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Magic: The Gathering sets

These are tables of card sets for Magic: The Gathering, a trading card game published by Wizards of the Coast.

Wizards of the Coast releases Magic cards in base/core sets and in expansion sets. The different editions of the base set, which have varied in size from 295 to 449 cards, contain cards which have all been printed before, with the exception of Alpha, which was the game's first set. Expansion sets, which have ranged in size from 92 cards (Arabian Nights) to 422 cards (Time Spiral), expand the game by adding new cards.

Expansion sets beginning with Ice Age have come in sets of three which form a block (the preferred term in actual gameplay) or cycle (the preferred term when describing the associated storyline) consisting of one large "stand-alone" expansion set of more than 300 cards, followed by two small expansion sets of less than 200 cards, which continue the themes introduced in the large set. Like the base set, stand-alone expansion sets contain basic land cards; other expansion sets do not. The large set of each block is released every October, with the small expansion sets associated with it being released the following February and May/June; this schedule began with Alliances in June 1996.

All expansion sets, and all editions of the base set from Sixth Edition onward, are identified by an expansion symbol printed on the right side of cards, below the art and above the text box. From Exodus onward, the expansion symbols are also color-coded to denote rarity: black for common and basic land cards, silver for uncommon, and gold for rare (the Time Spiral set featured an additional purple coloration for "timeshifted" cards). Beginning with the Shards of Alara set, a red expansion symbol will denote a new rarity, "Mythic Rare". Wizards of the Coast also assigns an internal development codename and a three-character expansion code to each set.

Base/core set editions

Alpha through Fifth Edition did not have set symbols printed on the actual cards, though those sets were retroactively given set symbols in Wizards of the Coast's official Gatherer database of Magic cards.

Set Set symbol Set code Release date Size
Total Cards Common Uncommon Rare Basic Land Other
Limited Edition Alpha None LEA August 5, 1993 295 74 95 116 10
Limited Edition Beta None LEB October 1993 302 75 95 117 15
Unlimited None 2ED December 1993 302 75 95 117 15
Revised Edition None 3ED April 1994 306 75 95 121 15
Fourth Edition None 4ED April 1995 378 121 121 121 15
Fifth Edition None / Roman-numeral five 5ED March 24, 1997 449 165 132 132 20
Classic (Sixth Edition) A Roman-numeral six 6ED April 28, 1999 350 110 110 110 20
Seventh Edition A serif numeral seven 7ED April 11, 2001 350 110 110 110 20
Core Set - Eighth Edition The number eight superimposed over three fanned cards 8ED July 28, 2003 357 110 110 110 20 7
Core Set - Ninth Edition The number nine superimposed over three fanned cards 9ED July 29, 2005 359 110 110 110 20 9
Core Set - Tenth Edition A Roman-numeral ten 10E July 14, 2007 383 121 121 121 20

Expansion sets

Beginning with Alliances, expansion sets were given codenames while in development; the code names of the three expansions of a cycle usually fit together to form a phrase or common theme.

Also beginning with Alliances in June 1996, expansion sets were released in a regular pattern: the base sets were released in October with the small expansion sets being released in February and June (Alliances was originally the third set of the block; it was retroactively made a second set with the release of Coldsnap in 2006). With the exceptions of Stronghold, a 1998 set released in March rather than February, and Scourge, a 2003 set which was released in May rather than June, this pattern of months was never broken, over a 10-year period, until 2006, when Dissension was also released a month early in May instead of June, because of the July release of Coldsnap. This appears to be a permanent shift in the schedule, because the 2007 set Future Sight also followed the trend by being released in May 2007.

Most early expansion sets did not have exact release dates; they were just shipped out within the space of a week, and retailers could start selling them as soon as the sets were received. By the time of Alliances in 1997, however, release dates were set as Mondays (the earliest set with an exact Monday release date might possibly have preceded Alliances, but Alliances is the earliest set with a cited and confirmed Monday release date). Beginning with Mirrodin in 2003, the release dates were changed from Monday to Friday.

All sets beginning with Homelands also have a pre-release date, on which cards are sold in limited quantities in pre-release tournaments, always two weeks before the release date and on a Saturday.

