Bandit Kingdoms in the fictional universe of BattleTech are small pseudo-nations along the periphery of the Inner Sphere, generally encompassing from one to a handful of worlds.
In one of the few things that all of the entire population of the Inner sphere may be able to agree on is that when hearing of the Periphery they immediately have to mind is the Bandit Kingdoms. Thoughts of pirates pillaging trade lanes that are the life and heart of the Inner sphere. Most information on these brutes is solely placed in rumor, and the word of the mouth. Even though living by the ways of a pirate some kingdoms have become so well know the speaking of the name invokes panic among the populace, as in fear of being attack, so many planets allow them to rape them of equipment and resources. Many were formed during the Amaris Civil war and the following Succession Wars, but some of former regiments and mercenary forces that were nearly destroyed in battle, many are men and women that are desperate enough to do all is needed to live to the next day.
The people of Oberon turned to piracy in order to sustain their fledgling nation. Of note is that these acts of piracy were for the purposes of sustaining the populace, not for personal gain. Oberon also began colonizing nearby star systems, thereby establishing themselves as a small Successor State.
Under the rule of Hendrik Grimm III (grandson of the first Colonel Hendrik Grimm), the Oberon Confederation has become a seemingly serious and stable state with the Inner Sphere. Hendrik III has trade relations with the nearby Elysian Fields, also forbidding his pirates to raid there. Being the most respected of the Bandit Kingdoms on the Periphery, both House Steiner and House Kurita have offered alliance to Hendrik III and the Oberon Confederation, although Grimm has never accepted.
During the invasion of the Clans in 3049, the Oberon Confederation and its worlds were overrun by Clan Wolf, and became part of the Wolf Clan occupation zone. Reportedly, Hendrik III committed suicide rather than falling into the hands of the Clans.
Colonel Zachariah Cirion, leader of the Black Warriors, began to support his people through a series of sneak attacks against outlying Marik agricultural worlds. Both the Star League and the Marik House forces had their hands full with the Amaris Crisis, and so the Circinus pirates flourished in the absence of reprisals.
Nevertheless, several of Mclntyre's lieutenants, yearning for more wealth and power, have challenged his position. Because of the continued infighting between Mclntyre and his subordinates, it is uncertain whether the Federation will commit itself to either House. The chief of the officially nonexistent pirates is Adam Cirion, a descendant of Zachariah Cirion, founder of the Federation.
The only serious threat to the League's existence came in 2933, when renegade mercenaries from units shattered in the latest round of Succession War fighting stumbled upon the League quite by accident. For four years, both sides conducted a series of raids and counter-raids until, at long last, the mercenaries left to seek easier prey elsewhere. These actions cost the League its few JumpShips and damaged what little industry on Lothario had managed to emerge over the last three centuries. This destruction forced the ruling Logan family to renew trade ties with other planets of the Periphery in a desperate effort to avoid economic ruin. In the last century, the League has become a principal supplier of copper and iron ores to the Magistracy and the Taurian Concordat, receiving in turn agricultural and mining equipment to sustain its fragile existence.
Though on good terms with her Illyrian and Circinian counterparts, the leaders of the League wish to have little to do with the Houses of the Inner Sphere. By limiting contact with the Inner Sphere through contract with small mercenary bands to defend League worlds against raids from the Marion Hegemony. At present, the Lothian League has two mercenary battalions within its territories, though the identity and quality of these units are unknown.
Lothario exports large quantities of furs, iron, and copper ores to worlds within the Magistracy and Taurian Concordat. Indeed, its trapping industry has created impressive revenues as demand for the rich pelts has grown in the last century. Most of the planet's inhabitants exist in subterranean conclaves, though a few hardy souls continue to scrape out sustenance on the planet's surface, fiercely defending their small agricultural plots. The average Lotharian is highly territorial and suspicious of any offworlder.
The Marian Hegemony facing continued activity and passive resistance from Lothian citizens who refuse to accept the Marian domination. The Hegmony was forced to install two-thirds of the Second Marian Legion across the seven League planets to deal with the insurgents, but the Legion can barely hold their own against their guerrilla opponents. Further, to impede, government officials installed to enact the Caesar's policies must repeatedly deal with blatant disregard for imposed authority. Indicating that Lothian freedom fighters are receiving covert assistance possibly from the Magistracy of Canopus, which hopes to keep the Caesar and his Legions too busy for further conquest; the League may also be receiving small amounts of money and supplies from the Illyrian Palatinate, the Caesar's next likely target.
Shortly after the founding the Magistracy of Canopus, Kossandra knew that without expansion, Houses Marik and Liao would attempt to conquer her newly-created state. After making contact with the leaders of the League and the Confederation, she was able to negotiate deals with the two houses that led to the rule of six more planets. A mere twenty years into the life span of the Magistracy, Kossandra was ruling a nation of thirty-six star systems
As years and decades passed, successive Magestrixes continued to build upon the foundation she created.
Floral believed that the neutral stance from the reform she initiated would defer any threat Canopus may have been seen as. The "neutral stance," though entertaining, did nothing to turn the eyes of Ian Cameron from having all human worlds under one rule. The League was adamant on forcing the Periphery realms to join, based on the belief that it was "for their own good." Despite this, many realms refused to join. The league began a war on four fronts, beginning the Reunification War.
The SLDF Seventh Corps, along with twelve Marik regiments, began an invasion of the Magistracy of Canopus in 2577. The invading forces believed that the war would last a mere year, forgetting the reasons that the Periphery realms had for leaving the Inner Sphere and the great houses behind.
With a fanatical belief of the ideals of freedom, and with the hardiness of the Periphery peoples, the League would have a Pyrrhic victory, which in return would require the League to spend two decades and millions of lives to subjugate the Periphery.
