In
Dungeons and Dragons,
fantasy role-playing game,
Limbo or more fully, the
Ever-Changing Chaos of Limbo, is a
chaotic neutral-aligned
plane of existence. It is one of a number of alignment-based
Outer Planes that form part of the standard
Dungeons & Dragons (D&D) cosmology, used in the
Planescape,
Greyhawk and some editions of the
Forgotten Realms campaign settings.
Description
Limbo is a place of pure chaos where everything is in constant motion and change, especially the landscape, which can shift unpredictably and randomly rolls over upon itself like liquid. Very few places in Limbo are stable enough for normal travel.
Limbo is home to the slaadi and their lords (most notably Ygorl and Ssendam), and to the githzerai. Very few gods call Limbo home, as the plane is not well-suited to any sort of permanent structures. The shared realm of Tempus and the Red Knight can be found on Limbo, as can Shaundakul's realm. The elven god Fenmarel Mestarine calls this chaotic plane home as well.
Realms
The plane of Limbo is the location of a number of godly realms:
Fauna
Historic influences
Limbo is named after the
Limbo of
Catholic mythology although, apart from being between Heaven and Hell, there is little similarity of philosophy between the two realms. In appearance, it is based on the Abyss in
John Milton's
Paradise Lost.