2007/2008 releases note: Rather than the normal 3-set cycle, the four sets released from October 2007 through July 2008 were released in two "mini-cycles" - Lorwyn and Shadowmoor - and are considered a single 4-set cycle for tournament rotation purposes.

Set Expansion
Pre-release date Release date Size
Common Uncommon Rare Basic
Arabian Nights A scimitar ARN none none December 1993 92 40 19 32 1
Antiquities An anvil ATQ none none March 1994 100 30 44 26
Legends The capital of a Doric column LEG none none June 1994 310 75 114 121
The Dark A thin crescent moon DRK none none August 1994 119 40 44 35
Fallen Empires A crown FEM none none November 1994 187 121 30 36
Homelands The globe of Ulgrotha HML none October 14, 1995 October 1995 140 50 47 43
Ice Age Cycle/Block
Ice Age A snowflake ICE none none June 1995 383 121 121 121 20
Alliances A flowing banner ALL Quack May 18, 1996 June 10, 1996 199 112 43 46
Coldsnap A hanging trio of icicles CSP Splat July 8, 2006 July 21, 2006 155 60 55 40
Mirage Cycle/Block
Mirage A palm tree MIR Sosumi September 21, 1996 October 8, 1996 350 110 110 110 20
Visions Zhalfirin Triangle of War or stylized letter "V" VIS Mirage Jr. January 11, 1997 February 3, 1997 167 62 55 50
Weatherlight The Thran Tome, an open book WTH Mochalatte May 31, 1997 June 9, 1997 167 62 55 50
Rath Cycle or Tempest Block
Tempest A storm cloud TMP Bogavhati October 4, 1997 October 14, 1997 350 110 110 110 20
Stronghold A portcullis STH Rachimulot February 21, 1998 March 2, 1998 143 55 44 44
Exodus A bridge EXO Gorgonzola June 6, 1998 June 15, 1998 143 55 44 44
Artifacts Cycle or Urza Block
Urza's Saga Two gears USG Armadillo October 3, 1998 October 12, 1998 350 110 110 110 20
Urza's Legacy A hammer ULG Guacamole February 6, 1999 February 15, 1999 143 55 44 44
Urza's Destiny An Erlenmeyer flask UDS Chimichanga May 29, 1999 June 7, 1999 143 55 44 44
Masquerade Cycle or Masques Block
Mercadian Masques A domino mask MMQ Archimedes September 25, 1999 October 4, 1999 350 110 110 110 20
Nemesis A battle axe NMS Euripides February 5, 2000 February 14, 2000 143 55 44 44
Prophecy Three crystals PCY Dionysus May 27, 2000 June 5, 2000 143 55 44 44
Invasion Cycle/Block
Invasion The symbol of the Coalition INV Beijing September 23, 2000 October 2, 2000 350 110 110 110 20
Planeshift A swirling portal PLS Hong Kong January 27, 2001 February 5, 2001 143 55 44 44
Apocalypse Crying mask of Yawgmoth APC Shanghai May 26, 2001 June 4, 2001 143 55 44 44
Odyssey Cycle/Block
Odyssey The Mirari, a metal orb on a helix ODY Argon September 22, 2001 October 1, 2001 350 110 110 110 20
Torment An ouroboros TOR Boron January 26, 2002 February 4, 2002 143 55 44 44
Judgment A balancing scale JUD Carbon May 18, 2002 May 27, 2002 143 55 44 44
Onslaught Cycle/Block
Onslaught A four-legged "morph" creature ONS Manny September 28, 2002 October 7, 2002 350 110 110 110 20
Legions Two crossed spears behind a shield LGN Moe January 25, 2003 February 3, 2003 145 55 45 45
Scourge A dragon mask SCG Jack May 17, 2003 May 26, 2003 143 55 44 44
Mirrodin Cycle/Block
Mirrodin The sword of Kaldra MRD Bacon September 20, 2003 October 2, 2003 306 110 88 88 20
Darksteel The shield of Kaldra DST Lettuce January 24, 2004 February 6, 2004 165 55 55 55
Fifth Dawn The helm of Kaldra 5DN Tomato May 22, 2004 June 4, 2004 165 55 55 55
Kamigawa Cycle/Block
Champions of Kamigawa A torii gate CHK Earth September 18, 2004 October 1, 2004 306 110 88 88 20
Betrayers of Kamigawa A shuriken BOK Wind January 22, 2005 February 4, 2005 165 55 55 55
Saviors of Kamigawa A lantern SOK Fire May 21, 2005 June 3, 2005 165 55 55 55
Ravnica Cycle/Block
Ravnica: City of Guilds A tower RAV Control September 24, 2005 October 7, 2005 306 110 88 88 20
Guildpact The seal of the Guildpact GPT Alt January 21, 2006 February 3, 2006 165 55 55 55
Dissension The broken seal of the Guildpact DIS Delete April 22, 2006 May 5, 2006

