Two days later, Rynn arrives in Surdana to find a remaining castle and a small village. She is advised by General Dehrimon to go straight to the castle and talk with Lady Myschala. When in the village a spy runs out of one of the houses; the soldiers spot him but the spy levitates and turns into a Desert Lord. He is quickly defeated by Jade the Sorceress who explains to Rynn about the Desert Lords. Rynn then arrives at the palace and is greeted by Myschala's advisor, Zola Dane, who instructs her to the queen. Myschala takes Rynn behind the palace and tells her a story about Mala-Shae and the Spirit Dragons. She introduces Rynn to an ancient gateway called the Mother's Eye. She explains that this particular one can bring Mala-Shae and the dragons back to the world of Drakan.
Arokh soon returns and tells Rynn about an object called the Cypher Rune and how she must go into the Shadowmire to retrieve it. The General gives her 300 gold for some new weapons at the local blacksmith. There, she talks to Brekk who asks to retrieve Toadfist's helmet. He offers her 2000 gold if she can bring it to him. She then heads to the gate separating Surdana from the swamps.
In the swamp, Rynn immediately notices the smell as she walks into the depths of the swamps where Trogs are everywhere. She meets a farmer, whose daughter had been kidnapped by the Trogs, Rynn promises to rescue her (and eventually finds her in the swamp, being tortured and about to be burned at the stake by some Trogs). Eventually, she comes across an arrogant man called Nichols the Bold who tells Rynn about the dangers. She leaves and finds a landmark in the Shadowmire known as the Tree of Mourning. Inside was the Cypher Rune but it was a long drop to get to it. She moves on and finds a Hermit who decides to help her by giving her a blasting pot (after retrieving some necessary ingredients) to break through a rock-wall that the Trogs built. In the old ruins that the Trogs have made their home, Rynn once again encounters Nichols imprisoned in a cell and rescues him. She eventually makes it to the base of the tree and retrieves the rune. Then she makes her way to the throne room where Toadfist is waiting. The helmet was taken from him by force and soon Rynn is back to the surface of the swamp, where she finds Nichols being attacked by Trogs. After killing the Trogs, Nichols gives Rynn a book that will help her acquire one of the Elemental Blades, the Earth Blade (acquiring the Earth Blade and Toadfist's Helm are optional).
Back at Surdana, the shadowy figure of Jassad Duthane, ruler of the Desert Lords, warns Myschala not to open the Ancients' gateway. When Rynn gets back to the village she goes into the blacksmith shop and claims the reward for the helmet. Arokh then tells her the locations of the gateways: two in the Northlands and two more in the Desert of Tears. They choose to open the ones in the Northlands first since they were closer. They journey there by going through the Andrellian Islands.
When they arrive at the islands there is a storm that, according to one of the men on the ground, is caused by a Grull shaman named Bonegrinder. He informs her about a wizard called Sevoth who was poisoned by a Grull and is the only one who can help Rynn to get to Ravenshold in the Northlands. She retrieves Sevoth's medicine pouch from a gang of Wartoks and magic crystals from the crystal mine to heal him. Sevoth then gives Rynn a lightning spell to help her defeat Bonegrinder. At the source of the storm, Mezzidrel an old enemy of Arokh appears. Arokh made the mistake of sparing Mezzidrel before but has not done it a second time. After Mezzidrel is defeated, Rynn makes her way through Bonegrinder's lair, fighting through summoned Wartoks. At the bottom of his lair Rynn finds Bonegrinder, who is powered up by three crystal statues, making him immune to harm. Rynn disables the crystals and slays Bonegrinder. The storm trap was then disintegrated and a ship from the docks guided Rynn and Arokh to Ravenshold.
In the freezing land of Ravenshold, Arokh and Rynn arrive at a fortress controlled by northmen. The leader of the men, Chief Ranwulf, says that the first of the gateways is behind the fortress and the second is in a land controlled by half-men. To get to that gate, they needed to speak to Zeggoro the wizard to break a magic barrier created by the half-men. Arokh opens the first gate and flies to the wizard's tower. Zeggoro calls up on the spirits to help Rynn destroy the barrier. To do this she must gather the Visionary Amethyst, the eye of a fallen golem called Krozvokt, which is guarded by ice golems, the blood of the pagan altar from a Grull camp and the Ashes of a Warrior Fallen. To find the ashes she acts for the key to the Forgotten Tomb from Ravenshold's blacksmith in return for retrieving his cousin Sebborna's jounral from Daemog the yeti. Finally, she bargains with another northman leader to kill a disappearing Wartok and take his magic gauntlets to trade for a blade of purest gold. With these ingredients Zeggoro is able to eliminate the barrier allowing Rynn and Arokh access.
