If so many reflections arrive at a listener that they are unable to distinguish between them, the proper term is reverberation.
An echo can be explained as a wave that has been reflected by a discontinuity in the propagation medium, and returns with sufficient magnitude and delay to be perceived.
Echoes are reflected off walls or hard surfaces like mountains.
When dealing with audible frequencies, the human ear cannot distinguish an echo from the original sound if the delay is less than 1/10 of a second. Thus, since the velocity of sound is approximately 343 m/s at a normal room temperature of about 20°C, the reflecting object must be more than 16.2 m from the sound source at this temperature for an echo to be heard by a person at the source.
Sound travels approximately 343 meters/sec (1100 ft/sec). If a sound produces an echo in 2 seconds, the object producing the echo would be half that distance away (the sound takes half the time to get to the object and half the time to return). The distance for an object with a 2-second echo return would be 1 sec X 343 meters/sec or 343 meters (1100 feet).
In most situations with human hearing, echoes are about one-half second or about half this distance, since sounds grow fainter with distance. In nature, canyon walls or rock cliffs facing water are the most common natural settings for hearing echoes.
The strength of an echo is frequently measured in dB sound pressure level SPL relative to the directly transmitted wave.
Echoes may be desirable (as in sonar) or undesirable (as in telephone systems).
In computing, an echo is the printing or display of characters (a) as they are entered from an input device, (b) as instructions are executed, or (c) as retransmitted characters received from a remote terminal.
In computer graphics, an echo is the immediate notification of the current values provided by an input device to the operator at the display console.
Some information from Federal Standard 1037C and from MIL-STD-188.
