in the coin operated version such as additional vehicles the player must avoid as well as showing houses and trees along the sides of the road.
The Commodore 64 version is called Night Drive.
In 2007 (30.12) Karoshi Corporation released a version of this game for MSX platform, that included all original game modes plus a random track generator.