Ironically, the same planets that the creator of the Magistracy fought and lived for became the seat of the Star League governor, Melissa Humphreys of Adurien. Melissa, believing in the ideals of the Star League, helped restore the war torn Magistracy to its former glory, and then surpassing it. After regaining control of their own realm once more, the Magistracy enjoyed a Golden Age along with the rest of humanity.
Sadly, in 2722 this era came to an end when the Star League's Council of Lords forgot, or chose to ignore, the ideals of the League by enacting legislation that hurt the Periphery through unfair taxations in an effort to bolster their own economies. Over time, the Periphery began to revolt against the unfair treatment of the Houses. Soon open rebellion would occur if there was no end to the exploitation. The point of no return occurred for the Periphery when the New Vandenberg revolt of 2765 sparked a conflagration that spread over the Periphery like a wildfire. The revolt caused the destruction of over fifty Star League Defense Force Divisions before its end.
The SLDF soon began to gear up up for a massive retaliatory strike in 2766, but it never come because Richard Cameron and the entire Cameron line was murdered by Stefan Amaris, the leader of the Rim Worlds Republic. The Periphery realm sighed in relief as the military might was turned to counter the threat of Amaris.
The disruption of the JumpShips was felt especially hard by the Magistracy since it relied on entertainment/tourism trade. However, the Periphery continued forth.
Shortly after the end of the Fourth Succession War, Magistrix Kyalla Centrella sought to expand her nation at the expense of the reeling Capellan Confederation. Believing that the Magistracy of Canopus could vanquish a long-time threat to her nation while still expanding it she allied with the recently-seceded Duchy of Andurien. The two launched a two-prong attack with most early victories going to the Duchy of Andurien since the Canopian forces were not well versed in Inner Sphere tactics, but was still successful at first.
Canopus and the break-away duchy saw the Confederation as weak, but still a danger to their survival. Canopus, with limited amount of troops and experience, invaded only a small corner of the Successor State, unlike the duchy, which pushed through the center of Liao territory and made raids throughout the coreward territory to divert the Capellans.
The Magistracy knew that the fanaticism of the people that was inspired by the Liao government would mean that every planet they took would meet with resistance, not just from actual military units, but the populace too. Just like a rat backed into a corner, the Capellan Confederation forces fought far more fiercely then they had to date.
The soon and inevitable defeat of the Canopus-Andurien forces would play a major part in the removal of Kyalla.
At end of the Canopus-Andurien War, Magistrix Kyalla was embarrassed of her loss to House Liao, so she turned toward her enemies within Canopus. She began to purge the Magistracy of her opponents and critics. Of all these purges the most painful of all was the attempted assassination of Emma Centrella, with no doubt was ordered by her own mother, th attempt was felt by all of the Magistracy.
The most suspected cause on the attempt of her life was that Emma, was against the war seeing that it was unjust, came to power after the war shortly. Gaining the power through trust of the military and the populace, Emma Centrella disposed of her own mother in May of 3040, fully becoming the Magistrix of the Magistracy of Canopus.
With wisdom, Emma cast a shadow none of her predecessors could claim by easing tensions with the Free Worlds League, which was concerned with the Magistracy's one-time ally, the Duchy of the Andurien.
With the rebuilding of Canopus, Emma spent her own personal wealth in of the rebuilding of the nation. Within nearly a decade of negotiations and much dealings would help Emma create her founding achievement. The Treaty of Taurus with the Taurian Concordat in 3056, combining the two most powerful realms in the Periphery. The treaty opened trade of cultural and scientific exchanges, including a joint-colonization project.
With the help of majority of House Liao, and some what with the Taurian Concordat, Both worked in cooperation but used House Liao with most dealings or concerns each other had with each other. Emma felt that joining with the Capellan Confederation and the Taurian Concordat would create a force that could rival any other Inner Sphere nation.
Several opposed, commenting that Canopus troops would have to fight in many wars that would bring no advantage to the Magistracy. Soon after the Alliance began, resources and money began to flow into the Canopus in return for its support. this in return quelled many opponents to the alliance and further helped the Magistracy build itself as leading nation among the Periphery
Just as all military forces within the Periphery the Magistracy Armed Forces struggled to defend the Magistracy from outside forces. Following sections detail on the different organizations of the MAF, as with a description of the duties of the each department within the MAF.
Due to the small size of the Magistracy military, the streamlined command has few distinctions between branches. The Trinity Alliance demands the multiple aspects of the MAF to work along side their counterparts. With the growth of the Magistracy as a whole its expected that the MAF will expand as will.
The heart, mind, and soul of the MAF, the Magestrix Command Center (MCC) is in control of all strategic planning as well as defense initiatives. The MCC answers only to the Magestrix. Traditionally the MCC consisted of three senior Colonels and two Rear Admirals, but recently three Generals and two Admirals have become common.
All ground forces, ranging from infantry, 'Mech and armor, fall under the Magistracy Army. Slight differences between branches as noted before is becoming more announced.
Mechs In the Magistracy the BattleMech is treated as if more precious than gold. Leaving most forward units as mostly vehicles and infantry.
Most tactics fielded by Canopus tacticians is by using the cheaper units, which are easier to replace. Thus giving the Canopus the second largest 'Mech force in the Periphery.
Armor Most regiments have one supporting battalion permanently attached. Most being older models, reports from battles have recorded that some have entered barely together.
Infantry Within the MAF, Infantry have varied wildly in composition, size, and task. Sizes usually range in differences of about 10 to 15 percent.
Platoon- 30-50 Company- 120-180
Since the Trinity Alliance, the MAF has been working to standardize its armed forces. The MAF has few battle armor but are buying several form the Capellan Confederation.
Just as most Periphery realms have few naval assets, civilian jumpships and dropships are hired to serve the MAF needs during mass movements of troops . There are two Fleets of the Magistracy Navy.
Aerospace Fighters A mere 100 fighters serve in the MAF, most being light to medium. Due to the scarcity of fighter, this allows operational commanders to be centered within the navy.