Arokh and Rynn flew through the icy land to a gate with a small gap in it. Rynn could get through but Arokh could not so she had to open the door for Arokh to get through. But, eventually she is captured by the half-men and their leader, Maulgak. Luckily she escapes the prison and kills Maulgak in the middle of a large arena. In front of the second gateway, Jassad appears, warning her not to open any more gates or the consequences will be dire. Rynn soon opens the door trapping Arokh and they open the second gateway, leading them back into Surdana.
Rynn returns to the palace, but finds dead Soulless warriors killed by Dehrimon and his men. Rynn soon finds out how they got in, a portal behind a bookcase in Zola Dane's office. When Rynn returns to the throne room, she finds Zola interrogating Myschala. She fights him off but he manages to escape, she pursues him with Arokh to the Desert of Tears.
Arokh and Rynn fly to a village in the Valley of the Fallen and learn that a boy named Perry knows the way to the final gateway, one of which is just beyond the village. They open that gate and free Perry. He gives Rynn a key to get inside a temple called the Sanguinade (The Walk of Blood). When they arrive outside the temple Zola Dane awakens some more old enemies of Arokh, two dragons named Shaza and Tora. They hold a grudge against Arokh for killing their brother and the dragons battle, eventually with Arokh as the victor. Inside the temple Rynn steps on a portal leading her to a temple in the sky run by Gothraul, leader of the undead. Rynn kills him and steals his key to let Arokh in. Rynn runs into Zola Dane for the last time and kills him. She and Arokh use a floating island to get to Stratos, a land in the sky.
There, they run into several desert lords, dragons, and griffins. A human working up there told them of the Pain Golem, guardian of the final gateway. Rynn suggests seeing the maker of the Golem, Yutaji the Flesh Mage but the man strongly disagrees with her as he claims the Flesh Mage has gone insane and removed his own soul and put it into a jar. Rynn decides to investigate anyway, the get into his palace, she needs to get a ferry, but the way there is guarded by an enchantment that warps the mind. Rynn steals a potion to resist this from the djinn Grotus and she eventually makes it onto the ferry.
At the end of the journey, Rynn goes inside the palace and at a pool of blood, in the middle was a bed with a woman's mask on it. The Flesh Mage appears, brandishing his cloak of woman's skin hoping to add Rynn's flesh to his clothing, she escapes pursued by him and his golems. Rynn finds the soul jar under the bed and it furiously flies around. It is soon destroyed and Yutaji is killed along with his golems. His soul makes one final act of redemption to assist Rynn in opening the final gate, he gives her the staff needed to control the Pain Golem and defeat Jassad.
At the final gate the Pain Golem stands there guarding it. Rynn uses the staff to disable the golem, but Jassad intervenes. Now angry at Rynn's disobedience they fight each other. Jassad then finds the staff, now recognizing it. He uses his spirit to power the golem and it comes to life. As the golem grows, Rynn runs away as is breaks through the ceiling. Arokh arrives and the two of them wage a final battle against Jassad and the Golem. By attacking Jassad, Arokh drains the Golem's strength until at last the golem drops Jassad and collapses, crushing the leader of the Desert Lords.
With that, the final gateway was opened and Mala-Shae was bought back into the world, as were the remaining dragons of the order. They fight back all of Jassad's followers and the remaining beast tribes. The people finally had peace "but the battle was far from over..."
In the Inquisitor's Lair, she is met by several Wartoks working for the magi. When she finally reaches the Inquisitor, he is in the middle of torturing a man who doesn't know the answers to the questions asked. Rynn manages to kill the magi and escapes back to the tavern where she is rewarded with 3000 gold. Rynn then overhears the barman talking about murders at the local monastery. She, with Arokh decides to check this out.
At the monastery of the Brotherhood of the Eternal Word. Rynn talks to the head monk about the killings. It appears that the monks long dead, buried in a catacombs have been coming back to life and killing the current monks. Rynn goes down into the catacombs to investigate. She is confronted by several undead monks. Rynn says to one of them, jokingly, "Remember your vows now", but naturally, they don't listen. At the very base of the catacombs, she sees several raised corpses, many of them missing limbs and heavily bleeding. The skeletal remains of a large demon wielding a massive flaming sword confronts Rynn, declaring that she would not commit such acts against the noble undead if the flesh was stripped away. He is soon killed and the risen monks now rest in peace.