180 60 60 60
Time Spiral Cycle/Block
Time Spiral An hourglass (viewed from the side) TSP/TSB Snap September 23, 2006 October 6, 2006 422 121 80 80 20 121
Planar Chaos An abstract swirl, or an hourglass (viewed from an oblique angle) PLC Crackle January 20, 2007 February 2, 2007 165 40 40 40 45
Future Sight A stylized eye, or an hourglass (viewed from above) FUT Pop April 21, 2007 May 4, 2007 180 33 33 33 81
Lorwyn Cycle/Block
Lorwyn an elf ear or a leaf LRW Peanut September 29, 2007 October 12, 2007 301 121 80 80 20
Morningtide a sunrise, similar to the Dangclass5 1.png MOR Butter January 19, 2008 February 1, 2008 150 60 40 50
Shadowmoor Cycle/Block
Shadowmoor The crown of the Reaper King, the lid of a pumpkin SHM Jelly April 19, 2008 May 2, 2008 301 121 80 80 20
Eventide An inverted sun rise, similar to morningtide EVE Doughnut July 12, 2008 July 25, 2008 180 60 60 60
Shards of Alara Cycle/Block (forthcoming)
Shards of Alara 5-part gem ALA Rock September 27, 2008 October 3, 2008 249 101 60 53 20 15
Conflux modified 5-part gem CON Paper January 31, 2009 February 6, 2009 145 60 40 35 10
"Scissors" unrevealed unrevealed Scissors c. May 2009 c. May 2009 145 60 40 35 10
2009-2010 "Live" block (forthcoming)
"Live" unrevealed unrevealed Live c. October 2009 c. October 2009 unrevealed
"Long" unrevealed unrevealed Long c. February 2010 c. February 2010 unrevealed
"Prosper" unrevealed unrevealed Prosper c. May 2010 c. May 2010 unrevealed
2010-2011 "Lights" block (forthcoming)
"Lights" unrevealed unrevealed Lights c. October 2010 c. October 2010 unrevealed
"Camera" unrevealed unrevealed Camera c. February 2011 c. February 2011 unrevealed
"Action" unrevealed unrevealed Action c. May 2011 c. May 2011 unrevealed
2011-2012 "Shake" block (forthcoming)
"Shake" unrevealed unrevealed Shake c. October 2011 c. October 2011 unrevealed
"Rattle" unrevealed unrevealed Rattle c. February 2012 c. February 2012 unrevealed
"Roll" unrevealed unrevealed Roll c. May 2012 c. May 2012 unrevealed

Compilations/reprint sets

Reprint sets are sets of certain cards from previous sets that were re-released for different reasons. Some reasons include the cards were fan favorites and popular demand brought them back or in some cases, reprints were to commemorate certain events such as widely known matches or anniversary sets. Some reprint sets revolved around a certain theme; for example, Beatdown was themed around old, out-of-print, heavy-hitting creatures.

Reprinting a card in one of these sets does not affect when it leaves Standard and Extended.

