While incorporating action role-playing elements from the three games which preceded it, Legend of Mana has its own distinct style of gameplay. Most notably, it gives the player the ability to shape the game's world of Fa'Diel according to his or her desires, a system which was incorporated through the use of "artifacts," which are gained as the player progresses through the game. The player uses the artifacts to create different towns, dungeons, etc., called "Lands", to venture to and explore. This creates a non-linear gameplay, since the game is driven by a series of what would be considered side-quests in other games. Legend of Mana features three different plots which can occur simultaneously, and which do not necessarily need to be completed for the player to finish the game.
Legend of Mana was a financial success in Japan. While the game garnered considerable praise for its graphics and presentation, many critics and fans were turned off by the game's lack of a main storyline.
Legend of Mana features several role-playing elements as well. The main character and sidekicks each have their own set of numerical attributes including HP, MP, strength, and luck. These stats grow whenever the player gains a level, after meeting a set experience point requirement. By defeating enemies in battle, the player can collect experience point crystals that spill out. The main character can equip a variety of weapons, armors, and accessories. Weapons grant the player the ability to perform abilities in combat. Referred to as "STs" (Special Techs) in the game, these are the powerful attacks of the main characters and NPC sidekicks that can be used once the special move meter is filled. Each weapon has a set number of special attacks to learn, ranging from single-target to area to the full field. The player is able to customize his or her attack repotia by assigning them to certain buttons.
Legend of Mana offers the option for the player to have two sidekicks - characters which are controlled either by the game's AI or by another player using the second controller. These sidekicks serve the purpose of making the game multiplayer to a degree by helping the main character while in battle, and also indirectly enhance the gaming experience if a human player takes control over the sidekick. Sidekicks consist of support characters, demi-humans, pets, and golems. The support characters include the Jumi Elazul and the merchant Niccolo. Demi-humans are monsters that have the ability to speak, and appear in certain areas, willing to join the player on his or her quest. Pets and golems can also accompany the protagonist, but cannot be controlled by a second player. Using a memory card, it is possible for two players to play together simultaneously using their main characters, but there are some limitations to this. The game also has an arena for two people to fight against each other in.
After certain quests are completed, Legend of Mana gives the player the option to delve into optional gameplay aspects centered around the hero or heroine's house. While weapons, armor, and accessories may be bought from stores, the player also has the option of forging or improving them using raw materials found throughout the game. Temporing occurs when any of the game's items is combined with the equipment, cumulatively raising or lowering its power or adding special effects. In the backyard of the players house is a small orchard, where the player is able to give some seeds to the orchard keeper, Trent, to grow fruit. What grows depends on the number of seeds previously given to him, the Mana levels of the Home Land and the kinds of seeds given him. The player can also unlock the monster corral, which can be used to raise pets via feeding them, letting them graze, or taking them out adventuring. They gain levels only if they are taken out with the hero, or if they are left to graze. They can also be raised using the Sony PocketStation, a peripheral only released in Japan. Finally, workshops can be used to create instruments and build golems. Instruments are created using elemental coins and armor, whilst utilizing the Mana power of a specific region. Different types of instruments, as well as different tunes, can be made depending on materials, as well as the melody and harmony gameplay mechanics of the workshop. Golems are built using weapons and armor as parts. The golem's attacks are determined by logic blocks, which are created in an urn in the workshop. It is done by combining two items, and the blocks are placed in a grid. All of the blocks must fit in, and for the golem to use attacks, the attack's respective logic blocks must be in the grid.
The first is the story of the Jumi, a dying race of people who have external jewel hearts which are considered valuable. The Jumi have apparently long been a persecuted people, as many magic characters in this game refer to them as "dirt" — a nasty comment on their jewel cores. This branch focuses on Elazul and Pearl, who are among the few survivors of the Jumi. Elazul is a Jumi Knight, and the mission of his life is to protect the Jumi Guardian Pearl at any cost, even in the face of the jewel hunter, Sandra.
The second is the story of Larc and Sierra - brother and sister dragoons who serve different dragon masters and fight on opposite sides of the same war for power. Larc, who serves the dragon Drakonis, invites the game's protagonist to help him in his quest to kill the other three dragon masters, so that his own master may have his power unlocked and rule the world. Sierra, a dragoon for Vadise the White Dragon, wants to stop Drakonis without hurting her brother Larc. In the end, Drakonis is defeated again, banished once more to the underworld.
The third is the complicated love story of four childhood friends: Matilda, Irwin, Daena and Escad. Irwin, a half-demon dissatisfied with the rules that society imposes on him which prevented him from being able to have a relationship with the holy leader Matilda, seeks to destroy the world in retribution, whilst Escad seeks to destroy him and Daena tries to act as a mediator between all parties. The conflict eventually escalates into a war between humans and faeries. Depending on the choices of the player, either Daena or Escad will die.
The remaining adventures concern the rest of the game's considerably large cast, including such stories as:
Regardless of which path the hero decides to take, the game's final story is called "Legend of Mana." It concerns the re-appearance of the Mana Tree. As such, this story seems more fitting with the series than any other, as the Mana Tree is a central icon of the Mana games. Once the hero scales the Mana Tree, he or she must fight the Mana Goddess. The tree, quoting the game, is "rotten with evil." Nonetheless, a Sproutling plants itself in the Mana Tree's rotten trunk after the Goddess falls. Calling upon the other Sproutlings, the Mana Tree is restored and what was wrong is righted.
Legend of Mana was first announced by Square in March of 1999 just before it's debut at the Tokyo Game Show.
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Shiro Amano, best known for his popular manga and novel adaptations of the Kingdom Hearts series, created a five-volume manga adaptation of Legend of Mana. The main character in the story is named Toto, a very brave yet foolish hero. Amano also included the female main character named Imu, though she was not involved in the first three volumes' story. The manga, published by Enterbrain, started in the year 2000 and ended in 2002.
Critically, the game overall received mixed reviews. Legend of Mana currently holds a 73% on Game Rankings, based on 23 media outlets.
The game's use of vibrant and colorful hand-drawn graphics were almost universally praised. RPGamer noted that game boasts visuals that "may be the most impressive 2-dimensional graphics ever to grace an RPG." RPGFan likened the graphics to Disney animation for having "a very storybook, cutesy cartoony feel to them." Legend of Mana even won the 4th annual Japan Game Awards "Graphics Award" from the Computer Entertainment Supplier's Association for the year of its release. The music in Legend of Mana was also a high point in many reviews. IGN stated that the soundtrack is "as good as any you'll hear today" with a correct mix of intensity, suspense, and subtle nuance. Honest Gamers stated that diverse musical score is what will drive the player forward to want to experience all the game's locales. In November of 2000, Legend of Mana was ranked number 48 on Weekly Famitsu's top 100 PlayStation games of all time.
Much of the game's criticism stemmed from its substitution of mostly unrelated quests over a main storyline. GamePro found that the "focus of Legend of Mana is obscured by the over-abundance of subplots." Similarly, Game Revolution comments that the game lacked depth, while GameSpot noted that the game's use of miniquests will likely disappoint those seeking an action-RPG classic. The Land Make system within the game also drew disapproval from critics, such as Gaming Age, which calls the mechanic a novelty.