Dropships and Jumpships Divided into two fleets, with two squadrons have two flotillas each. Each fleet has specific roles. The Canopian Battle Fleet(CBT) is stationed at the most likely targets of an invasion force, while the Canopian Reserve Fleet(CRF) is always stationed at Canopus IV, in case of any breaches in Magistracy space.
Warships There are currently none in the Magistracy Navy. Attempts to gain any have been futile at best. Future attempts are impossible since the nearest Houses have been supported by the Blakeists prior to the Jihad.
The most recent addition to the MAF. Militia Battalions answer directly to the MCC and represents the first and last defense of Magistracy.
This is the pride of the MAF. The Medical Corps is were the Magistracy surpasses even the vaunted forces of the greatest Inner Sphere Houses.
Most personal are sent to other realms in return for other skills. Most are usually on lease deals. Canopus Medical personal have been found all over the Inner Sphere, even in the Outworlds Alliance.
A catch-all division, the Support Corps is made up of all non-combat duties of the MAF, also including the training of combat personal. One of the final responsibilities of the MSC is Research & development.
Purpose is to keep track of all MAF forces outside of the Canopus border.
The Marian Hegemony is an interstellar nation in the fictional universe of Battletech
With Marius O'Reilly, as the new Caesar, the Marian Hegemony views expansion as the key to survival. In the last decade, the Marian navy and ground forces (estimated at roughly three rump battalions of assorted BattleMechs and armor) have clashed repeatedly with their neighbors over possession of border worlds; also welcoming the presence of ComStar, but only at the price of an annual tribute to the Imperial Treasury.
With Astrokazy's tiny, disorganized Mech forces swiftly falling to the Marian assault force. The Imperator proclaimed Astrokazy a Hegemony possession, but before his forces could solidify their control, reinforcements began arriving from surrounding Periphery realms at the request of Astrokazy's various city-states. In the face of potentially stiff opposition, the Marian Hegemony gave up its claim to the planet.
Dismissing the Clans as no particular threat to the Hegemony, the Caesar spent 3051 and most of 3052 planning the conquest of the Lothian League. The League's seven planets, resource-rich and poorly defended, presented a tempting target for the Hegemony's newly enlarged armies. Knowing that the Marian Legions would not be up to the full fighting strength he wanted until 3053 at the earliest, the Caesar embarked on a two-part strategy. Throughout 3052 and 3053, Marian privateers and small military units raided Lothian planets, gradually wearing down the mercenary units defending them. The attacks increased in frequency and ferocity as the months wore on, following a full-scale assault by the Marian Legions on 3054.
Only patricians may vote or hold political office, attain high military rank, or own real estate. In effect, they represent the Hegemony's legally perpetuated upper class. This system remains viable because the majority of patricians realize that they retain their position only on the sufferance of the plebs, and treat their slaves and employees fairly. Under the increasingly harsh leadership of the Caesar and his supporters, however the possibility of rebellion becomes more real with each passing day.
Slavery is not uncommon in the Periphery, though the Hegemony is one of the largest states to condone it. Because it is illegal to buy or sell a citizen of the Hegemony, slaves are most often prisoners of war. Given enough time and a generous owner, a slave may eventually petition the Senate for citizenship, though such requests are rarely made and even more rarely granted. In order to win his freedom, a slave must prove his worth to the Hegemony and his ability to sustain himself and his family in both cases, this usually amounts to a large bribe to the proper senatorial council.
Following Thomas Marik's lead, the Capellan Confederation has also strengthened its ties to the Marian state. The Taurian-Canopian alliance represents a potential threat to Capellan as well as to League worlds; in addition, Chancellor Sun-Tzu may find the Marian Legions useful allies should he decide to strike at the Concordat or the Magistracy. With so many of his own troops bogged down in the Chaos March, the Marian Legions could prove necessary to any such scheme of conquest - provided Sun-Tzu can talk the Caesar out of trying to keep the captured worlds for his own realm. In the interests of beefing up his war machine, Sun-Tzu Liao has recently begun buying large quantities of Marian germanium. Marian miners discovered another rich vein of the element in 3057, and the mine has just begun working at full capacity. Current rumors abound that the Capellan Confederation has expressed interest in constructing a BattleMech factory on the Marian world of Pompey in exchange for germanium supplies at a somewhat reduced price.
In another troubling development, Word of Blake ROM agents have appeared to be frequent visitors to the Imperial residence, and with no undisbuting a reason to believe that the Caesar is negotiating with them to build HPG stations on other Marian worlds. If this is the case, the Word of Blake will certainly use those facilities to further their own plans.
The Mica Majority is a Periphery state in the popular sci-fi universe BattleTech owned by WizKids Games Inc.
Though the life-support domes on Mica II, V, and VII were quite impressive engineering feats when they were first constructed, they remain mere curiosities today.
The Mica Majority consists of three mineral-rich worlds located near the Delos IV star system between the Federated Suns and the Outworlds Alliance.
Known for their extensive deposits of gold, uranium, and other precious minerals, Mica II, V, and VII each have a harsh arctic climate that makes mining operations costly. With only the thinnest of atmospheres, the Micanites must live in pressurized dome-towns, similar to the raucous Yukon-Klondike towns of Terran North America.
Miners, drifters, bartenders, and assorted ne'er-do-wells vie with one another to cash in on newfound wealth or at least live long enough to spend some of it.
Ore from the mining fields is collected at central distribution points and shipped out to the system's Jump Point every summer when scores of merchants from the Federated Suns and the Outworlds Alliance arrive to trade with the Micanites.
For several weeks and even months, thousands of miners compete against, barter with, steal from, drink with, lie to, wench with, gamble with, win from, and lose to merchants and other miners aboard the Micanite Space Center, built in the waning days of the Star League.
