The Darius series
is a series of horizontally-scrolling arcade shooter video games
, released by Taito
. When it started, its primary difference from other top first-generation scrolling shooters, such as R-Type
, was the ability to select different levels on the way to the final areas. The primary villains are mostly large fish or crustacean in form.
- Darius, Arcade, 1986
- Darius II, Arcade, 1988
- Darius Alpha, PC Engine, 1990
- Darius Twin, SNES, 1991
- Darius Force / Super Nova, SNES, 1993
- Darius Gaiden, Arcade, 1994
- G-Darius, Arcade, 1997
- Darius-R, Game Boy Advance, 2001
Darius Plus/Super Darius
An expanded port of the original Darius
for the NEC SuperGrafx
. The game retained the music of the arcade game, and included several new bosses. Super Darius
, released for the PC Engine CD
and developed by NEC Avenue, had an original boss for every stage (the first game to do so).
, a "boss fest" version of Darius Plus
, is one of the rarest PC Engine
games - only 800 copies were made.
Sagaia (Game Boy)
Released for the Game Boy in 1991, this is a port of the original Darius with a few new bosses. The stage layout is also completely linear- the only Darius to be so.
Sagaia (Sega Genesis)
Released for the Sega Genesis in the early 90's, this is a port of the original Darius II with a new exclusive boss called Nehonojia. Except for Nehonojia, the stage layout and all other bosses and captains are the same as Darius II.
The Edge released Darius+, presumably a port of Darius Plus to various home PCs in the early 90s. It bears little or no resemblance to the original game, though it has been described as the "poor man's R-Type" by one gaming magazine.
The first Darius
for the Super NES
, released in 1991. As its predecessors, it can be played by two players simultaneously. However, the weapons systems is reworked. Instead of raising the weapons' level by filling the bar, it can be powered by just taking the power-ups. However, losing a life does not reduce the weapons' levels, only the shields'. Also, there is only one final level.
Darius Force/Super Nova
Also for SNES, it was released in America under the name of Super Nova
. This game has been changed to resemble the original Darius game particularly in the use of an active check point
system and rotating levels. There are three final levels and there are three ships to choose, each with different abilities; two are from the original Darius
games, and a new third one.
Super Darius II
A port of Darius II
for the PC Engine CD
, also developed by NEC Avenue. A somewhat rare game, it features several new bosses and a hard-rock remix
of the original soundtrack
Released in 2001
for the (Game Boy Advance
) and developed by PCCW
. This is mostly a watered-down version of Darius Plus
, with fewer stages and fewer bosses. The game also has a score attack
feature - individual stages can be played, which can be useful to practice destroying bosses. Most interestingly, the music of the game is a mixture of music from the previous
games, with two new tracks added.