DateFormat = yyyy Period = from:2001 till:2007 TimeAxis = orientation:vertical order:reverse ScaleMajor = unit:year increment:1 start:2001 ScaleMinor = unit:year increment:1 start:2001
Define $dx = 25 # shift text to right side of bar
Define $up = shift:($dx,1) Define $dw = shift:($dx,-8)
bar:Games anchor:till color:red width:15 textcolor:blue align:left fontsize:S mark:(line,white) shift:($dx,-4)
at:2001 text:"Empire Earth"
at:2003 shift:($dx,-14) text:"Empires:DotMW"
at:2005 text:"Empire Earth II"
at:2005 shift:($dx,-14) text:"Empire Earth Mobile"
at:2007 text:"Empire Earth III"
Released in 2002, Empire Earth: The Art of Conquest was an expansion pack for the first Empire Earth. The expansion pack added several new campaigns and features to the game, but was received negatively due to the fact that there were many small bugs that were never addressed by Mad Doc Software. The expansion pack was released in 2002, after the release of Empire Earth but before the release of Empires: Dawn of the Modern World.
Empires: Dawn of the Modern World was not technically the sequel to Empire Earth, but it was released in 2003 and sometimes called the Spiritual Sequel to Empire Earth. The game was also designed by Rick Goodman and the SSSI team, and had many throwbacks to the first Empire Earth. Empires: Dawn of the Modern World was much more condensed, with only 1,000 years and only nine civilizations. Even so, the game received positive acclaim as a good RTS, but not very innovative.
Empire Earth II was released in 2005, a couple years after Empires: Dawn of the Modern World. Empire Earth II was developed by Mad Doc Software and published by Vivendi, since Stainless Steel Studios left the project to develop Empires: Dawn of the Modern World. Empire Earth II used revamped graphics and weather affects, but still retained the feel of the original Empire Earth. The game was received relatively well (about 79% on average according to MetaCritic), a little lower than the original Empire Earth and Empires: Dawn of the Modern World.
Empire Earth II: The Art of Supremacy was released in 2006, and was an expansion pack for Empire Earth II. The expansion pack added several new campaigns, civilizations, units, and features to the original Empire Earth II game. However, the game was received worse than its expansion pack predecessor, and was considered bad for its lack of innovation with the new campaigns it offered.
Empire Earth III, also called EE3, is a real-time strategy computer game by Mad Doc Software and released by Vivendi Universal on November 5,2007 It was received very poorly in contrast to its predecessors.
Empire Earth Mobile is a Civilization' style RTS developed by Vivendi and published by Wonderphone. It is quite smaller than any other title in the series, with only four epochs and other condensed features.
as the games are very epoch diverse.
Empire Earth, the first in the series, was well received by the critics, averaging an 82% overall. Empire Earth II did not do as well as its predecessor, with only a 79% average. The expansion packs were given mediocre reviews at best, with Conquest averaging 66% and Supremacy averaging 61%. Empires: Dawn of the Modern World had a closer rating to Empire Earth than anything else in the series, with an 81% average. Empire Earth mobile averaged about 77%. Empire Earth 3 was received poorly, averaging a press score of 4.8 according to Gamestats.