Grand Prix 2, sometimes known as "GP2", is a racing simulator released by MicroProse in 1995. It was made under an official FIA license that featured the Formula One 1994 season, with all of the circuits, teams, drivers and cars. The cars were painted with liveries reflecting the races that did not allow tobacco and beer sponsors (i.e. 1994 French Grand Prix).
It was one of the first computer games with 3D texture mapping and SVGA graphics, as well as an early but realistic physics engine. A large community of GP2 enthusiasts formed quickly and still exists today. Grand Prix 2 is recognised as one of the definitive racing simulations of its era.
Of course, Grand Prix II wasn't without its flaws, including but not limited to the lack of wet weather, the 'black flag' system for handling penalties that gave cars a speed penalty for course cutting, cars being unable to flip and many difficulties in modding the game but; these are often overlooked due to the overall quality of the product.
Another breakthrough came with possibly the most used editor in the history of the game. Steven Young's GP2edit added an unrivaled easy-access carset maker. The simple UI and the range of the program meant that anyone could use it without prior knowledge or having to use multiple programs. As more versions were released, the programs power increased. Menu helmets, ingame helmets, sounds, pit-crew colours, track textures & adverts, team & driver performance, camera angles, tyres and even the number position on the car could be edited.
Steven went on to create GP3edit for GP2's successor Grand Prix 3.
In addition, Internet-based competitions such as LFRS, and Jon Edgar's GP2 Championship evolved, whereby competitors drove their individual races within GP2 then submitting them to a website which compiled overall results from their race times, providing a form of human competition to the game.
In early 2006 TeamGp2 was formed by Nick Pathuis, EVDJS and Fridjof Knirsch (a.k.a. "FK"). But after some months the team disappeared. Henning Fisser (HF) founded HFGP2 (now HF cars and sets) and went on making GP2 carsets. Tim De Klein recurred to the szene and made carsets for the 2001 to 2006 seasons and MWi made Champ Car sets to prove the community was still around and alive and had diversity.
Toward the end of 2006, two relative newcomers to the mod scene Alexander Diehl (AD) and Moonraker created the MARD Team (MARD). Although they have been playing GP2 since its release, they only recently decided to contribute to the ailing "GP2 MOD scene" and help keep the scene alive. Their creation is the Grand Prix Racing League (GPRL), a fictional series with fictional drivers and some fictional tracks (the others being real). For this fictional series they popped up a forum which contains all necessary news about the fictional series like team launches, reports about the pre-season testings and the race-weekends: Grand Prix Racing League Community. But since the end of 2007 it got quite about the project.
2007 sees the community still have a team of dedicated core fans. A new GP2 forum popped up (http://hfgp2.hf.funpic.de/forum/). Tim de Klein (a.k.a. "Tdk"), David Stunnenberg (a.k.a. "DJS") and Henning Fisser (a.k.a. "HF cars and sets project" or "HF") continued making carsets and several new people made several cars. With a growing number of people editing and modding the game the game is enjoying a revival.
Toward 2008 two of the best active patcher decided to come in "NL²" together: Tim de Klein (a.k.a. "Tdk") and David Stunnenberg (a.k.a. "DJS"). The name is a tribute to their citizenship. They started with a 2007 / 2008 testcarset and seem to have big success with it. People like Fridjof Knirsch (a.k.a. "FK"), Henning Fisser (a.k.a. "HF cars and sets project" or "HF") Merten Wischnewsky (a.k.a. "MWi") or Alexander Diehl (a.k.a. "AD") stay active but created alternative catsets and/or cars. Thomas Kost, Roberto Remedio and Antonio Pessoa created new tracks at this time.