Later on, when Rynn goes up to Jade's Magic Emporium, she is informed by Jade that the reason there has been a massive rise of the undead is a necromancer called Khossa Vole and an ancient artifact known as the Gravestone. To stop the rise of the undead, Rynn must destroy Khossa Vole and retrieve the Gravestone.
On the journey to his lair, Arokh and Rynn are attacked by undead dragons. While Arokh fights them off, Rynn makes her way to a portal which leads to the City of the Damned, the necromancer's lair in the sky. Rynn fights through many skeletons to get to the necromancers temple. He has taken over the body of a man. Rynn destroyed this body and killed Khossa Vole for good. The Gravestone, found to be a glowing green skull was retrieved and taken to Jade. Jade rewarded her by teaching Rynn a spell of her choice for free.
(Note: This is a side story which doesn't need to be completed and is not essential in the main plot.)
Rynn: Rynn returns in Drakan: The Ancients' Gates and still retains her athletic and impetuous personality. She is a very attractive young woman who is capable of wielding all kinds of melee and ranged weaponry. She is often reluctantly forced into side-quests to complete larger goals.
Arokh: Rynn's Dragon Companion returns and serves as an important asset in their mission to open the Gateways, for only a Dragon of the Elder Breed can open the gates. He is a living legend, a dragon who defeated Navaros centuries ago and retired to eternal sleep after his human companion, Heron, died. When Rynn first met him, he was impressed enough by her courage to agree to help her in her journey. Throughout the game, he becomes Rynn's most powerful weapon and a true friend. He may appear intimidating and cynical at first, but deep inside he is noble and good-hearted.
Lady Myschala: The ruler of Surdana who knows many secrets of the Order of the Flame. Because of her position in power she is constantly tormented by Jasaad, the leader of the Desert Lords.
General Dehrimon: The General of Myschala's knights, he and his troops work hard to defend Surdana and keep peace. It is said he was a dashing man in his youth and defeated the necromancer, Khossa Vole.
Jade the Sorceress: She is the one who called Rynn and Arokh to Surdana with her magical powers. Her people in the Desert of Tears were among the first to be enslaved by the Desert Lords. She is able to teach Rynn new magical abilities at the right price.
Quaalus the Alchemist: An alchemist that lives in Surdana, he sells you potions. He also asks for Blackwing Dragon Eggs, paying 50 gold for each egg that is brought to him.
Chief Ranwulf: The Chief of the Northmen and Ravenshold, his people are at war with the Half-Men. He guides you to the first gate and gives you some insight on the situation of the war.
Zeggoro the Wizard: A wizard that lives in Ravenshold. Through his link to the spirit world, he is the only living soul who knows how to get through the barrier around the territory of the Half-Men and agrees to help you if it promises to get rid of the hated Half-Men. However he needs ingredients for a spell to get through, which include the Visionary Amethyst, the Blood from a Pagan Altar, and the Ashes of a Warrior Fallen stirred twice with a Blade of Purest Gold. Also a Wartok has stolen a magical pair of gauntlets from him that makes the user invisible, this will play a larger role later on.
Brekk the Blacksmith: Brekk is the blacksmith of Surdana, he sells weapons and armor for Rynn if she is at the appropriate level for them. At the beginning of the game he puts a reward out for anyone who can get their hands on Toadfist's crown.
Mala-Shae: The Dragon Mother, she is the leader of Spirit Dragons that have gone into a deep slumber in the Dragon World since the Dark Wars. Although she doesn't appear in the game, she plays an important role, Rynn and Arokh must open the four gateways that lead to her world in order to summon her and her brood to help them gain the upper hand in the war with the Desert Lords.
The Desert Lords: The evil, three-faced beings come from the demon world of Sessool. It is believed that they themselves were thrown out of power and the few remaining Desert Lords, under the leadership of Jasaad, have invaded Drakan. With their evil magic, fertile land becomes barren desert. The Desert Lords believe their rule is right and just and think of human beings as nothing more than servants who can only survive by their guidance and authority. Now they have rallied many races of monsters such as the Grull, Wartoks, the Half-Men and the Undead for their cause. Their headquarters in Drakan is the series of floating islands in the sky called Stratos. They seem to have some connection with the Dark Union.