Set Expansion symbol Expansion
Release date Size
Total Cards Common Uncommon Rare Basic Land Other

No specific symbol


July 1995

125 37 43 45

No specific symbol


November 1998 Two 60-card pre-constructed decks (81 different cards - 4 basic land, 77 other)
Battle Royale

No specific symbol


November 12, 1999 Four 40-card pre-constructed decks

A mace


December 2000 Two 61-card pre-constructed decks

A stylized letter "D"


December 2001 Two 62-card pre-constructed decks
Duel Decks: Elves vs. Goblins

A stylized axe and flame combination symbol


November 16, 2007 Two 60-card pre-constructed decks
From the Vault: Dragons

Wings of a Dragon


August 29, 2008 15 limited foil Dragon cards
Duel Decks: Jace vs. Chandra



November 7, 2008 Two 60-card pre-constructed decks

Introductory sets

These introductory sets were intended for novice Magic: The Gathering players.

Set Expansion
Release date Size
Total Cards Common Uncommon Rare Basic Land Other

A portal


June 1997

222 97 50 55 20
Portal Second Age

A pentagon


June 1998

165 70 45 35 15
Portal Three Kingdoms

The Chinese character for the number 3


May 1999

180 55 55 55 15
Starter 1999

A five-pointed star


July 1999

173 63 55 35 20
Starter 2000

"S" overlaid on a five-pointed star


July 2000

57 39 6 2 10

Sets not legal for tournament play

These sets, though also published by Wizards of the Coast, are not legal for DCI-sanctioned tournament play.

Set Expansion symbol Expansion
Pre-release date Release date Size
Total Cards Common Uncommon Rare Basic Land Other
Digital and Online-only sets