Thus do the neighboring systems of the Federated Suns and the Outworlds Alliance gain badly needed resources at one tenth the price asked by Inner Sphere mining concerns.
For their part, the miners receive machinery and modern conveniences, clothing and chemicals, brandies and brides, all of which they need to continue their precarious existence. Given time, a more stabilized form of economic exchange may develop.
For the time being, however, both sides are satisfied with the present arrangement.
Located near the system's zenith jump point is a huge orbital complex constructed in the late 2600s when the vast resources of the system became known.
With only brief interruptions during the Succession Wars, large-scale barter and trade between the descendants of the original Micanite laborers and the Inner Sphere have remained intact.
For most of its history, the Mica Majority has remained free of any foreign influence, mainly because the Mican worlds provide little incentive for any potential invader.
The only recorded invasion of the Mica Majority occurred in 3035, when a Tortuga pirate force commanded by Paula "Lady Death" Trevaline entered the system.
Within days the pirates realized that the Mican domes contained only a fraction of the wealth they had expected to find. Frustrated by the lack of plunder and unaccustomed to the frigid temperatures of the polar worlds, the pirate force abandoned the Mica Majority after a few weeks.
Still, Niops provided a safehaven during the turmoil of the first Succession War. The Association government also has provided several stabilizing forces. Although every worker, the may not have much political say or chance for economic advancement, is assured a comfortable minimal standard of living. Also, the Association had military stability provided by the Star League garrison in system. Furthering the goal of military security, the Association government pursued a build up in aerospace fighters, capable of engaging hostile forces before they even hit the ground. The strength of Niops military has kept pirate raids to a minimum, as most pirates are more comfortable looking for an easier target to hit.
Another factor in the development of the Niopian technocracy is the lack of a means to communicate with other states since its only HPG station brokedown due lack of spare parts. The government prefers to remain isolated from outside influence, partly from fear of attack and partly from the want to keep the lower-class population in check. With no evidence that life could be better, the lower-class citizens of Niops have largely remained docile.
The technocracy itself has evolved into a sort of semi-religious organization. The goal of preserving and furthering Star League era technology has become known as the "Master Plan."
Niops' main problem is that it no longer has the resources to be self-sufficient. Since the turn over of the thirty-first century, Niops resources have shrunk considerably. Most notably, mineral reserves are almost exhausted. The extraction of these reserves was a large portion of the Niops Association's economy, and the agricultural industry has failed to compensate for its loss. This loss has led to a cascading effect in Niops budget, which could possibly cause extreme problems in the longrun. The government is no longer able to guarantee a certain standard of living to the lower-class, and tension is rising rapidly.
This situation has led to Niops first foray into the world of foreign affairs for centuries. Niops lack of diplomatic experience has clearly shown through in its first shaky efforts at diplomacy. Used to complete and utter control, the Association's leaders are finding it hard to compromise and barter with outsiders. Further complicating matters is the government's fear of foreign influence leading to a social revolution within the nation. This has led to a strange situation in which the Niops leadership is trying to negotiate with neighbouring nations to save itself from economic ruin, while at the same time trying to keep its population oblivious to the existence of those neighbors.
Niops is at a crossroads. It no longer has the ability to remain isolated, and unrest among the general populace is increasing as economic woes worsen. Unless the government manages to miraculously restore the economy through international trade, it is likely that Niops will have a political, and possible military revolution in the near future. This is similar to the situation faced by the Soviet Union, although Niops seems aware of the threat of the free spread of information to their dominance. In essence, the government of Niops wants to pull off the perestroika without the glasnost.
The major threat to Niops Association sovereignty is the Marian Hegemony. The Marians have been on the warpath, conquering the Lothian League and Illyrian Palatinate. Niops has not revealed itself to the Hegemony, but the Marians might have learned of its existence through the conquest of the Illyrian Palatinate.
The Outworlds Alliance is an interstellar nation in the fictional setting of BattleTech.
The founding father of the Outworlds Alliance was Admiral Julius Santiago Avellar. As a junior naval officer in the closing years of the 2300s, Avellar was appalled by the ease with which the states of the Inner Sphere sought to settle their differences through increasingly destructive wars. Withdrawing to the world of Alpheratz in 2413, Avellar devoted the rest of his life to literary denunciations of the warmongers of the major Houses.
Though he may have planned to live out his life in obscurity, Avellar became the leader of a virtual cult. His compassionate pleas for an end to war created the Omniss, a new philosophical sect. Advocating the rejection of any technology that did not contribute to the preservation of life, followers of Omniss flocked to Avellar's agrarian haven in the Periphery, much to the chagrin of the hermit-like Avellar.
Before long, people from every social order began to descend on his home on Alpheratz. As the hundreds quickly became thousands and the thousands became tens of thousands, Avellar's homestead was quickly overrun with political and social dissidents. Expanding outward from Alpheratz in all directions, Omniss farmers and their supporters began to colonize neighboring star systems in a frenzy, persuaded by Avellar's writings that galactic doomsday was just around the corner. Faced with the growing problems of managing and caring for the well-meaning but technologically inept multitudes on his doorstep, Avellar was forced to do the one thing that he hated most: to create a government able to provide for the needs of his newfound followers. The result was the Outworlds Alliance, a union born more of necessity than actual desire.
Since the beginning of the 31st century, the situation in the Outworlds Alliance has become particularly grim. With the general loss of technology, Alliance worlds have suffered from declining population and literacy levels. Though protected by a strong military, many of these planets are unable to feed their own people. The people feel that their government has betrayed them, and there have been many riots and demonstrations against the hereditary Avellar regime in recent years. Although no one has yet seriously challenged the right of House Avellar to rule the Outworlds, armed rebellion is likely if the deteriorating situation does not reverse itself.
