As of early 2008, billion-transistor processors are commercially available, an example of which is Intel's Montecito Itanium chip. This is expected to become more commonplace as semiconductor fabrication moves from the current generation of 65 nm processes to the next 45 nm generations. Another notable example is Nvidia's 280 series GPU. This microprocessor is unique in the fact that its 1.4 Billion transistor count, capable of a teraflop of performance, is almost entirely dedicated to logic (Itanium's transistor count is largely due to the 24MB L3 cache).
At one time, there was an effort to name and calibrate various levels of large-scale integration above VLSI. Terms like Ultra-large-scale Integration (ULSI) were used. But the huge number of gates and transistors available on common devices has rendered such fine distinctions moot. Terms suggesting greater than VLSI levels of integration are no longer in widespread use. Even VLSI is now somewhat quaint, given the common assumption that all microprocessors are VLSI or better.
Structured VLSI design is a modular methodology originated by Carver Mead and Lynn Conway for saving microchip area by minimizing the interconnect fabrics area. This is obtained by repetitive arrangement of rectangular macro blocks which can be interconnected using wiring by abutment. An example is partitioning the layout of an adder into a row of equal bit slices cells. In complex designs this structuring may be achieved by hierarchical nesting.
Structured VLSI design had been popular in the early 1980s, but lost its popularity later because of the advent of placement and routing tools wasting a lot of area by routing, which is tolerated because of the progress of Moore's Law. When introducing the hardware description language KARL in the mid' 1970s, Reiner Hartenstein coined the term "Structured VLSI Design" (originally as "Structured LSI Design"), echoing Edsgar Dijkstras structured programming approach by procedure nesting to avoid chaotic spaghetti-structured programs.