Inquisitor is a tabletop miniatures game based in Games Workshop's Warhammer 40,000 Universe. Whereas Warhammer 40,000 is based on squad based tactical warfare, Inquisitor focuses on a small group of adventurers and plays a bit like a Role-playing game. Inquisitor has its own website and 54 mm scale models are available as "Specialist Games" from the Games Workshop catalogue.
Players choose a warband, usually made up of an Inquisitor and his/her henchmen, but also potentially led by any of a huge variety of rogues and heroes from throughout the Imperium such as Rogue Traders, Space Marines or Tech-priests. It even offers the chance to take on the guise of some of the Imperium's greatest enemies, such as Chaos Sorcerers, Genestealer Cult Leaders or twisted Mutants.
The Inquisitor rulebook is available as a hard copy from Games Workshop, or as a PDF from the Specialist Games website It gives very rich and detailed information about the Inquisition and the WH40K universe in general. The name, when written, is sometimes shortened to =I= by fans, or =][=, or -][- in homage to the symbol of the Inquisition as depicted on the cover of the rulebook.
Inquisitor uses a rules system based around the throwing of two 10-sided dice (known together as a d100 or d%), generating a percentile value, with one die representing the "tens" and the other representing "units". Standard six-sided dice are used for several of the game's mechanics also.
There are, technically, no limitations on the effective power and equipment of a player character - there are no hard and fast rules that prevent a player from creating a character armed with terrifyingly potent combinations of equipment and skills, although the game rulebook includes an optional "points" system that the organisers of a campaign might use to limit or guide their players. The expectation is that players exercise common sense when creating their characters. Unlike a tactical wargame or Role-playing Game, Inquisitor describes itself as a "narrative" skirmish game, and the emphasis is on spinning a good story along the lines of a great action movie or adventure novel, rather than focusing on winning at all costs.
There are currently three campaigns in the game and each has a Conspiracies book:
Player characters are usually represented in-game by 54 mm miniatures purchased from Games Workshop, roughly twice as large as the standard 28 mm Heroic scale of WH40K miniatures. The models available represent existing characters (such as Witch-hunter Tyrus, or Inquisitor Eisenhorn) presented in the rulebook. Players wishing to depict their own unique characters are generally required to extensively convert their models, or give them unique paint schemes. However, the distances given in the rulebook are written as yards, so that players can use any scale of miniature they wish, including the same models with which they play standard Warhammer 40,000.
There are many different groups that players can play. Presented here are the archetypes represented in the Rulebook:
With the release of Inquisitor came two reviews by RPGnet.
The first, in July 2001, was written by Charlie Engasser on the product. In his review, he states that the good aspects of the game are that "the production values as far as the printed material are excellent" and "Anyone familiar with the Warhammer universe will be pretty much at ease here." On the other hand, he describes the bad aspects such as the cost of the game and stated that "Completely ignoring races like the Space Orks, Eldar and most importantly, the Tyranids is a pretty glaring omission." The later release of random character generators (such as in White Dwarf Magazine, issue 258 and the second issue of the Inquisitor supplement Exterminatus) has partially rectified this problem, as well as the release of a supplement specifically describing a campaign against the Eldar.
The second, in August 2001, was written by Sean Broughton-Wright on the game mechanics and playing. After noting problems with the variability of product quality ("the usual excellence displayed in such figures as Artemis to the rushed look of some others like Slick Devlan") and complimenting the quality of artwork ("all the good stuff that you'd expect of a Games Workshop product set in the 40K Universe"), he discusses the mechanics; he states, "The great strength of the GW game in its gearing towards competitive play is understandably missing here. As a war game it isn't very successful either." Among other issues, he was "bogged down in rules" and that he "Can't help but feel this would have been better as a first person shooter." This revolves around the issue that he points out, that "There seems to be very little support, even when compared to other sideline games like Mordheim."
To counter these points, it should be noted that Inquisitor was created as a narrative game focusing on the internal machinations of the Imperium allowing players and their Gamesmaster a large galactic sandbox, not as a competitive game.