The Outworlds Alliance is the second largest Periphery state and the weakest of the major alliances both politically and economically. Lying at the juncture between the Draconis Combine and the Federated Suns, it consists of 38 inhabited worlds in a volume of space approximately 55 parsecs in diameter, which is one-fourth its former size. Its attempts to hold onto these few remaining worlds have created serious economic and political problems.
The threat of rebellion stems not so much from political dissent as from the Alliance's inability to feed and care for its multitudes. In recent years, renegade mercenary bands have staged frequent raids on Alliance worlds, seriously disrupting commerce and trade. With less than 40 serviceable JumpShips, the Merchant Marine cannot hope to protect its outermost worlds. Numerous Planetary Parliaments have criticized the Avellars' commitment to maintain the Alliance military, particularly the AeroSpace Arm, at the expense of the industrial base. Barring a major change in the policies of the Executive Parliament, the military will continue to receive the lion's share of the Alliance's meager resources.
The Alliance Charter created the framework for a streamlined representative government. While acknowledging the right of House Avellar to hold executive power, representatives of the Alliance citizenry must agree unanimously on legislation before it can become law. Likewise, the charter allows for the establishment of planetary representative bodies (known as planetary Parliaments) and judicial courts of appeal, which protect the rights of citizens from governmental abuse. When the Alliance military was established in the mid 2800s, the Alliance Charter was amended to include a fourth government organ, the Alliance Military Review Board.
The Executive Parliament is charged with the conduct of all foreign and internal affairs, subject to a unanimous vote of all members present. This last, rather awkward requirement reflects the desires of Alliance citizens to prevent any individual from imposing a dictatorship on the majority. Such a provision makes it difficult to pass any but the most conservative policy directives.
The Executive Parliament is also responsible for military affairs within the Outworlds. Traditionally, a four-person executive subcommittee handles such matters. With the rise of a standing army, however, the Executive Parliament created the Alliance Military Review Board, which can veto this sub-committee's operational directives whenever the Board judges such directives to be contrary to the best interests of the Alliance. The President can override the Board's decision, but such action is considered politically dangerous.
For every five thousand people, there is a five-member Court of Appeals. The purpose of the Court of Appeal is twofold: first, to enforce local laws with powers of prosecution; and second, to review the directives handed down by the Executive Parliament. It is entirely possible that one or more Courts of Appeal may decide that an executive directive is unconstitutional, and may subsequently rule that the directive is null and void within its jurisdiction. Once every three years, representatives from each Court of Appeal meet on Alpheratz to confirm or reject nominations to the Executive Parliament and the Military Review Board for the next session.
The primary political objective of the Outworlds Alliance is survival. More than two centuries of isolationism have left it with little economic and scientific vitality. Faced with an industrial decline to pre-Star League levels, the Alliance has recently opened its borders to immigration from the Draconis Combine and the Federated Suns. Within the last decade, it has also begun to offer trade agreements permitting outside interests to mine Alliance worlds in exchange for technological contributions. President Neil Avellar hopes that the influx of new people and technologies may improve the economy, though many have argued that the influx of foreign concerns may threaten the Alliance's independence.
There can be no question that the culture and political ideals of the Outworlds Alliance are more compatible with those of the Federated Suns than with the Draconis Combine. At any point during the Succession Wars (including the present time), it would have been infinitely preferable to them for the Davions to emerge triumphant in their battles with the Kuritans. However, at no point during the Succession Wars have the Outworlders had the option of joining the Davions in any form of formal alliance, nor even of helping them covertly, as Kuritan intelligence is far too efficient for it to be worth the risk. The Coordinator's agents have made every effort to uncover even the slightest hint that the Avellar family has violated Outworlds neutrality, which evidence they could use as an excuse for an invasion. It is for this reason that ComStar believes that the Kuritans may have more agents on Alpheratz than on either Tharkad or New Avalon.
The average Alliance citizen, however, seems to view ComStar as a brotherhood of magicians at best, or a grand coven of witches and warlocks at worst. Because the average Alliance farmer or shepherd lacks even rudimentary education, he often views with sincere alarm anything that smacks of ComStar.
Of the many philosophical doctrines in the Alliance, the Omniss creed predominates. Omniss is similar to the cultures of the Mennonite and Amish religious groups of Terra during the 19th and 20th centuries. Forswearing the evils of technology in even its simplest forms, the Omniss advocate an agrarian, close-knit, and decidedly anti-militaristic lifestyle. This last facet of the Omniss culture has had a major impact on Alliance society. At the height of the Outworlds Alliance, over two-thirds of its citizenry were members of the Omniss creed, and thus in a position to prevent the creation of standing Alliance military. The lack of a military almost proved the Alliance's undoing in the Reunification War. Though the Omniss are less influential today, their continued opposition to military appropriations still has an effect on both government and society.
One of the newest religious groups to emerge are the Gregorians. Named after the founder of the Order of Dominant Selection, Mathias Gregory, the Gregorians advocate a lifestyle in which multiple marriages are not only the rule but a fundamental necessity. As a general decline in population threatens this state's existence, the creed has gained substantial acceptance in all levels of society. An estimated 30 percent of all Outworlders belong to, or support, the Gregorian creed.
Despite the wide diversity of philosophical and religious creeds in the Alliance, there has been a surprising lack of conflict between these groups. Due in part to planetary segregation, this tolerance is also due to the basic philosophy of Outworlders, who feel that religious bigotry is a mental disease of the Inner Sphere that must never be permitted to infect the Alliance.
In the years since the beginning of the Succession Wars, the Alliance Military Corps (AMC) has been based on a citizen militia force, albeit one well-trained and well-equipped. The Alliance has made AeroSpace Fighters its primary offensive and defensive arm, because Outworlders disdain BattleMechs as a symbol of Inner Sphere destructiveness and a tool of petty tyrants. Though the Alliance maintains BattleMech troops, these Warriors have neither the high status nor the high wages they command in most other armies.