star with a trail




April 1997

Masters Edition

No specific symbol




September 10, 2007

195 60 60 60 15
''Masters Edition II

No specific symbol




September 22, 2008

245 80 80 80 0 5
Un- sets

A cracked-open egg



August 7, 1998

August 17, 1998

88 33 22 28 5

A horseshoe


Unglued II


November 19, 2004

141 55 40 40 5 1


: Two cards, the common Circle of Protection: Black and the rare Volcanic Island, were inadvertently left out of the printing of Alpha. Beta and Unlimited included the two missing cards as well as one additional alternate art variant of each of the five basic lands. Consequently, those two sets each have seven more cards than Alpha did.
: When the Revised Edition was in production in 1994, a number of problems with the set became apparent. Some cards' colors were washed-out. The picture and color foreground for the Serendib Efreet were wrong (not that this was the first such misprint), and there was a growing concern with the Satanic images on some of the cards. The solution was to print a "fixed" version of Revised Edition, code named "Edgar", which has since came to be known as Summer Magic because it was printed in the summer of 1994. The cards were distributed in regular Revised Edition boosters, but no Summer Edition starters were produced. Despite its intended function as a fixed Revised Edition, there were problems with Summer Magic. On some cards, the colors were too dark. Furthermore, Hurricane was printed as a blue card and thereby became the most famous and most desired Summer Magic card of all. The Serendib Efreet had its artwork corrected, but the artist name was forgotten to be updated. The artist name for Plateau was not corrected as well. Because of all these flaws, the entire print run was recalled and destroyed which led to Revised Edition shortage in 1994. However, a few booster boxes survived. Summer Magic cards can sell for over $1000 for notable cards and some as high $5000. Summer Magic cards can best be recognized by their 1994 copyright date.
: The only cards in Fifth Edition to have an expansion symbol were those printed in Simplified Chinese in 1998.
: In addition to the 350 cards normally available in booster packs, the Eighth Edition Core Game contained 7 "starter cards" not available in booster packs, labeled with collector numbers S1 through S7. Ninth Edition contained 9, labeled S1 through S10 (omitting S6). These were simple "vanilla" creatures which were designed to introduce new players to the game but which were regarded as bad cards and disliked by experienced players.
: 14 of the commons were printed in two subtle variations (called "a" and "b") making 92 total cards but only 78 unique cards.
: 5 of the cards came in 4 alternate art versions making the set have 100 total cards but only 85 unique cards. The different art versions also differ in rarity causing these 5 cards to make up a total of 6 commons, 9 uncommons, and 6 rares.
: The first pre-release officially sponsored by Wizards of the Coast was held for Homelands in New York City. Ice Age, which preceded Homelands, had an unofficial widely-attended pre-release in Toronto.
: 15 of the commons came in 4 alternate art versions, while 20 of them came in 3 alternate art versions causing 187 total cards but only 102 unique cards.
: Homelands was not designed as part of the Ice Age Cycle and has no thematic or story-based link to the other sets in it. Wizards of the Coast retroactively declared it part of the Ice Age cycle in 1997 to fit with the then-emerging standard cycle structure. Nearly a decade later, in 2006, Coldsnap, which complements Ice Age’s storyline and design themes, was at last released to replace Homelands and complete the Ice Age Block. Homelands has reverted back to a standalone set.
: All commons had 2 alternate art versions making 140 total cards but only 115 unique cards.
: All commons had 2 alternate art versions making 199 total cards but only 143 unique cards and 56 unique commons.
: The Coalition was a group assembled by Urza to defend Dominaria against the invasion of the Phyrexians.
: Many creatures in the Onslaught Block had the ability to "morph." Morphed creatures looked like "clay spiders.
: This does not count the alternate art for the uncommon card . Counting each version separately, there are 89 uncommons and 307 cards in the set.
: 121 cards in Time Spiral were reprints and called "timeshifted." TSP refers to all non-timeshifted cards in the set. TSB, which stands for "TimeShifted Bonus" (during development, the timeshifted cards were known as "bonus cards"), refers to the timeshifted cards only.
: There are 45 Timeshifted Cards in Planar Chaos, however, unlike in Time Spiral they were not reprints but instead they were existing cards from the past which were "color-shifted" (known, iconic cards that were printed in a different color). They also had assigned rarities: 20 common timeshifted cards, 15 uncommon timeshifted cards, and 10 rare timeshifted cards.
: There are 81 timeshifted Cards, composing 27 of each rarity, in Future Sight. However, unlike the prevous sets these timeshifted cards have a future theme in that they have different frame then normal cards and have keyword mechanics that may appear in future sets.
: Starting in Shards of Alara Wizards of the Coast introduced a new rarity level higher then rare called Mythic Rare in which a mythic rare card will appear in approximately 1 out of every 8 booster packs instead of a rare.
: Chronicles, released in 1995 between Ice Age and Homelands, reprinted many previous cards, drawn from the Arabian Nights, Antiquities, Legends, and The Dark sets, that were becoming difficult to obtain but added no new cards to the game. Despite being published between Ice Age and Homelands, it is not considered part of the Ice Age Block; for purposes of tournament-legality, it was instead treated as an extension of Fourth Edition. The cards in Chronicles were reprinted with white borders, as opposed to their original black borders. Also Chronicles contained three uncommons with four alternate art versions meaning there are 125 total cards but only 116 unique cards and only 34 unique uncommons.
: Chronicles, Anthologies, and Battle Royale did not have expansion symbols of their own and instead the cards within these reprint sets just retained the symbol from their former set.
: Portal was a series of sets featuring simplified rules intended to introduce novice players of Magic: The Gathering to the game. When they were originally released, they were not legal for DCI-sanctioned tournament play, but the DCI changed its policy and the Portal sets became legal in the Vintage and Legacy tournament formats on October 20, 2005.
: 7 of the commons were alternate versions, so there are only 215 unique cards and 90 unique commons in Portal.
: Starter 2000 was made up of two 22-card decks and two 15-card packs, all with a fixed selection of cards.
: Astral is a set of 12 cards that was never actually printed on paper and exists only in the Microprose Magic: The Gathering computer game (with the exception of the oversized Aswan Jaguar included in the box). All 12 cards had abilities that depended on randomness and were therefore more practical to use on the computer than on paper.
: Masters Edition is a set of 195 cards from Mirage or earlier available only on Magic Online for a limited time and not available in physical paper form. Instead of having a new expansion symbol the cards retain the expansion symbol from their previous set.
: Masters Edition II has 5 snow-covered lands from Ice Age – it is unclear which rarity these count in.
: The Un- sets are satirical sets which, though also published by Wizards of the Coast, are not legal for DCI-sanctioned tournament play.
: Unhinged contains 1 ultra-rare, called Super Secret Tech, which only exists as a foil rare card.


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