MU Online (뮤 온라인) is a 3D medieval fantasy MMORPG, produced by Webzen, a Korean gaming company. In the Philippines, the pay to play (P2P) version is distributed by Digital Media Exchange through the company mobiusgames.
To clear Outlaw status, the character must wait a significant amount of time without killing other players. The wait can be shortened by killing large number of monsters, which is generally done in one of the servers that does not permit PvP attacks, to avoid being attacked by another person. The amount of time reduced from the outlaw penalty is equal to the monster's level in seconds, and depending on the number of monsters killed, the penalty time may be dramatically decreased.
Note that the chance of dropping an item at death only applies when killed by a monster, a Guard, a Hero or a Commoner. Also, items that cannot be thrown to the floor, such as wings, items +5 or above and excellent items will never drop at death.Character Stats Every character has four basic statistics: Strength, Agility, Vitality, and Energy. When you gain enough experience points and level up, you can distribute 5 points freely among these stats. Magic Gladiator and Dark Lord characters gain 7 points instead of 5. When a character reaches level 220, hey may take on a special quest so that every level up will get him 6 points instead of 5, in addition, for every level passed from level 220, he will receive 1 point, so there is no waste.
Quests- Like almost any other massive multiplayer online game mu online have quests. But it is quite different from others as most of the items for the quest are easily found and therefore not much of a challenge. After completing it you will be rewarded by an upper class depending on your level and class type. You must have a certain level pertaining to your class in order to start the quest. Mu online however is quite challenging and takes a long time to level, although it is one of the most vigorous game out there.
NPC-NPC- non-player-characters. Mu is loaded with NPC's. They are quite important in the game, as they stand for various shops selling armor, health, weapons etc. One thing that mu has that other games are lacking is the variety in NPC's. It has many digital coms with tasks other than just selling fighting equipment. One major flaw is that the NPC do not have the ability to move from place to place which neglects a huge possibility of the game from its high standards.
There are many maps in this game. The beginning maps are Noria, where elves begin, Elbeland, where summoners begin, and Lorencia, where all other classes begin. Successive maps hold stronger enemies, and there are level restrictions on each map to prevent weaker players from accessing the more difficult maps.
The Dark Knight (Dark Knight -> Blade Knight -> Blade Master) is the most popular character, most likely because of its focus on pure physical combat. Dark Knights have naturally high HP, great weapons, and the best armor. This makes them well-equipped to be the primary attacker in a party. After completing the game’s quests, the Dark Knights are Blade Knights, and then Blade Masters.
The Dark Wizard (Dark Wizard -> Soul Master -> Grand Master) specializes in offensive magic and can kill from a distance. Although able to handle some weapons made for Dark Knights, the Dark Wizard's weak armor and low physical damage make it impractical. Instead, they wield magical staffs, which increase the offensive power of their spells. Dark Wizards become Soul Masters and then Grand Masters after the first and second quests, respectively.
The Fairy Elf (Elf -> Muse Elf -> High Elf) specialize in long-ranged combat and defensive or offensive magic, can also create summons. Because of the lack of synergy between their fighting and magical skills, they have been developed over time into two separate playing styles. The Agility Elf (AE) focuses on Agility and Strength to use the strongest bows and crossbows and cause great amounts of damage. The Energy Elf (EE) focuses on the Energy stat, allowing them to use monster summons and defensive spells. Elves become Muse Elves and High Elves after the each of the quests. Elves, however are the least upgraded class as well. While BK's, SM's and DL's were constantly being upgraded and made new skills for Elves were left behind, which makes them the weakest class.
The Magic Gladiator (Magic Gladiator -> Duel Master) is a combination of the DK and DW, and can be unlocked as a new class when your character reaches level 220. He cannot wear a helm, and has four sets of class specific armor though he can also wear many of the DK and DW armor. The Magic Gladiator can run without the need of +5 boots, and swim faster without the need of +5 gloves. MGs receive 7 stat points per level, as opposed to the 5 gained by the three basic classes. Magic Gladiators only have one class change to Duel Masters. Like Elfs, MG's aren't upgraded constantly, and have low synergy between the magic and strength, so most players use Strength based MG or Energy based MG.