The Alliance military is unique in its total lack of mercenary units. The Alliance Charter specifically forbids the use of such troops within the Outworlds.
The exception to this rule is the AeroSpace Arm. Because AeroSpace fighter pilots enjoy a prestige that the ground forces lack, their uniforms are of better quality. The traditional uniform consists of a white blouse with bright green piping and sky-blue trousers. In flight operations, pilots wear an all-white flight suit with a green collar and cuffs, and such personal equipment as may be available.
The Alliance navy does not exist as a separate combat arm. The few merchant DropShips in the Outworlds have been refitted to carry weapons, in keeping with their role as privateers in time of conflicts. Therefore, naval dress is generally the same as that of the Alliance merchant marine, which is at the discretion of individual ship captains.
Receiving the lion's share of annual fiscal appropriations, the AeroSpace Arm is charged with first-line defense of all Alliance homeworlds. It consists of four fighter regiments, which in turn are composed of three wings each. A wing is composed of three combat flotillas of three air lances, which consist of two Fighters. A separate command wing brings the total number of Fighters in each regiment to 60, for a total of 240 AeroSpace Fighters of various types. Though many of these craft are the salvaged remnants of previous conflicts, some 40 percent are less than two generations old.
The Aerospace Arm also commands twelve JumpShips and two dozen DropsShips, which deploy the AMC's Mechanized Corps forces when not engaged in aerospace support.
Unlike many other Periphery states, the Alliance bestows few titles of nobility. With the exception of minor appellations (largely hereditary titles reserved for members of the Avellar family), most people regard the presumption of nobility as proof of an individual's desire to gain power at the expense of his neighbors.
The average Alliance citizen is a hard-working, if superstitious, individual who values personal loyalty and has a strong work ethic. Less than 10 percent of the Alliance's population can be classified as well-to-do, and even these have very little in comparison with their Inner Sphere counterparts.
Despite recent efforts to encourage foreign industry, the economy of the Alliance continues to stagnate. The situation is so bad that many worlds have reverted to the barter system to meet the needs of their populations. The establishment of a central reserve bank and a planetary stock exchange have failed, largely because such institutions are regarded as tyrannical inventions of Star League dictators. Even the introduction of ComStar C-Bills as a means of exchange has done little to reverse this process. Unless drastic reform takes place in the next decade, the Alliance could easily suffer total economic collapse.
The Outworlds Alliance, like many of the Periphery independents, has been seeking greater trade with the Inner Sphere. President Avellar has lately granted favorable trade terms in return for help against increased pirate activity.
Neil Avellar, who became president in 3015, ruled his people reluctantly - and his lack of enthusiasm for the task showed. Low in self-confidence, he consulted endlessly with his advisors before making each decision. Though he proved adequate to the job, the Outworlds Alliance failed to grow economically or in any other way during the early years of his reign. This lack of growth could be laid directly at the president's feet, for the Outworlds Alliance offered worthwhile returns to any party willing to invest in extracting its plentiful natural resources. But because many of its early colonists were against technology in most of its forms, the Alliance devoted its assets to agricultural pursuits, never even attempting to take advantage of the planets' mineral reserves. By the time the nation's leaders recognized that their natural resources could be the key to economic recovery, they no longer had the assets necessary to exploit those resources.
In 3034, nineteen unhappy years after he assumed the presidency of the Outworlds Alliance, Neil Avellar married Rebecca DeSanders, a Federated Suns diplomat with close ties to the Davion rulers. Though his marriage made him happier in many ways, not the least of which was the opportunity he now had to father a child to replace him as president, his choice of partners was an unpopular decision both within and without his realm. The Draconis Combine objected to the marriage as an obvious ploy by the Federated Commonwealth to subsume the Periphery realm, and the Kurita ambassador refused to believe any other explanation of the partnership. Unfortunately for President Avellar, a certain number of Alliance citizens felt the same way, afraid that their nation would follow the path taken by the Tikonov Free Republic several years earlier. What little internal resistance existed to Avellar's rule polarized around this issue, and the Outworlds Alliance remained on cool terms with House Kurita for many years.
When Neil and Rebecca's son Mitchell arrived in 3035, he represented a beacon of hope for all the people of the Outworlds Alliance. Finally, it seemed a better tomorrow might be possible with a generation, and early evidence that Mitchell possessed genius-level intelligence - he spoke in complete sentences and understood basic math skills much earlier than the average infant - gave the Alliance citizens even more reason to hope for a brighter future. The nation soon realized, however, that hope was not enough.
Although the Federated Commonwealth had begun operations to extract the Outworlds Alliance's natural resources in return for favorable trading terms, the returns were too modest for them to fully invest in such a course. Every time Houses Davion and Steiner went to war, their attention would stray from their Periphery operations, and the Inner Sphere realms sometimes went so far as to pull the military assets assigned to the Periphery back to their own borders. Every time the Houses went to war, the bandits returned in force
The daring raids perpetrated against Davion mining and manufacturing operations in 3037 forced the House lord to choose between repairing and restarting those facilities, or reserving his nation's assets for the war he planned to begin in 3038. The bandits, but luck or design, managed to cripple and/or destroy many key facilities, and the Federated Suns neither retaliated nor rebuilt. Lacking the technology necessary to restart operations on its own, the Alliance lost its fragile hold on economic growth and unemployment began to grow alarmingly.
The Avellars produced a daughter, Camillo, in 3037, and another girl in 3038, whom they named Patrice. Though they took great joy in both events, those happy occasions were insufficient to offset their desperate struggle to keep the Outworlds Alliance afloat. ComStar Arrives
As the War of 3039 lurched to an end, President Avellar renewed his efforts to persuade other nations to invest in the Outworlds Alliance. Disrupted trade and communications between the Draconis Combine, the Federated Commonwealth, and the Alliance made these appeals difficult, but Davion did devote new resources to reopening and rebuilding that realm's existing mining and manufacturing facilities. It was also at this time that Kurita began negotiations for subsidizing Alliance aerospace production, though those plans only came to fruition years later.
