In addition to the new class system, new level designs were added, including the possibility of encountering them in altered ways by having the playfield turned in steps of 90°. Level 100 was the winning design from a public competition. Other new features included the enemy "It", which upon contact would make a player "It" and draw all enemies towards him/her. The only way to release this curse is by touching another player or entering the exit, turning any level containing "It" into a fantasy filled game of tag. Another notable additions include the ability to ricochet shots off walls by means of a special pick-up, acid puddles that caused large, predetermined amounts of damage and a large dragon which would occupy multiple squares and require multiple hits to destroy.
New level elements were also added such as "all walls are invisible" adding much more variety to the game than the original. This sequel was also the first to feature what is now known as the Gauntlet theme tune, which resembles a simplified Baroque fugue.
Gauntlet II was ported to many home video game systems, but found the most popularity on home computers. The ports have very few differences except their two known box arts, the ports were released in the USA by Mindscape and Europe by U.S. Gold. A port of the Gauntlet II arcade game is also available for download on the Playstation 3.