Yutaji The Flesh Mage: Possibly the most disturbing character in the entire game, the Flesh Mage is a sorcerer, said to be even more powerful than the Desert Lords themselves. He is skilled at creating Golems, as his palace, the Necropolis, is filled with them, and possibly skilled at necromancy as well since his palace is also inhabited by the undead. The Flesh Mage was put under a spell by Jasaad that made him lose his mind and placed his soul in a magical urn. Because of this, the Desert Lords themselves fear him and have sealed him up in his own palace. To appease him, the Desert Lords send slave girls, his "brides", into the palace where the Mage strips them of their flesh and wears it as a cloak. The Flesh Mage was the one who created the Pain Golem, the most powerful soldier in the Desert Lords' army, and holds the only key to defeating it, the Golem Staff. If Rynn is to defeat the Pain Golem, she must confront the mage and claim the Golem Staff.
Golems: Demons of stone (and in the Tundra, ice) that were created by the Flesh Mage and serve the Desert Lords. These creatures are highly resilient to Rynn's weapons and require a lot of punishment from Arohk's dragonfire before they are bested.
Djinn: Floating demons that dwell in the Desert Lords' city of Stratos. They are among the toughest enemies in the game, along with the Soulless.
Dragons: Sadly, not all of the dragons in Drakan are noble, as some have remained loyal to the ethics of the Dark Union and have gone feral, attacking anything they see.
Wartoks: These primitive beasts make a come back in Ancients' Gates. They have a grudge against all of humanity and seek to wipe the entire human race off the planet of Drakan. A group of Wartoks known as the Snowhowlers has taken a pair of magical gauntlets to make themselves invisible to raid their neighboring humans in the Northern Tundra. (their name is probably derived from "warthog" because of their pig-like appearance.)
Grull: Another notable enemy that makes a comeback is the Grull (although in the first game they were called Orcs). Although they are smaller and weaker, the Grull share the same resentment of humans as the Wartoks and are often seen working and fighting alongside them. The Grull are pagan in nature, and in the snowy mountains of Ravenshold, the Frost Grull have altars where they hang their victims from hooks and drain their blood.
Scavengers: Another enemy from the previous game, Scavengers are nasty, dog-like beasts with long limbs and a taste for human flesh. They are seen in many parts of Drakan, mostly in places where freshly strewn dead bodies are found, such as Daemog's cave and the Flesh Mage's palace.
Giants/Yeti: One more enemy from the previous game, the giants are an enormous race of subhumans that are often employed by the Grull and Wartoks. Giants are determined to kill Rynn, hurling any object they can get their hands on, even their Grull and Wartok allies. The Yeti are a differently colored version of these mammoth beasts that lurk in the cold expanses of Ravenshold, the Northern Tundra and Shiverbane and tend to hurl large snowballs that can freeze Rynn and cause a great deal of damage. The Yetis also exhale icy gas from their mouths that can be quite a threat to Arokh while in the air.
Trogs: A new enemy in the Drakan series are the Trogs. These vile, frog-like creatures dwell in the Shadowmire on the outskirts of Surdana. They are relentless and bloodthirsty, enjoying the taste of humans and decorating their dwellings with their bones and severed heads. Rynn must fight her way through them in order to claim an important item to complete her journey.
Half-Men: A strange race of half human/half beast creatures that dwell in the snowy regions of Drakan. The Half-Men are notorious for their ugliness - one villager in Ravenshold stated that they are enough "to put you off your food". The second of the Ancients' Gates is found in their territory in Shiverbane. The Half-Men are not familiar with using magic, relying solely on their primitive technology. The Desert Lords have rallied them to their cause to guard the second gate in return for their support and knowledge with magic, as well as in conquering the Northern lands. The Half-Men believe that the Northlands belong to them and have been at war with the Northmen.
Undead: Not only do monsters rally up to serve the Desert Lords, but also the deceased remains of humans have risen from the grave, under the impression of dark magic.
Giant Chicken: This is possibly the most ridiculous enemy in the game. Basically it is an abnormally large chicken hiding in a cave with several disembowled corpses. It is surprisingly hard to kill in close quarters. When it is killed you receive a golden egg worth 1000 gold.
There are many weapons in the game but some are more powerful than others. These swords are unique and are found only once in the game.