In marked contract to the Successor States, ComStar took a genuine, vigorous, and lasting interest in the Outworlds Alliance. We invested in a strong relationship with the Alliance government, offering favorable terms on HPG transmissions and agreeing to use local Alliance physical and human resources to build and staff new facilities. In return, the Alliance agreed to the construction of HPG facilities on several worlds and granted the Com Guards use of massive expanses of land as training grounds. The arrangement was satisfactory for all sides.
ComStar's presence initially received some negative public reaction. Most likely because our level of technological achievement reminded the citizens of the Star League and the privations suffered in their struggle against that force, our landings often met with demonstrations and protesters. We soon determined, however, that those who opposed us represented the minority. Most Alliance citizens welcomed the jobs our presence created and our requirements even gave rise to one or two cottage industries in each location where we built an HPG. Our most valuable contribution to Alliance society, however, was the outstanding work of our education teams, which spread out to all Alliance worlds and taught young and old alike.
Though recruitment to our ranks was not a primary, or even secondary, goal of our presence in the Outworlds Alliance, we received an extraordinary number of requests from that realm's citizenry to join our Order. Part of the attraction, to be sure, lay in the heavily mystic nature of ComStar at the time - a nature that appealed to the fundamentally pious background of the citizens' ancestry. The more likely explanation for this overwhelming response, however, was that ComStar members enjoyed a significantly higher standard of living than most members of the Outworlds Alliance. This latter explanation also supports the current, continuing high level of enrollment from the Alliance even after the split between ComStar and Word of Blake.
Increased communication between communities also served to consolidate an increasingly large faction calling for Neil Avellar's resignation. Though the Alliance's basically pacifistic outlook prevented this unrest from breaking out into armed rebellion, the biggest stumbling block to choosing a new president was a lack of qualified candidates for his replacement. Dissatisfied as they were with Avellar's performance, the citizens of the Alliance had no desire to jump from the frying pan to the fire by throwing their existing government into upheaval merely for the sake of change. Only the most unreasonable factions refused to admit that the Alliance's deep-seated, long-standing economic woes could be more accurately blamed on the realm's founders than its current administration.
The Clan invasion offered only one bright spot for the Outworlds Alliance. As soon as the Inner Sphere realized the strength of the enemy they faced, the House Lords immediately diverted all their energy and available resources to dealing with this threat. The Periphery bandits wasted no time in abandoning their raids against the poorer Periphery realms and devoting their efforts to plundering the richer, underdefended planets of the Federated Commonwealth and Draconis Combine. While the Outworlds Alliance lost even the sketchy economic support of those two realms, they also found themselves nearly free of the regular perdition threats of bandits. The Alliance economy did not improve, but it also did not decline.
The Truce of Tukayyid heralded a return of the bandits to the Periphery, and renewed hope in the Outworlds Alliance for economic recovery. Unfortunately, the apparently permanent presence of the Clans in the Inner Sphere continued to distract Houses Davion and Kurita from resuming their economic initiatives in the Alliance. President Avellar's popularity sank to an all-time low, and even the good news that the tiny Outworlds Alliance military was posting victories against bandit attacks could not redeem him.
True to his word, President Mitchell Avellar returned to his people two months later with a series of governmental initiatives and trade packages known as the Long Road Program. Designed to gradually reverse the nation's economic decline and breathe new life into its minimal industrial base, the Long Road Program addressed multiple solutions simultaneously. Building on the increased level of education and literacy fostered by ComStar's work toward an agreement that would allow Alliance-owned business groups to rebuild, reopen and/or improve existing Davion mining and manufacturing enterprises with the goal of creating new jobs for Alliance citizens, who were now better qualified to perform those roles. Though each Davion company may work out the specific details of its individual agreement, the main provision of the settlement between the governments calls for the Federated Commonwealth companies to provide sufficient capital to jump-start the operation and to sacrifice a minor percentage of the business's output. In return, the Alliance partner provides the work force, operating capital, and delivery to all purchasers.
Determined to give his people a tangible sign of his commitment to raising their standard of living, Avellar arranged to mint new currency. He declined to uses his own likeness as the central image, however, choosing instead a picture of the sun emerging from a cloud to remind the citizens of the realm that there was hope for their future. Mitchell also pledged a substantial percentage of his family's personal fortune to funding government-run manufacturing and mining concerns. He intends for this initiative to create new jobs and foster a national income, another effort to improve the nation's economy. Several other factors also currently serve to boost the income of the Alliance: the recently issued currency named the escudo is gaining wider-spread use; the BattleMech games on Lushann enjoy growing acceptance as a less expensive but equally entertaining alternative to the Solaris games; and several spices unique to Alliance worlds have come into greater demand throughout other Periphery realms and the Capellan Confederation.
Though President Avellar's business principles are sound and his advisors and the Executive Parliament agree with his proposed solutions, much of what he is trying to do has been repeatedly delayed by the Alliance's painfully slow democratic process. Because the Parliament must approve all internal and foreign policies by unanimous vote, even the smallest reform requires lengthy deliberation and debate - and Mitchell Avellar's suggested reforms are substantial. President Avellar also blames himself for some of the delays, admitting that his relative youth has caused some to question his credibility and the wisdom of his plans. His only effective response to such naysayers is to point out that he was raised practically from the cradle to assume leadership of the Outworlds Alliance, and there is no one better suited to do so. Though he hopes that his people will eventually accept his leadership on faith and on his good record, he recognizes that he might be forced to accept the assistance of media coaches to establish his credibility outside his realm. Continuing Opposition
Even though Mitchell Avellar has barely held the office of president long enough to demonstrate competence or incompetence, he faces strong opposition from a group known as the Separatists (who also opposed his father's rule), and he must answer the concerns of several factions that believe the military should receive a larger share of the available resources.