The Dark Lord (Dark Lord-> Lord Emperor) can be created when your character reaches level 250. A Dark Lord does high physical and magical damage, and can control pets. Dark Lords also receive 7 stat points per level, and have the ability to swim faster/run without the need of +5 boots and +5 gloves. Dark Lords also have only one class change to Lord Emperor.
The Summoner (Summoner-> Bloody Summoner-> Dimension Master) can be created as a starting character. She is introduced in Season 3. The Summoner has powerful new spells: "Sleep", "Chain Lightning". However, she can use some of the DW's skills, too. As the name says, she has her own summons: Sahamutt, Neil. These can be upgraded them until +13. The female character has strong new sets - each one makes her hair look different every time.
If the character wears a full set of the same armor, extra effects will be bestowed upon the character. A set with only level 10 or higher items will make small lights will fly around the character when he stands still and gives a 5% total defense boost. A set with level 11 or higher items only will add lines of energy circling around the character giving a 10% defense boost. At level 12 and 13, the lines will become an aura around the character and will add a 15% and/or 20% boost. Item Bonuses Items may randomly have bonuses attached to them. They are commonly known as "options" throughout the game. These bonuses make the item stronger. These bonuses, similarly to an item's level, can be increased using a Jewel of Life.
Luck Items - Items with luck have a higher chance of success when attempting to increase their level (either by using a Jewel of Soul or upgrading in the Chaos Machine). Most importantly in combat, luck gives an extra 5% chance of hitting critical damage for every luck item the character is currently wearing.
Excellent Items - Items labelled as Excellent are rare and glow the colors of a rainbow, and its text will appear in a fluorescent green color. An excellent item will have additional properties which vary from increasing total mana, to increasing overall damage. An excellent item can also increase in level, have a luck option, and have a bonus option just like normal items. Excellent weapons and armors have different bonuses. Pendants are classed with weapons, and rings are classed with armors.
Ancient Items - Even rarer than excellent items. These items have their defense/damage values increased beyond the levels of excellent items. Ancient items are characterised with text the same color as excellent items and a blue background behind the text. A blue glow will appear around the outside of these items. Each set has a different ancient metal and unlocks different options. The item carries the prefix of the appropriate ancient metal, for example Heras Skull Shield. Each set has a specific metal, and not all sets can have ancient metals. Along with the same options as excellent items, ancient items can additionally have "set" options that are only applied when your character is wearing more than one ancient item of the same set. The options are unique to each set.
Regular events are scheduled several times each day for players to compete for prizes. Many have set fees to enter whereas others occur in the openly accessible maps. For the Blood Castle event, players compete to retrieve a sword, staff or crossbow for a fallen archangel. Players who enter Devil Square must fight rapidly spawning enemies to survive, with the prize going to the player with the most kills. Chaos Castle places all the players in a small area where the last player standing wins. Similarly to Devil Square, Crywolf involves players defending against attacking mobs, however they must defend the nearby structures as well. Every few hours there is a Golden Troop invasion where a stronger version of a common enemy spawns with the prize going to the player who does the most damage before it dies. A similar White Wizard spawns with the prize again going to the player who does the most damage and so on. The most significant event of them all, is Castle Siege. It takes place once in a period of time (each server has a different period of time), roughly 2 weeks, and is a 2 hour war between all participating Guilds. The event takes place in the Valley of Loren, and, unfortunately, during the event you can kill your own guild-mates / party-mates. The guild that owns the castle when the 2 hours have passed, will be the new owner of the castle until the next event. On some servers, the castle-owning guild receives a prize for winning the castle. Others also do it for the fame.