Led by Barnabas Hyard, chairman of the planet Baliggora, the Separatists believe that the Alliance can no longer exist as a cohesive state. This group advocates dissolving the realm and allowing the settled worlds to succeed or fail on their own, obviously trusting that individual planets will conduct their own affairs more efficiently than a central government. Though this organization boasts a devoted following of the disaffected, Huard himself lacks the charisma and leadership skills necessary to forge the Separatists into an effective political force. Until such a leader rises to the fore, this group will remain nothing more than a very vocal club of dissatisfied citizens.
In marked contrast to their traditional views, a growing number of Alliance worlds currently believe that President Avellar's reformation policies do too little for the Alliance Military Corps. Probably as a result of their exposure to our Order's philosophies regarding the deterrent value of a strong defensive force, these worlds are calling for a rapid military build-up and for immediate acquisition of Star League technology. Though counseling the wisdom of establishing a solid economic base before investing in a stronger military, Avellar's words seem to be falling on deaf ears.
Because the Outworlds Alliance never gave much effort to maintaining communications with Inner Sphere powers other than those directly on its doorstep, Katherine Steiner-Davion's move to separate the newly christened Lyran Alliance from the Federated Commonwealth has had very little effect on the Periphery state. If not for Victor Steiner-Davion's willingness to authorize others in his administration to conduct negotiations with the Periphery realms, however, this internal problem could have seriously delayed President Avellar's recovery plans.
Offering another major boost to the Outworlds Alliance's meager industrial base, the Draconis Combine recently began to subsidize increased production of aerospace fighters. The one military asset the Alliance continually supported regardless of the competence of the realm's leader, the aerospace industry remained in place and ready to implement renewed and expanded production schedules as soon as opportunity allowed.
Unable to offer much in the way of economic aid at present, the Magistracy of Canopus nonetheless has pledged to provide such support as soon as possible. In the meantime, the Magestrix gladly schedules the Canopian pleasure circuses for regular stops in the Alliance, events which always boost the local economy and raise the citizen's spirits.
Of the other nearby Periphery worlds, only the tiny Mica Majority possesses what can kindly be called an organized government, and Alliance merchants regularly stop at this three-world realm to trade for the precious metals mined on the asteroids orbiting all three planets.
The nearby world of Antallos, more commonly known as Port Krin, poses a major problem for the Outworlds Alliance. President Avellar would like nothing more than to establish diplomatic relations with this pirate haven, for doing so would eliminate his realm's most constant and damaging enemy. Needless to say, no single person or band of pirates has been able to gain the upper hand on this brutal, corrupt world, and so Port Krin continues to serve as a convenient base from which bandits conduct their devastating raids against the planets of the Outworlds Alliance. Though the Alliance Military Corps is willing to mount an attack against Antallos, the probable consequences of their failure to subdue the entire planet are too terrible to risk.
The populations of Dneiper, Milligan's World, and Prinis Prime, the three Alliance worlds closest to Antallos, have gradually abandoned their holdings in the face of repeated bandit raids. The people who stubbornly refuse to give up their homes and lands are nearly self-sufficient and long ago ceased to feel any loyalty to the Alliance government.
Pirate attacks continue to represent the greatest source of trouble, both political and economic, that the Outworlds Alliance faces, and at the moment they must try to conquer that particular challenge alone.
Steady enrollment figures and the marked lack of Word of Blake factions in this Periphery realm may be traced to the same reason - the people of the Periphery have always been independent thinkers. We have always assumed that a certain percentage of our members were not true believers in the words said to belong to Jerome Blake, and though willing to follow the rules of our Order, members who came to us from the Periphery often fell into that pragmatic percentage. ComStar personnel stationed in the Periphery were chosen specifically for their ability and willingness to take initiative when necessary and for their flexibility when dealing with native populations. Even if they adhered to former ComStar doctrines to the letter, they were eminently sensible and better able to adapt to the new direction than other adepts and acolytes.
ComStar's Periphery outposts have taken on new importance since the Draconis Combine has invested in revitalizing the Explorer Corps. The HPG stations in the Outworlds Alliance, like similar stations elsewhere in the Periphery, now serve as launching points for ships in search of Clan homeworlds. This increased activity, of course, provides new jobs for locals living near the ComStar stations.
The Taurian Concordat was founded in 2253 by settlers fleeing the Terran Hegemony. They entered the resource-rich and easily defensible Hyades Nebula, which forms the nucleus of the modern day Taurian Concordat. The leader of the settlers was named Samantha Calderon, who became Protector (Monarch) of the newly formed Taurian Concordat. It fought border wars with House Davion and House Liao during the Age of War.
In 2573 a squadron of Taurian warships misjumped into the Pollux system that was being jointly administered by the Taurian Concordat and the Federated Suns. The Federated Suns destroyed the Squadron. The misjump led to the passing of the Pollux Resolution, which would bring the Periphery states "despite their reluctance, for the good of all," into the Star League. What began as a 6-month campaign ended in the 19-year Reunification War.
The Reunification War was a bloody struggle for supremacy. The "Taurians" fought tooth and nail, using weapons of mass destruction. The war finally ended when the Star League finally pierced the Hyades Nebula, and the last remnants of the Taurian Concordat Surrendered. The war ended in 2596.
The Taurian Concordat's military is called the Taurian Defence Force. It is made up of seven corps and four fleets. All citizens in the Concordat are required to serve a 2-year term with the TDF following their 18th birthday. Major military actions that they were involved in are: various (unnamed) battles during the Age of War, the Reunification War, the Vandenburg Revolt, the St. Ives War, and the Pleadies War.
Recently, in the years leading up to the Word of Blake Jihad, the Taurian Concordat has splintered into two realms: One named after the original, and the other calling itself the Calderon Protectorate.